#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <string.h>
#define MAX_ROW 9
#define MAX_COL 9
#define MINECOUNT 10
int Menu() {
printf("===================\n");
printf("欢迎来到扫雷游戏\n");
printf("1:开始游戏\n");
printf("0:结束游戏\n");
printf("===================\n");
int choice = 0;
scanf("%d", &choice);
return choice;
}
void Init(char showMap[MAX_ROW][MAX_COL], char mineMap[MAX_ROW][MAX_COL]) {
//1 针对showMap 初始化全为*
memset(showMap, '*', MAX_ROW * MAX_COL);
//2 针对mineMap 初始化10个地雷(根据位置随机摆放)
//然后随机找出十个位置设成地雷
srand((unsigned int)time(0));
memset(mineMap, '0', MAX_ROW * MAX_COL);
int count = MINECOUNT;
while (count > 0) {
int row = rand() % MAX_ROW;
int col = rand() % MAX_COL;
if (mineMap[row][col] == '1') {
//已经是雷,重新随机
continue;
}
mineMap[row][col] = '1';
count--;
}
}
void Print( char showMap[MAX_ROW][MAX_COL]) {
//先打印最上方一行坐标
printf(" | ");
for (int col = 0; col < MAX_COL; col++) {
printf("%d ", col);
}
printf("\n");
printf("--+--------------------\n");
for (int row = 0; row < MAX_ROW; row++) {
printf(" %d| ", row);
for (int col = 0; col < MAX_COL; col++) {
printf("%c ", showMap[row][col]);
}
printf("\n");
}
}
//row col都为输出型参数
void Input(char showMap[MAX_ROW][MAX_COL],int* row, int* col) {
while (1) {
printf("请输入翻开位置坐标,先行后列:\n");
//int a = 0;
//int b = 0;
scanf("%d %d", row, col);
if (*row < 0 || *row >= MAX_ROW || *col < 0 || *col >= MAX_COL) {
printf("您的输入有误\n");
continue;
}
if (showMap[*row][*col] != '*') {
//当前位置已经翻开
printf("当前位置已经翻开\n");
continue;
}
break;
}
}
int CheckMine(char mineMap[MAX_ROW][MAX_COL], int row, int col) {
if (mineMap[row][col] == '1') {
return 1;
}
return 0;
}
int CheckLastBlank(int* count) {
//记录当前翻开格子数量,若格子数量为71,游戏胜利
//进入函数就应该增加 count
*count += 1;
if (*count == 71) {
return 1;
}
return 0;
}
void Update(char showMap[MAX_ROW][MAX_COL], char mineMap[MAX_ROW][MAX_COL],
int row, int col) {
//翻开指定位置之后的要把指定位置的*替换为数字
//1.先统计这个位置周围8个格子中有几个地雷
int count = 0;
//if (mineMap[row - 1][col - 1] == '1') {
// count++;
//}
for (int r = row - 1; r <= row + 1; r++) {
for (int c = col - 1; c <= col + 1; c++) {
if (r <0 || r >MAX_ROW || c <0 || c>MAX_COL) {
continue;
}
if (r == row || c == col)
continue;
if (mineMap[r][c] == '1') {
count++;
}
}
}
//把数字转成对应字符
showMap[row][col] = count + '0';
}
void Game() {
//1. 先创建地图(两个地图), 并初始化
char showMap[MAX_ROW][MAX_COL] = { 0 };
char mineMap[MAX_ROW][MAX_COL] = { 0 };
int count = 0;
Init(showMap, mineMap);
while (1) {
//2. 打印地图 showMap
Print(mineMap);
printf("==============================\n");
Print(showMap);
//3. 提示玩家输入要翻开位置的坐标, 并进行校验
int row = 0;
int col = 0;
Input(showMap,&row, &col);
//4. 判定当前位置是否是雷, 若果是雷, 游戏结束
if (CheckMine(mineMap, row, col)) {
Print(mineMap);
printf("你踩雷了,游戏结束!\n");
break;
}
//5. 如果当前位置是最后一个’不是雷的格子’, 那么游戏结束
if (CheckLastBlank(count)) {
printf("恭喜你成功了!\n");
break;
}
//6. 若不是雷, 就把showMap中对应位置的* 改为一个具体的数字, 这个数组要根据当前位置周围8个格子的地雷数目来确定
Update( showMap, mineMap, row, col);
}
}
int main(){
while (1) {
int choice = Menu();
if (choice == 1){
Game();
}else if (choice == 0) {
printf("goodbye!\n");
break;
}
}
system("pause");
return 0;
}