设计模式:建造者模式

建造者模式:

1  建造一个对象,这个对象是由复杂的部件构成,但它需要哪几个部件是固定的,每种部件的生产方式不固定。

2  建造者模式将对象的生产和部件的生产分离开,分别用Director类和Builder类来实现。

比如组装一个机器人人,他需要6个部分,头,双手,双脚,躯干,我们先把这6个部分生产出来,最后把6各部分组装在一起。

#include<iostream>
using namespace std;
class Product{
	public:
		virtual void part1(){}
		virtual void part2(){}
		virtual void part3(){}
};
class ConcreteProduct1: public Product{
	public:
		virtual void part1(){
			cout<<"I need part1 of ConcreteProduct1"<<endl;
		}
		virtual void part2(){
			cout<<"I need part2 of ConcreteProduct1"<<endl;
		}
		virtual void part3(){
			cout<<"I need part3 of ConcreteProduct1"<<endl;
		}
};
class ConcreteProduct2: public Product{
	public:
		virtual void part1(){
			cout<<"I need part1 of ConcreteProduct2"<<endl;
		}
		virtual void part2(){
			cout<<"I need part2 of ConcreteProduct2"<<endl;
		}
		virtual void part3(){
			cout<<"I need part3 of ConcreteProduct2"<<endl;
		}
};


class Builder{
	public:
		virtual void buildPart1(){}
		virtual void buildPart2(){}
		virtual void buildPart3(){}	
};
class ConcreteBuilder1:public Builder{
	public:
		ConcreteBuilder1(){
			mpProduct=new ConcreteProduct1();
		}
		virtual void buildPart1(){
			mpProduct->part1();
			cout<<"Build Part1 of ConcreteBuilder1"<<endl;
		}
		virtual void buildPart2(){
			mpProduct->part2();
			cout<<"Build Part2 of ConcreteBuilder1"<<endl;
		}
		virtual void buildPart3(){
			mpProduct->part3();
			cout<<"Build Part3 of ConcreteBuilder1"<<endl;
		}
	private:
		Product* mpProduct;
};
class ConcreteBuilder2:public Builder{
	public:
		ConcreteBuilder2(){
			mpProduct=new ConcreteProduct2();
		}
		virtual void buildPart1(){
			mpProduct->part1();
			cout<<"Build Part1 of ConcreteBuilder2"<<endl;
		}
		virtual void buildPart2(){
			mpProduct->part2();
			cout<<"Build Part2 of ConcreteBuilder2"<<endl;
		}
		virtual void buildPart3(){
			mpProduct->part3();
			cout<<"Build Part3 of ConcreteBuilder2"<<endl;
		}
	private:
		Product* mpProduct;
};


class Director{
	public:
		Director(Builder* pBuilder){
			mpBuilder=pBuilder;
		}
		void createProduct(){
			mpBuilder->buildPart1();
			mpBuilder->buildPart2();
			mpBuilder->buildPart3();
		}
	private:
		Builder* mpBuilder;
};


int main(){
	Builder* pBuilder=new ConcreteBuilder1();
	Director* pDirector=new Director(pBuilder);
	pDirector->createProduct();
}
Director负责组装各个部分;Builder负责各个部分的生产,生产不同的产品需要Builder派生出不同的子类。


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