ArcGIS Runtime SDK for iOS开发系列教程(7)——GeometryService与GeometryEngine使用

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      首发地址:http://www.cnblogs.com/esrichina/archive/2012/11/14/2770779.html

      在我们使用其他WebAPIs开发应用时,常常会用到GeometryService进行空间位置判断、距离面积量测、缓冲区分析等几何操作。在ArcGIS for Server10.1中提供的GemetryService主要包括以下操作:

  那么,在ArcGIS for iOS中通过使用GeometryServiceTask可以很方便地使用ArcGIS的GeometryService,它所包括的操作主要有(下图左侧):

  同时,在ArcGIS for iOS中还封装了本地进行几何操作的类——GeometryEngine,极大的提高了几何操作的效率。他所提供的操作主要如上图的右侧。下面我们将通过最简单的缓冲区操作来向大家展示在ArcGIS for iOS中GeometryService和GeometryEngine的使用方法。

  首先,我们构建一个支持ArcGIS的SDK的工程,在.h文件中添加GeometryServiceTask和相关协议GeometryServiceTaskDelegate,当然包括要素图层的添加,如下图:

  有了上一讲中Tasks使用流程的实践,相信大家对使用协议的委托模式已经相当熟悉。接下来,我们需要对GeometryServicesTask进行初始化和实现GeometryServiceTaskDelegate的相关方法,首先在AGSMapViewTouchDelegate的地图点击实现方法方法中初始化GeometryServicesTask和相关参数

-( void )mapView:(AGSMapView *)mapView didClickAtPoint:(CGPoint)screen mapPoint:(AGSPoint *)mappoint graphics:( NSDictionary  *)graphics
{
     NSMutableArray  *geometryArray=[ NSMutableArray  array];
     <span style= "background-color: #ffcc00;" >[geometryArray addObject:mappoint];</span>
     
     AGSPictureMarkerSymbol *pt=[AGSPictureMarkerSymbol pictureMarkerSymbolWithImageNamed:@ "ArcGIS.bundle/GPSDisplay.png" ];
    
     AGSGraphic *pushpin=[[AGSGraphic alloc]initWithGeometry:mappoint symbol:pt attributes: nil  infoTemplateDelegate: nil ];
     [_graphicsLayer addGraphic:pushpin];
     [pushpin release];
         
     [_graphicsLayer dataChanged];
     
     [_mapView centerAtPoint:mappoint animated: YES ];
     
     //GeometryService
     <span style= "background-color: #ffcc00;" > self .gst=[[[AGSGeometryServiceTask alloc]initWithURL:[ NSURL  URLWithString:kGeometryBufferService]]autorelease];</span>
     AGSSpatialReference *sr=[[[AGSSpatialReference alloc]initWithWKID:102100 WKT: nil ]autorelease];
     
     <span style= "background-color: #ffcc00;" > self .gst.delegate= self ;</span>
     
     <span style= "background-color: #ffcc00;" >AGSBufferParameters *bufferParams=[[AGSBufferParameters alloc]init];</span>
     bufferParams.unit=kesriSRUnit_Meter;
     bufferParams.bufferSpatialReference=sr;
     
     bufferParams.distances = [ NSArray  arrayWithObjects:
                               [ NSNumber  numberWithUnsignedInteger:10000],
                               [ NSNumber  numberWithUnsignedInteger:30000],
                               [ NSNumber  numberWithUnsignedInteger:50000],
                               nil ];
     bufferParams.geometries = geometryArray;
     bufferParams.outSpatialReference = sr;
     bufferParams.unionResults = FALSE;
     
     <span style= "background-color: #ffcc00;" >[ self .gst bufferWithParameters:bufferParams];</span>
     [bufferParams release];
    
}

  然后,添加GeometryService执行buffer操作的响应操作,成功返回处理:

-( void )geometryServiceTask:(AGSGeometryServiceTask *)geometryServiceTask operation:( NSOperation  *)op didReturnBufferedGeometries:<span style= "background-color: #ffcc00;" >( NSArray  *)bufferedGeometries</span>
{
     UIAlertView *av = [[UIAlertView alloc] initWithTitle:@ "GeometryService"
                                                  message:[ NSString  stringWithFormat:@ "成功返回%d个缓冲区!" , [bufferedGeometries count]]
                                                 delegate: self
                                        cancelButtonTitle:@ "确定"
                                        otherButtonTitles: nil ];
     [av show];
     [av release];
        
     // Create a SFS for the inner buffer zone
     AGSSimpleFillSymbol *innerSymbol = [AGSSimpleFillSymbol simpleFillSymbol];
     innerSymbol.color = [[UIColor redColor] colorWithAlphaComponent:0.40];
     innerSymbol.outline.color = [UIColor darkGrayColor];
     // Create a SFS for the outer buffer zone
     AGSSimpleFillSymbol *outerSymbol = [AGSSimpleFillSymbol simpleFillSymbol];
     outerSymbol.color = [[UIColor yellowColor] colorWithAlphaComponent:0.25];
     outerSymbol.outline.color = [UIColor darkGrayColor];
     // counter to help us determine if the geometry returned is inner/outer
     
     NSUInteger  i = 0;
     
     for  (<span style= "background-color: #ffcc00;" >AGSGeometry* g    in bufferedGeometries</span>) {
         
         // initialize the graphic for geometry
         <span style= "background-color: #ffcc00;" >AGSGraphic *graphic = [[AGSGraphic alloc] initWithGeometry:g symbol: nil  attributes: nil  infoTemplateDelegate: nil ];</span>
         
         // since we have 2 buffer distances, we know that 0-2 will be 100m buffer and 3-5 will be 300m buffer
         if  (i < [bufferedGeometries count]/2) {
             graphic.symbol = innerSymbol;
         }
         else  {
             graphic.symbol = outerSymbol;
         }
         
         // add graphic to the graphic layer
         [ self .graphicsLayer addGraphic:graphic];
         
         // release our alloc'd graphic
         [graphic release];
         
         // increment counter so we know which index we are at
         i++;
     }
     // let the graphics layer know it has new graphics to draw
     [ self .graphicsLayer dataChanged];
}

  可以看出成功执行GeometryService的buffer操作后,返回结果是数组(NSArray *)bufferedGeometries,通过遍历将Geometry转化为要素来展示。另外,我们还需要添加出错的处理:

- ( void )geometryServiceTask:(AGSGeometryServiceTask *)geometryServiceTask operation:( NSOperation *)op didFailBufferWithError:( NSError  *)error {
     UIAlertView *av = [[UIAlertView alloc] initWithTitle:@ "Error"
                                                  message:@ "There was an error with the buffer task"
                                                 delegate: self
                                        cancelButtonTitle:@ "Ok"
                                        otherButtonTitles: nil ];
     [av show];
     [av release];
}

  这个与其他Tasks的提示类似,不做过多解释。这样,我们就完成了使用GeometryServiceTask来实现缓冲区分析的操作。

  接下来,我们来看如何通过GeometryEngine来实现同样的操作:

-( void )mapView:(AGSMapView *)mapView didClickAtPoint:(CGPoint)screen mapPoint:(AGSPoint *)mappoint graphics:( NSDictionary  *)graphics
{
     NSMutableArray  *geometryArray=[ NSMutableArray  array];
     [geometryArray addObject:mappoint];
     
     //[_graphicsLayer removeAllGraphics];
     
     AGSPictureMarkerSymbol *pt=[AGSPictureMarkerSymbol pictureMarkerSymbolWithImageNamed:@ "ArcGIS.bundle/GPSDisplay.png" ];
    
     AGSGraphic *pushpin=[[AGSGraphic alloc]initWithGeometry:mappoint symbol:pt attributes: nil  infoTemplateDelegate: nil ];
     [_graphicsLayer addGraphic:pushpin];
     [pushpin release];
         
     [_graphicsLayer dataChanged];
     
     [_mapView centerAtPoint:mappoint animated: YES ];
     //GeometryEngine
     <span style= "background-color: #ffcc00;" >AGSGeometryEngine *geoEng=[AGSGeometryEngine defaultGeometryEngine];</span>
     
     // Create a SFS for the inner buffer zone
     AGSSimpleFillSymbol *innerSymbol = [AGSSimpleFillSymbol simpleFillSymbol];
     innerSymbol.color = [[UIColor redColor] colorWithAlphaComponent:0.40];
     innerSymbol.outline.color = [UIColor darkGrayColor];
     // Create a SFS for the outer buffer zone
     AGSSimpleFillSymbol *outerSymbol = [AGSSimpleFillSymbol simpleFillSymbol];
     outerSymbol.color = [[UIColor yellowColor] colorWithAlphaComponent:0.25];
     outerSymbol.outline.color = [UIColor darkGrayColor];
     
     for  ( int  i=10; i>0;i--)
     {
         <span style= "background-color: #ffcc00;" >AGSPolygon *geBuffer=[geoEng bufferGeometries:geometryArray byDistance:i*1000];</span>
         AGSGraphic *gr = [[AGSGraphic alloc] initWithGeometry:geBuffer symbol: nil  attributes: nil  infoTemplateDelegate: nil ];
         if  (i%2==1)
         {
             gr.symbol=outerSymbol;
         }
         else
         {
             gr.symbol=innerSymbol;
         }       
         
         //[self.graphicsLayer addGraphic:gr];
     }
     
     [ self .graphicsLayer dataChanged];
}

  我们不难发现,使用GeometryEngine实现同样的buffer操作更加便捷,如果你实际操作的话,你还好发现它的效率要比GeomertyServiceTask高很多。

效果:

   总结:本讲主要通过GeometryServiceTask和GeometryEngine的使用来向大家展示在ArcGIS for iOS中如何实现几何相关的操作,其他具体操作,如长度计算、面积量测等大家可以参考帮助文档。下一讲将向大家介绍Geoprocessor相关的操作,欢迎大家继续关注!


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