今天,用opengl实现bezier曲线的绘制,但是当我将控制点增加到九个的时候,程序死活绘制不出图像。
后来经过一番折腾,终于知道,是xp系统的问题,程序在win7上可以正常运行。
下面我附上我的主要程序
第一段是利用
glEvalCoord1f()
函数先生成离散点,然后用直线链接。
glShadeModel(GL_FLAT);
glColor3f(1.0,0.0,0.0);
GLfloat controlPoint[9][3] = {
{-1.0f,0.0f,0.0f},{-0.75f,0.707f,0.0f},{-0.5f,1.0f,0.0f},
{-0.25f,0.707f,0.0f},{0.0f,0.0f,0.0f},{0.25f,-0.707f,0.0f},
{0.5f,-1.0f,0.0f},{0.75f,-0.707f,0.0f},{1.0f,0.0f,0.0f}
};
glMap1f(GL_MAP1_VERTEX_3,0.0,1.0,3,8,(const float*)controlPoint);
glEnable(GL_MAP1_VERTEX_3);
glBegin(GL_LINE_STRIP);
for(int i = 0;i <= 100; i++)
glEvalCoord1f((GLfloat)i/(GLfloat)100.0);
glEnd();
glDisable(GL_MAP1_VERTEX_3);
第二段是利用glMapGrid1d();对u参数进行自动等分。再用glEvalMesh1()函数产生一系列的点并利用这些顶点坐标最终绘制一条曲线。
glShadeModel(GL_FLAT);
glColor3f(1.0,0.0,0.0);
GLfloat controlPoint[9][3] = {
{-1.0f,0.0f,0.0f},{-0.75f,0.707f,0.0f},{-0.5f,1.0f,0.0f},
{-0.25f,0.707f,0.0f},{0.0f,0.0f,0.0f},{0.25f,-0.707f,0.0f},
{0.5f,-1.0f,0.0f},{0.75f,-0.707f,0.0f},{1.0f,0.0f,0.0f}
};
glMap1f(GL_MAP1_VERTEX_3,0.0,1.0,3,8,(const float*)controlPoint);
glEnable(GL_MAP1_VERTEX_3);
glMapGrid1f(50,0.0f,1.0f);
glEvalMesh1(GL_LINE,0,50);
glDisable(GL_MAP1_VERTEX_3);