HTML2Canvas 使用与安装指南

HTML2Canvas 使用与安装指南

项目地址:https://gitcode.com/gh_mirrors/html/html2canvas

1. 项目目录结构及介绍

由于提供的引用内容并未详细展示具体的 html2canvas 目录结构,通常一个Node.js的开源项目会有以下典型的结构,但请注意以下结构是基于一般实践的假设,具体应以实际仓库为准:

html2canvas/
│
├── README.md               # 项目说明文件
├── package.json            # 包含项目依赖和脚本命令的配置文件
├── src/                     # 源代码目录
│   └── html2canvas.js      # 主要源代码文件
├── dist/                    # 构建后的生产版本存放目录
│   └── html2canvas.min.js  # 压缩后的生产环境使用的库文件
├── docs/                    # 可能包含的文档或API文档
├── examples/                # 示例代码或者演示应用
├── tests/                   # 单元测试相关文件
├── .gitignore              # Git忽略文件列表
└── LICENSE                  # 许可证文件

2. 项目的启动文件介绍

html2canvas 这样的库中,通常没有一个直接的“启动文件”用于开发者运行整个项目作为应用程序。然而,对于开发和测试目的,主要的交互点可能是通过npm脚本来进行的。例如,package.json中的scripts字段可能包含如下的命令:

"scripts": {
    "start": "node server.js", // 这是一般应用的启动命令,但对于库项目不适用
    "build": "webpack || npm run-script babel", // 假设使用了Webpack或Babel构建库
    "test": "jest" // 测试命令
}

实际上,对于使用者来说,重要的是如何引入和使用这个库,而不是直接启动某个本地服务器。

3. 项目的配置文件介绍

package.json

  • 作用: 是项目的核心配置文件,包含了项目的元数据,依赖关系,脚本命令等。
  • 关键字段:
    • name: 项目名称。
    • version: 当前版本号。
    • description: 简短的项目描述。
    • main: 指定库的入口文件路径。
    • dependencies: 项目运行所需依赖包。
    • devDependencies: 开发过程中使用的工具软件包。
    • scripts: 自定义npm脚本命令。

其他潜在配置文件

  • .babelrc, tsconfig.json: 如果项目使用了Babel或TypeScript,这些文件分别控制转译设置。
  • webpack.config.js: 若项目使用Webpack作为构建工具,则该文件控制打包过程。
  • .eslintignore, .eslintrc: 代码风格检查相关的配置。

请注意,以上关于目录结构和特定文件的介绍是基于开源项目的一般理解和常见实践,具体到html2canvas项目,建议直接查看其GitHub仓库的最新 README 或文档以获取精确信息。由于提供链接指向的并非确切项目,实际结构可能会有所不同。

html2canvas html2canvas 项目地址: https://gitcode.com/gh_mirrors/html/html2canvas

JavaScript HTML renderer The script allows you to take "screenshots" of webpages or parts of it, directly on the users browser. The screenshot is based on the DOM and as such may not be 100% accurate to the real representation as it does not make an actual screenshot, but builds the screenshot based on the information available on the page. How does it work? The script renders the current page as a canvas image, by reading the DOM and the different styles applied to the elements. It does not require any rendering from the server, as the whole image is created on the clients browser. However, as it is heavily dependent on the browser, this library is not suitable to be used in nodejs. It doesn't magically circumvent any browser content policy restrictions either, so rendering cross-origin content will require a proxy to get the content to the same origin. The script is still in a very experimental state, so I don't recommend using it in a production environment nor start building applications with it yet, as there will be still major changes made. Browser compatibility The script should work fine on the following browsers: Firefox 3.5+ Google Chrome Opera 12+ IE9+ Safari 6+ As each CSS property needs to be manually built to be supported, there are a number of properties that are not yet supported. Usage Note! These instructions are for using the current dev version of 0.5, for the latest release version (0.4.1), checkout the old readme. To render an element with html2canvas, simply call: html2canvas(element[, options]); The function returns a Promise containing the <canvas> element. Simply add a promise fullfillment handler to the promise using then: html2canvas(document.body).then(function(canvas) { document.body.appendChild(canvas); }); Building The library uses grunt for building. Alternatively, you can download the latest build from here. Clone git repository with submodules: $ git clone --recursive git://github.com/niklasvh/html2canvas.git Install Grunt and uglifyjs: $ npm install -g grunt-cli uglify-js Run the full build process (including lint, qunit and webdriver tests): $ grunt Skip lint and tests and simply build from source: $ grunt build Running tests The library has two sets of tests. The first set is a number of qunit tests that check that different values parsed by browsers are correctly converted in html2canvas. To run these tests with grunt you'll need phantomjs. The other set of tests run Firefox, Chrome and Internet Explorer with webdriver. The selenium standalone server (runs on Java) is required for these tests and can be downloaded from here. They capture an actual screenshot from the test pages and compare the image to the screenshot created by html2canvas and calculate the percentage differences. These tests generally aren't expected to provide 100% matches, but while commiting changes, these should generally not go decrease from the baseline values. Start by downloading the dependencies: $ npm install Run qunit tests: $ grunt test Examples For more information and examples, please visit the homepage or try the test console. Contributing If you wish to contribute to the project, please send the pull requests to the develop branch. Before submitting any changes, try and test that the changes work with all the support browsers. If some CSS property isn't supported or is incomplete, please create appropriate tests for it as well before submitting any code changes.
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