MFC非阻塞

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#include <windows.h>

void UsSleep(int dwUs)
{

	LARGE_INTEGER    dwStart;
	LARGE_INTEGER     dwCurrent;
	LARGE_INTEGER     dwFrequence;
	LONGLONG              counter;

	if (!QueryPerformanceFrequency(&dwFrequence))
	{
	    return;
	}

	QueryPerformanceCounter(&dwStart);
	counter = dwFrequence.QuadPart * dwUs / 1000 / 1000;
	dwCurrent = dwStart;

	while ((dwCurrent.QuadPart - dwStart.QuadPart) <counter)
	{

	    QueryPerformanceCounter(&dwCurrent);

	}

}
 
// This structure is used internally by the XSleep function 
struct XSleep_Structure
{
    int duration;
    HANDLE eventHandle;
};
 
//
// Function  : XSleepThread()
// Purpose   : The thread which will sleep for the given duration
// Returns   : DWORD WINAPI
// Parameters:       
//  1. pWaitTime -
//
DWORD WINAPI XSleepThread(LPVOID pWaitTime)
{
    XSleep_Structure *sleep = (XSleep_Structure *)pWaitTime;
 
    Sleep(sleep->duration);
    SetEvent(sleep->eventHandle);
 
    return 0;
}
 
//
// Function  : XSleep()
// Purpose   : To make the application sleep for the specified time
//             duration.
//             Duration the entire time duration XSleep sleeps, it
//             keeps processing the message pump, to ensure that all
//             messages are posted and that the calling thread does
//             not appear to block all threads!
// Returns   : none
// Parameters:       
//  1. nWaitInMSecs - Duration to sleep specified in miliseconds.
//
void XSleep(int nWaitInMSecs)
{
    XSleep_Structure sleep;
     
    sleep.duration      = nWaitInMSecs;
    sleep.eventHandle   = CreateEvent(NULL, TRUE, FALSE, NULL);
 
   /* DWORD threadId;
    CreateThread(NULL, 0, &XSleepThread, &sleep, 0, &threadId);*/

    HANDLE getHandle;
    getHandle = (HANDLE)_beginthreadex(NULL, 0,
		(unsigned int(__stdcall*)(void *))XSleepThread, &sleep, 0, NULL);
 
    MSG msg;
     
    while(::WaitForSingleObject(sleep.eventHandle, 0) == WAIT_TIMEOUT)
    {
        //get and dispatch messages
        if(::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
        {
            ::TranslateMessage(&msg);
            ::DispatchMessage(&msg);
        }
    }
 
    CloseHandle(sleep.eventHandle);
    CloseHandle(getHandle);
}

 

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