一、AsyncTask
这个是异步任务,它的应用如下
下面通过代码演示一个典型的异步处理的实例--加载网络图片.网络操作作为一个不稳定的耗时操作,从4.0开始就被严禁放入主线程中.所以在显示一张网络图片时,我们需要在异步处理中下载图片,并在UI线程中设置图片.
package com.example.caobotao.learnasynctask;
import android.app.Activity;
import android.graphics.*;
import android.os.*;
import android.view.View;
import android.widget.*;
import java.io.*;
import java.net.*;
/**
* Created by caobotao on 15/12/2.
*/
public class ImageActivity extends Activity {
private ImageView imageView ;
private ProgressBar progressBar ;
private static String URL = "http://pic3.zhongsou.com/image/38063b6d7defc892894.jpg";
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.image);
imageView = (ImageView) findViewById(R.id.image);
progressBar = (ProgressBar) findViewById(R.id.progressBar);
//通过调用execute方法开始处理异步任务.相当于线程中的start方法.
new MyAsyncTask().execute(URL);
}
class MyAsyncTask extends AsyncTask<String,Void,Bitmap> {
//onPreExecute用于异步处理前的操作
@Override
protected void onPreExecute() {
super.onPreExecute();
//此处将progressBar设置为可见.
progressBar.setVisibility(View.VISIBLE);
}
//在doInBackground方法中进行异步任务的处理.
@Override
protected Bitmap doInBackground(String... params) {
//获取传进来的参数
String url = params[0];
Bitmap bitmap = null;
URLConnection connection ;
InputStream is ;
try {
connection = new URL(url).openConnection();
is = connection.getInputStream();
//为了更清楚的看到加载图片的等待操作,将线程休眠3秒钟.
Thread.sleep(3000);
BufferedInputStream bis = new BufferedInputStream(is);
//通过decodeStream方法解析输入流
bitmap = BitmapFactory.decodeStream(bis);
is.close();
bis.close();
} catch (IOException e) {
e.printStackTrace();
} catch (InterruptedException e) {
e.printStackTrace();
}
return bitmap;
}
//onPostExecute用于UI的更新.此方法的参数为doInBackground方法返回的值.
@Override
protected void onPostExecute(Bitmap bitmap) {
super.onPostExecute(bitmap);
//隐藏progressBar
progressBar.setVisibility(View.GONE);
//更新imageView
imageView.setImageBitmap(bitmap);
}
}
}
二、HandlerThread
本质:
- HandlerThread本质上是一个线程类,它继承了Thread;
- HandlerThread有自己的内部Looper对象,可以进行looper循环;
- 通过获取HandlerThread的looper对象传递给Handler对象,可以在handleMessage方法中执行异步任务。
- 创建HandlerThread后必须先调用HandlerThread.start()方法,Thread会先调用run方法,创建Looper对象
使用步骤
了解完上面HandlerThread的一些特点后,我们先来看看HandlerThread使用步骤。
1.创建实例对象
1. HandlerThread handlerThread = new HandlerThread("downloadImage");
传入参数的作用主要是标记当前线程的名字,可以任意字符串。
2.启动HandlerThread线程
1. //必须先开启线程
2. handlerThread.start();
到此,我们创建完HandlerThread并启动了线程。那么我们怎么将一个耗时的异步任务投放到HandlerThread线程中去执行呢?接下来看下面步骤:
3.构建循环消息处理机制
/**
* 该callback运行于子线程
*/
class ChildCallback implements Handler.Callback {
@Override
public boolean handleMessage(Message msg) {
//在子线程中进行相应的网络请求
//通知主线程去更新UI
mUIHandler.sendMessage(msg1);
return false;
}
}
4.构建异步handler
//子线程Handler
Handler childHandler = new Handler(handlerThread.getLooper(),new ChildCallback());
第3步和第4步是构建一个可以用于异步操作的handler,并将前面创建的HandlerThread的Looper对象以及Callback接口类作为参数传递给当前的handler,这样当前的异步handler就拥有了HandlerThread的Looper对象,由于HandlerThread本身是异步线程,因此Looper也与异步线程绑定,从而handlerMessage方法也就可以异步处理耗时任务了,这样我们的Looper+Handler+MessageQueue+Thread异步循环机制构建完成,来看看一个完整的使用案例。
示例:
public class HandlerThreadActivity extends Activity {
/**
* 图片地址集合
*/
private String url[]={
"https://img-blog.csdn.net/20160903083245762",
"https://img-blog.csdn.net/20160903083252184",
"https://img-blog.csdn.net/20160903083257871",
"https://img-blog.csdn.net/20160903083257871",
"https://img-blog.csdn.net/20160903083311972",
"https://img-blog.csdn.net/20160903083319668",
"https://img-blog.csdn.net/20160903083326871"
};
private ImageView imageView;
private Handler mUIHandler = new Handler(){
@Override
public void handleMessage(Message msg) {
LogUtils.e("次数:"+msg.what);
ImageModel model = (ImageModel) msg.obj;
imageView.setImageBitmap(model.bitmap);
}
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_handler_thread);
imageView= (ImageView) findViewById(R.id.image);
//创建异步HandlerThread
HandlerThread handlerThread = new HandlerThread("downloadImage");
//必须先开启线程
handlerThread.start();
//子线程Handler
Handler childHandler = new Handler(handlerThread.getLooper(),new ChildCallback());
for(int i=0;i<7;i++){
//每个1秒去更新图片
childHandler.sendEmptyMessageDelayed(i,1000*i);
}
}
/**
* 该callback运行于子线程
*/
class ChildCallback implements Handler.Callback {
@Override
public boolean handleMessage(Message msg) {
//在子线程中进行网络请求
Bitmap bitmap=downloadUrlBitmap(url[msg.what]);
ImageModel imageModel=new ImageModel();
imageModel.bitmap=bitmap;
imageModel.url=url[msg.what];
Message msg1 = new Message();
msg1.what = msg.what;
msg1.obj =imageModel;
//通知主线程去更新UI
mUIHandler.sendMessage(msg1);
return false;
}
}
private Bitmap downloadUrlBitmap(String urlString) {
HttpURLConnection urlConnection = null;
BufferedInputStream in = null;
Bitmap bitmap=null;
try {
final URL url = new URL(urlString);
urlConnection = (HttpURLConnection) url.openConnection();
in = new BufferedInputStream(urlConnection.getInputStream(), 8 * 1024);
bitmap=BitmapFactory.decodeStream(in);
} catch (final IOException e) {
e.printStackTrace();
} finally {
if (urlConnection != null) {
urlConnection.disconnect();
}
try {
if (in != null) {
in.close();
}
} catch (final IOException e) {
e.printStackTrace();
}
}
return bitmap;
}
}