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EagleTech Game Studio

专注移动互联网 游戏引擎 游戏开发平台

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原创 AndEngine绘制滚动文本TickerText

final Text text = new TickerText(30, 60, this.mFont, "There are also ticker texts!\n\nYou'll see the answer to life & universe in...\n\n5 4 3 2 1...\n\n42\n\nIndeed very funny!", new TickerTextOptions

2013-03-22 14:37:43 2241

原创 AndEngine文本绘制

Font mFont = FontFactory.create(this.getFontManager(), this.getTextureManager(), 256, 256, Typeface.create(Typeface.DEFAULT, Typeface.BOLD), 32);this.mFont.load();final VertexBufferObjectManager ve

2013-03-22 14:31:59 1218

原创 AndEngine实现多点触控

final EngineOptions engineOptions = new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), this.mCamera); engineOptions.getTouchOptions().

2013-03-22 10:47:32 1214 1

原创 AndEngine实现精灵鼠标跟随

final Sprite face = new Sprite(centerX, centerY, this.mFaceTextureRegion, this.getVertexBufferObjectManager()) { @Override public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final flo

2013-03-22 10:38:37 686

原创 AndEngine添加多个动画精灵的方法

private BuildableBitmapTextureAtlas mBitmapTextureAtlas;private TiledTextureRegion mSnapdragonTextureRegion;private TiledTextureRegion mHelicopterTextureRegion;private TiledTextureRegion mBananaTe

2013-03-21 17:49:22 1654

原创 AndEngine安全移除精灵的方式

final EngineLock engineLock = this.mEngine.getEngineLock();engineLock.lock();/* Now it is save to remove the entity! */pScene.detachChild(this.mFaceToRemove);this.mFaceToRemove.dispose();this.mFa

2013-03-21 17:09:22 1436

原创 AndEngine构建精灵的方式

private ITexture mTexture;private ITextureRegion mFaceTextureRegion;try { this.mTexture = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener() { @Override public InputStream

2013-03-21 16:59:47 680

原创 AndEngine实现屏幕截取和图片保存

final Scene scene = new Scene(); final ScreenCapture screenCapture = new ScreenCapture(); scene.attachChild(screenCapture); scene.setOnSceneTouchListener(new IOnSceneTouchListener() { @Overri

2013-03-21 16:40:55 1042

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