在游戏中,有时候修要用户输入用户名密码等,这时候需要用到虚拟键盘来实现,在Cocos2dx中,通过使用集成输入法代理类(CCIMEDelegate)和其字标签类(CCLabelTTF)的输入框类(CCTextFieldTTF)来实现。
例子代码如下:
class KeyboardNotificationLayer;
class MyTextInputLayer : public MyTextInputLayerBase
{
public:
MyTextInputLayer();
virtual ~MyTextInputLayer();
public:
virtual void initLayer();
private:
KeyboardNotificationLayer *m_keyBoardNotify;
};//end of MyTextInputLayer
/*
*@KeyboardNotificationLayer
*/
class KeyboardNotificationLayer : public MyTextInputLayerBase, public CCIMEDelegate
{
public:
KeyboardNotificationLayer();
~KeyboardNotificationLayer();
bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);
void onEnter();
void onExit();
public:
void keyboardWillShow(CCIMEKeyboardNotificationInfo& info);
void keyboardDidShow(CCIMEKeyboardNotificationInfo& info);
void keyboardWillHide(CCIMEKeyboardNotificationInfo& info);
void keyboardDidHide(CCIMEKeyboardNotificationInfo& info);
void registerWithTouchDispatcher(void);
void onClickTrackNode(bool bClicked);
public:
void initLayer();
private:
CCNode * m_pTrackNode;
};// end of MyTextInputLayer
具体实现(代码我写的很不规范,只是举个例子而已):
void KeyboardNotificationLayer::onClickTrackNode(bool bClicked) {
CCTextFieldTTF * pTextField = dynamic_cast<CCTextFieldTTF *>(m_pTrackNode);
if(bClicked) {
pTextField->attachWithIME();
} else {
pTextField->detachWithIME();
}
}
bool KeyboardNotificationLayer::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent) {
CCTextFieldTTF * pTextField = dynamic_cast<CCTextFieldTTF *>(m_pTrackNode);
CCPoint screeView = pTouch->locationInView();
CCPoint glView = CCDirector::sharedDirector()->convertToGL(screeView);
if(pTextField != 0) {
CCSize textSize = pTextField->getContentSize();
pTextField->attachWithIME();
CCPoint point = convertTouchToNodeSpaceAR(pTouch);
CCRect rect = getRect(pTextField);
this->onClickTrackNode(CCRect::CCRectContainsPoint(rect, point));// 判断点击的位置是不是在输入框的范围之类
}
return true;
}
static CCRect getRect(CCNode * pNode)
{ //得到输入框的范围
CCRect rc;
rc.origin = pNode->getPosition();
rc.size = pNode->getContentSize();
rc.origin.x -= rc.size.width / 2;
rc.origin.y -= rc.size.height / 2;
return rc;
}