Stateless4j 使用教程
stateless4jLightweight Java State Machine项目地址:https://gitcode.com/gh_mirrors/st/stateless4j
项目介绍
Stateless4j 是一个轻量级的 Java 状态机库,它提供了基本的状态转换和动作执行功能。这个库是基于 .NET 的 Stateless 库移植而来,旨在帮助开发者构建无状态服务,通过将业务逻辑与会话状态分离,提高服务的可扩展性和可靠性。
项目快速启动
环境准备
首先,确保你的开发环境已经安装了 Java 和 Maven。然后,将 Stateless4j 添加到你的项目依赖中。
<dependency>
<groupId>com.github.oxo42</groupId>
<artifactId>stateless4j</artifactId>
<version>2.6.0</version>
</dependency>
创建状态机
以下是一个简单的状态机示例,展示了如何定义状态和触发器,并进行状态转换。
import com.github.oxo42.stateless4j.StateMachine;
import com.github.oxo42.stateless4j.StateMachineConfig;
public class StateMachineExample {
enum State {
OFF_HOOK,
RINGING,
CONNECTED
}
enum Trigger {
CALL_DIALED,
HUNG_UP,
CALL_CONNECTED
}
public static void main(String[] args) {
StateMachineConfig<State, Trigger> config = new StateMachineConfig<>();
config.configure(State.OFF_HOOK)
.permit(Trigger.CALL_DIALED, State.RINGING);
config.configure(State.RINGING)
.permit(Trigger.HUNG_UP, State.OFF_HOOK)
.permit(Trigger.CALL_CONNECTED, State.CONNECTED);
config.configure(State.CONNECTED)
.onEntry(StateMachineExample::startCallTimer)
.onExit(StateMachineExample::stopCallTimer)
.permit(Trigger.HUNG_UP, State.OFF_HOOK)
.permit(Trigger.LEFT_MESSAGE, State.OFF_HOOK);
StateMachine<State, Trigger> phoneCall = new StateMachine<>(State.OFF_HOOK, config);
phoneCall.fire(Trigger.CALL_DIALED);
System.out.println("Current state: " + phoneCall.getState());
phoneCall.fire(Trigger.CALL_CONNECTED);
System.out.println("Current state: " + phoneCall.getState());
phoneCall.fire(Trigger.HUNG_UP);
System.out.println("Current state: " + phoneCall.getState());
}
private static void startCallTimer() {
System.out.println("Call started");
}
private static void stopCallTimer() {
System.out.println("Call ended");
}
}
应用案例和最佳实践
应用案例
Stateless4j 可以应用于多种场景,例如订单状态管理、工作流引擎、游戏状态机等。以下是一个订单状态管理的简单示例:
enum OrderState {
CREATED,
PAID,
SHIPPED,
COMPLETED
}
enum OrderTrigger {
PAY,
SHIP,
COMPLETE
}
StateMachineConfig<OrderState, OrderTrigger> orderConfig = new StateMachineConfig<>();
orderConfig.configure(OrderState.CREATED)
.permit(OrderTrigger.PAY, OrderState.PAID);
orderConfig.configure(OrderState.PAID)
.permit(OrderTrigger.SHIP, OrderState.SHIPPED);
orderConfig.configure(OrderState.SHIPPED)
.permit(OrderTrigger.COMPLETE, OrderState.COMPLETED);
StateMachine<OrderState, OrderTrigger> orderStateMachine = new StateMachine<>(OrderState.CREATED, orderConfig);
orderStateMachine.fire(OrderTrigger.PAY);
orderStateMachine.fire(OrderTrigger.SHIP);
orderStateMachine.fire(OrderTrigger.COMPLETE);
最佳实践
- 状态和触发器使用枚举:使用枚举类型来定义状态和触发器,可以提高代码的可读性和可维护性。
- 状态转换逻辑集中管理:将状态转换逻辑集中在一个配置类中,便于
stateless4jLightweight Java State Machine项目地址:https://gitcode.com/gh_mirrors/st/stateless4j