推荐项目:Unity3D Book Page Curl - 轻松实现书页翻转效果

推荐项目:Unity3D Book Page Curl - 轻松实现书页翻转效果

UnityBookPageCurlPage curl effect for Unity3d using UGUI项目地址:https://gitcode.com/gh_mirrors/un/UnityBookPageCurl

项目介绍

在游戏开发或虚拟现实应用中,逼真的书页翻动效果能为用户体验增添不少魅力。Unity3D Book Page Curl 是一个专为Unity3D开发者设计的轻量级工具包,它使用Unity原生2D工具来创建一种“书页翻转”效果,让您可以轻松地为您的项目添加这种生动且真实感十足的交互元素。

Unity3D Book Page Curl Screenshot

项目技术分析

这个开源项目的核心是其灵活和高效的设计。它支持从左到右和从右到左两种翻页方向,可以适应不同的锚点设置,并且兼容Canvas Scaler,这意味着无论你的应用场景如何变化,该组件都能保持良好的视觉表现。特别值得一提的是,Unity3D Book Page Curl 已经更新为支持所有Canvas的渲染模式,包括屏幕空间和世界空间,这大大增加了它的适用范围。

项目及技术应用场景

无论是制作电子书阅读应用,还是构建富有沉浸感的历史博物馆虚拟导览,甚至是创建互动式教育软件,Unity3D Book Page Curl 都能成为提升用户体验的重要工具。通过简单易用的API,开发者可以在短时间内集成这一功能,使书本和文档的翻阅变得如同现实中一样流畅自然。

项目特点

  • 支持双向翻页:左翻或右翻,满足不同场景需求。
  • 自动翻页选项:可配置自动翻页,实现动态效果。
  • 锚点兼容性:适配多种布局和界面设计。
  • Canvas Scaler集成:确保在各种分辨率下视觉效果的一致性。
  • 全面的渲染模式支持:覆盖了屏幕空间与世界空间的Canvas。

获取与学习

要深入了解并开始使用Unity3D Book Page Curl,请查阅项目wiki,您也可以直接从Unity Asset Store 下载最新的Unity包进行尝试。

总的来说,Unity3D Book Page Curl 是一款强大而直观的工具,为Unity开发者提供了实现逼真书页翻转效果的简洁解决方案。不论你是新手还是经验丰富的开发者,都值得将它纳入你的工具库,为你的作品增添一丝动态美感。

UnityBookPageCurlPage curl effect for Unity3d using UGUI项目地址:https://gitcode.com/gh_mirrors/un/UnityBookPageCurl

The "Unity3D Book Page Curl" is a unity package that is used to create a book with page flip effect using unity3D native UI tools. Getting Started Create your first book:  Import the unity package  Create a canvas and EventSystem objects if you don't have one (the easiest way to create them is by adding any UI object -like a button- then you can delete it).  Drag a book prefab under the Canvas element  Resize the book on your scene and reposition the anchors as required.  Select the book from hierarchy to show it in inspector.  Assign the canvas to the canvas slot in inspector  Assign the background sprite with the sprite that you want to show on the right or left side when all pages flipped to the other side.  To edit the book pages, expand the Book Pages list in inspector, change the Size to your pages count, then start drag your pages in the Element boxes in order  Set the current page to the page that you want to be shown initially in the right side of the book.  If you want to call any function when any page flipped add it to the OnFlip Event List.  If you want to resize the area that the user can drag the page from it, open the Book node in inspector to show its children, you will find two objects "RightHotSpot" and "LeftHotSpot" resize them and set their anchors as required.  RUN and enjoy the page curl effect! Create Automatic Flipping Book:  After creating your book as mentioned above add an "Auto Flip" component on it.  Choose flipping direction( if you choose left to right make sure that the current page of the book component is equal to your page count "last page index + 1").  Uncheck the interactable check in the book component.  Specify the page flipping time parameters (Page Flip Time, Time Between Pages, Delay before Start flipping, Number of Animation frames for each page flip).  Check "Auto Start Flip" if you want the book to start flipping automatically, or uncheck it and call the StartFlipping() function in your code. Control Flipping Manually: This section will explore how to create a scene like the “Example_2_Controled Flipping” scene  To be able to let the user control page flipping using some buttons, create your book, add an "Auto Flip" component on it and configured them as mentioned above.  Uncheck the “interactable” of the book and "Auto Start Flip" of the “Auto Flip” components.  Add previous and next buttons to your scene (check Example_2_Controled Flipping scene if you have any issues setting them correctly).  Add a new slot on each button OnClick list by clicking the (+) sign, assign the Book as the game object then select the “AutoFlip->FlipRightPage” for the next button and “Auto Flip->Flip Left Page” to the previous button.  If you need to flip the page from code (based on custom action) you can call the FlipLeftPage() or FlipRightPage().
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

孟振优Harvester

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值