final EngineOptions engineOptions = new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), this.mCamera);
engineOptions.getTouchOptions().setNeedsMultiTouch(true);
if(MultiTouch.isSupported(this)) {
if(MultiTouch.isSupportedDistinct(this)) {
Toast.makeText(this, "MultiTouch detected --> Both controls will work properly!", Toast.LENGTH_SHORT).show();
} else {
Toast.makeText(this, "MultiTouch detected, but your device has problems distinguishing between fingers.\n\nControls are placed at different vertical locations.", Toast.LENGTH_LONG).show();
}
} else {
Toast.makeText(this, "Sorry your device does NOT support MultiTouch!\n\n(Falling back to SingleTouch.)\n\nControls are placed at different vertical locations.", Toast.LENGTH_LONG).show();
}
final Sprite sprite = new Sprite(pX, pY, this.mCardTotextureRegionMap.get(pCard), this.getVertexBufferObjectManager()) {
boolean mGrabbed = false;
@Override
public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final float pTouchAreaLocalX, final float pTouchAreaLocalY) {
switch(pSceneTouchEvent.getAction()) {
case TouchEvent.ACTION_DOWN:
this.setScale(1.25f);
this.mGrabbed = true;
break;
case TouchEvent.ACTION_MOVE:
if(this.mGrabbed) {
this.setPosition(pSceneTouchEvent.getX() - Card.CARD_WIDTH / 2, pSceneTouchEvent.getY() - Card.CARD_HEIGHT / 2);
}
break;
case TouchEvent.ACTION_UP:
if(this.mGrabbed) {
this.mGrabbed = false;
this.setScale(1.0f);
}
break;
}
return true;
}
};
this.mScene.attachChild(sprite);
this.mScene.registerTouchArea(sprite);
AndEngine实现多点触控
最新推荐文章于 2020-11-15 23:18:58 发布