效果图
使用的技术点
SweepGradient 扫描/梯度渲染,Matrix矩阵
public SweepGradient(float cx, float cy, int[] colors, float[] positions)
Parameters:
cx 渲染中心点x 坐标
cy 渲染中心y 点坐标
colors 围绕中心渲染的颜色数组,至少要有两种颜色值
positions 相对位置的颜色数组,可为null, 若为null,可为null,颜色沿渐变线均匀分布
public SweepGradient(float cx, float cy, int color0, int color1)
Parameters:
cx 渲染中心点x 坐标
cy 渲染中心点y 坐标
color0 起始渲染颜色
color1 结束渲染颜色
Matrix 是一种通过数学的矩阵运算来实现图形变换的方式,能实现平移变换,旋转变换,缩放变换,错切变换,对称变换等效果
具体实现
1、定义渐变的几种颜色
private int[] mColors = {Color.argb(80,0,55,255),Color.argb(200,0,55,255),Color.argb(200,255,0,0)};
2、初始化
private void init(){
mSweepGradient = new SweepGradient(300, 300, mColors, null);
mPaint = new Paint();
matrix = new Matrix();
}
3、重新ondraw方法
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mPaint.reset();
mPaint.setShader(mSweepGradient);
canvas.drawCircle(300, 300, 300, mPaint);
canvas.save();
mPaint.reset();
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setColor(Color.YELLOW);
canvas.drawCircle(300, 300,60,mPaint);
canvas.drawCircle(300, 300,120,mPaint);
canvas.drawCircle(300, 300,180,mPaint);
canvas.drawCircle(300, 300,240,mPaint);
canvas.drawCircle(300, 300,300,mPaint);
canvas.save();
mPaint.reset();
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setColor(Color.YELLOW);
canvas.drawLines(pts,mPaint);
canvas.save();
}
4、通过不断的修改矩阵的旋转角度,不断重绘实现雷达效果
public void rotate(float degree){
matrix.setRotate(degree,300, 300);
mSweepGradient.setLocalMatrix(matrix);
postInvalidate();
}
本例通过handler来实现不断的修改旋转角度
Handler mHandler = new Handler(){
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
switch (msg.what){
case 0:
degree+=3;
view.rotate(degree);
sendEmptyMessageDelayed(0,10);
if(degree>=360){
degree = 0;
}
break;
}
}
};
本例代码
package com.example.flowproject;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.SweepGradient;
import android.util.AttributeSet;
import android.view.View;
public class RadarView extends View{
private int[] mColors = {Color.argb(80,0,55,255),Color.argb(200,0,55,255),Color.argb(200,255,0,0)};
Paint mPaint;
SweepGradient mSweepGradient;
float[] pts = {300,0,300,600,0,300,600,300};
Matrix matrix;
public RadarView(Context context) {
super(context);
init();
}
public RadarView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
private void init(){
mSweepGradient = new SweepGradient(300, 300, mColors, null);
mPaint = new Paint();
matrix = new Matrix();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mPaint.reset();
mPaint.setShader(mSweepGradient);
canvas.drawCircle(300, 300, 300, mPaint);
canvas.save();
mPaint.reset();
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setColor(Color.YELLOW);
canvas.drawCircle(300, 300,60,mPaint);
canvas.drawCircle(300, 300,120,mPaint);
canvas.drawCircle(300, 300,180,mPaint);
canvas.drawCircle(300, 300,240,mPaint);
canvas.drawCircle(300, 300,300,mPaint);
canvas.save();
mPaint.reset();
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setColor(Color.YELLOW);
canvas.drawLines(pts,mPaint);
canvas.save();
}
public void rotate(float degree){
matrix.setRotate(degree,300, 300);
mSweepGradient.setLocalMatrix(matrix);
postInvalidate();
}
}