Handler的源码讲解

在Android中,Handler非常重要,在主线程的main方法中就使用了Handler,并且由于UI只能在UI线程上更新,Handler的使用更广泛了,当然,Handler的使用不止是更新界面,例如:在子线程做一些耗时操作,完成后可能需要更新UI,不更新UI做一些其他事情也是可以的。

一般在多线程里使用Handler都是通过下面的方式。

new Thread(new Runnable() {
            @Override
            public void run() {
                Looper.prepare();
                Handler mHandler = new Handler(){
                    @Override
                    public void handleMessage(Message msg) {
                        super.handleMessage(msg);
                        switch (msg.what){
                            case MESSAGE:
                                Log.d(TAG, "handleMessage: ");
                                break;
                        }

                    }
                };
                mHandler.sendEmptyMessage(MESSAGE);
                Looper.loop();
            }
        }).start();

但是由于我们在main线程经常用Handler,好多人可能会问,怎么还有Looper?这是什么鬼?
那么接下来,我就从源码的角度来解释这个问题,顺便梳理一下源码。

源码的理解

Handler mHandler = new Handler();这一步,我们进去看一看:
Handler类:

    public Handler() {
        this(null, false);
    }

    public Handler(Callback callback, boolean async) {
        ......
        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

上面构造方法中mLooper = Looper.myLooper();,接下来会有个判断,那么什么时候mLooper == null?
进入Looper.myLooper();的源码一探究竟,

    public static @Nullable Looper myLooper() {
        return sThreadLocal.get();
    }

到这里我们差不多是明白了些,原来Looper.myLooper()是得到该线程的Looper,而looper是存放在了ThreadLocal里面,因此是从ThreadLocal里面取出了Looper。但是ThreadLocal里面会有looper吗?我们把第一段代码里面的Looper.prepare();注释掉运行一下试试看:
这里写图片描述

抛出的异常正是if语句块里的代码,而加上Looper.prepare();这行代码后就没有该异常出现了,那么Looper.prepare()做了什么呢?进去看一下:
Looper类中:

    public static void prepare() {
        prepare(true);
    }

    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }

原来是向ThreadLocal中设置looper,设置之后new Handler()的时候也不会抛出异常了。
那么接下来的问题又来了,Handler是怎么发送消息的呢,又是怎么样才能取到消息处理掉?还是看源码!

Handler发送消息

Handler类中:

    public final boolean sendEmptyMessage(int what){
             return sendEmptyMessageDelayed(what, 0);
    }
    public final boolean sendEmptyMessageDelayed(int what, long delayMillis) {
        Message msg = Message.obtain();
        msg.what = what;
        return sendMessageDelayed(msg, delayMillis);
    }
    public final boolean sendMessageDelayed(Message msg, long delayMillis)
    {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }
    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }
   private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

上面的sendEmptyMessage、sendEmptyMessageDelayed和sendMessageDelayed都是我们经常用到的方法,最终都会走sendMessageAtTime方法。我们看一下这个方法,里面有个MessageQueue,这又是什么呢,这就是所谓的消息队列,顾名思义,用来存放消息的。消息队列的对象什么时候创建的呢?
在Looper.prepare()中,会走sThreadLocal.set(new Looper(quitAllowed))这行代码,我们看一看new Looper(quitAllowed)做了什么?
Looper类:

private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }

原来消息队列的对象是再Looper的构造方法中创建的,瞬间就明白了Looper.prepare()的重要性,不光是创建了Looper对象并放入了ThreadLocal,还创建了MessageQueue对象。在enqueueMessage中,有msg.target = this,这句代码是把当前的Handler对象赋值给msg.target。接着看queue.enqueueMessage。这个是MessageQueue类中的方法:

    boolean enqueueMessage(Message msg, long when) {
        synchronized (this) {
            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();
                return false;
            }

            msg.markInUse();
            msg.when = when;
            Message p = mMessages;//当前待处理的消息
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {//将所有消息按照时间来排序
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }

            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }

上述代码是把消息插入到消息队列当中,从上面代码可以知道,消息队列其实就是一个单链表。这个时候消息传到了消息队列,但是我们知道我们是再handler的handlerMessage中把消息处理掉了(不止这一种,还有通过post发送消息,在run方法中处理消息)。
在第一段代码中,还有一行代码没有讲到,我把源代码贴出来看一下。
Looper类:

public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            final Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            final long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;

            final long traceTag = me.mTraceTag;
            if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
            }
            final long start = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
            final long end;
            try {
                msg.target.dispatchMessage(msg);
                end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }
            if (slowDispatchThresholdMs > 0) {
                final long time = end - start;
                if (time > slowDispatchThresholdMs) {
                    Slog.w(TAG, "Dispatch took " + time + "ms on "
                            + Thread.currentThread().getName() + ", h=" +
                            msg.target + " cb=" + msg.callback + " msg=" + msg.what);
                }
            }

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();
        }
    }

通过代码,我们看出首先得到当前线程的Looper对象,然后取出消息队列(因为消息队列是在looper中创建的),接着进入了for语句块,这是个无限循环,Message msg = queue.next()就很关键了,我们看一下

      Message next() {
        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;
        for (;;) {
            if (nextPollTimeoutMillis != 0) {
                Binder.flushPendingCommands();
            }

            nativePollOnce(ptr, nextPollTimeoutMillis);

            synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
                if (msg != null && msg.target == null) {
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }
                if (msg != null) {
                    if (now < msg.when) {
                        // Next message is not ready.  Set a timeout to wake up when it is ready.
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                    } else {
                        // Got a message.
                        mBlocked = false;
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;
                        } else {
                            mMessages = msg.next;
                        }
                        msg.next = null;
                        if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                        msg.markInUse();
                        return msg;
                    }
                } else {
                    // No more messages.
                    nextPollTimeoutMillis = -1;
                }

                // Process the quit message now that all pending messages have been handled.
                if (mQuitting) {
                    dispose();
                    return null;
                }

                // If first time idle, then get the number of idlers to run.
                // Idle handles only run if the queue is empty or if the first message
                // in the queue (possibly a barrier) is due to be handled in the future.
                if (pendingIdleHandlerCount < 0
                        && (mMessages == null || now < mMessages.when)) {
                    pendingIdleHandlerCount = mIdleHandlers.size();
                }
                if (pendingIdleHandlerCount <= 0) {
                    // No idle handlers to run.  Loop and wait some more.
                    mBlocked = true;
                   continue;
                }
        }
    }

从上面代码中可以看出来,这是从单链表中移除一个节点的操作,而节点就是消息,而且是在一个死循环里面,如果消息队列中没有消息,就会在这里发生阻塞。但是一旦有消息到来,就会把消息从消息队列中移除。
那我们再回到Looper.looper()中。当取到的消息为空的时候,就会退出for循环。如果取到了消息,那么接下来会走msg.target.dispatchMessage(msg),而根据前面的讲述msg.target就是当前的Handler对象,那么dispatchMessage(msg)便是Handler中的方法,接着看源码:
Handler类中:

  public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

上面方法是对消息进行分发,首先判断msg.callback是否为空,msg.callback是Runnable对象,这又是何方神圣,我们有时候还喜欢用post来发送消息,例如下:
同样是在一个子线程中:

                Looper.prepare();
                Handler mHandler = new Handler();
                mHandler.post(new Runnable() {
                    @Override
                    public void run() {

                    }
                });
                Looper.loop();

接着看post的源码:

    public final boolean post(Runnable r){
       return  sendMessageDelayed(getPostMessage(r), 0);
    }

    private static Message getPostMessage(Runnable r) {
       Message m = Message.obtain();
       m.callback = r;
       return m;
    }

哦!原来msg.callback就是post的Runnable对象,如果不为空,说明采用了post的方式发送消息,那么接下来应该执行run方法了,接着看handleCallback方法:

    private static void handleCallback(Message message) {
        message.callback.run();
    }

果不其然!!在这里执行了run方法。
接着检查mCallBack是不是为空,,如果不为空的话,会执行mCallback.handleMessage(msg)。对应的例子代码:

                Looper.prepare();
                Handler mHandler = new Handler(new Handler.Callback() {
                    @Override
                    public boolean handleMessage(Message msg) {
                        return false;
                    }
                });
                Looper.loop();

因为Callback是个接口,handleMessage是接口中的方法,该方法在上面的例子中实现,那么会执行实现的方法。
如果msg.callback和mCallBack都为空的话,那么就会执行handleMessage(msg),这是Handler中的方法:
Handler类:

    public void handleMessage(Message msg) {
    }

空的!!!我们在new Handler()的时候覆盖了该方法,那么就会走我们覆盖后的方法。

结尾

终于写完了,有的人可以很诧异,为什么在UI线程中不需要写Looper.prepare()和Looper.loop()?
我凑!UI线程那么重要,当然已经被创建好了,在Looper.prepareMainLooper()方法中一看便知。Looper.loop()在ui线程也已经准备好了,这里就不带着去看了。
又有问题来了,Android中为什么主线程不会因为Looper.loop()里的死循环卡死?
这里有个很好的答案,附上链接如下:
答案链接

  • 2
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值