前言
今天在给同事讲autorelease对象释放时机:
1.手动添加的autoreleasepool,pool release或者drain的时候释放
MRC下
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init;
// xxxxx
[pool drain];
ARC下
@autoreleasepool {
}
2.runloop循环释放
runloop循环中创建新的autoreleasepool并在循环结束中释放
autorelease原理在黑幕背后的Autorelease有详细的介绍
runloop原理可以参考深入理解RunLoop
但一个子线程,默认是没有runloop的(第一次获得runloop对象时候创建),如果子线程上的autorelease对象何时释放?
猜测
* 子线程执行完任务被释放
实例测试
测试:一个网上很多很多的例子(自己也写了一遍)
//
// ViewController.m
// Test
//
// Created by game3108 on 16/3/14.
// Copyright © 2016年 game3108. All rights reserved.
//
#import "ViewController.h"
#import "TestObject.h"
@interface ViewController (){
__weak id _testObject;
}
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.view.backgroundColor = [UIColor whiteColor];
TestObject *testObject = [TestObject instanceWithNumber:10];
_testObject = testObject;
UIButton *test = [[UIButton alloc]initWithFrame:CGRectMake(100, 100, 100, 100)];
test.backgroundColor = [UIColor blackColor];
[self.view addSubview:test];
[test addTarget:self action:@selector(testButton) forControlEvents:UIControlEventTouchUpInside];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)viewWillAppear:(BOOL)animated{
[super viewWillAppear:animated];
NSLog(@"viewWillAppear : %@", _testObject);
}
- (void)viewDidAppear:(BOOL)animated{
[super viewDidAppear:animated];
NSLog(@"viewDidAppear : %@", _testObject);
}
- (void)testButton{
NSLog(@"testButton : %@", _testObject);
}
//
// TestObject.h
// Test
//
// Created by game3108 on 16/4/5.
// Copyright © 2016年 game3108. All rights reserved.
//
#import <Foundation/Foundation.h>
@interface TestObject : NSObject
+ (instancetype) instanceWithNumber:(NSInteger)number;
@end
//
// TestObject.m
// Test
//
// Created by