GDS3D 项目使用教程

GDS3D 项目使用教程

GDS3DGDS3D is an application that can interpret so called IC layouts and render them in 3D. The program accepts standard GDSII files as input data. Along with the layout file, it requires a so called process definition file which contains the 3D parameters of the process being used. These files combined allow the program to create a 3D representation of the layout, where the user has full, real time control over the camera position and angle, much like in a 3D video game. An other repo (https://github.com/skuep/GDS3D) as the same source and add few improvement like compression with server/client process. This release add two major feature with are assembly and export 3D model for GMSH. Assembly: this mean it’s possible to merge multi GDS (with different technologies) I also try to improve net highlight. 项目地址:https://gitcode.com/gh_mirrors/gd/GDS3D

1. 项目的目录结构及介绍

GDS3D 项目的目录结构如下:

GDS3D/
├── README.md
├── LICENSE
├── src/
│   ├── main.cpp
│   ├── ...
├── win32/
│   ├── GDS3D.sln
│   ├── ...
├── skill/
│   ├── icdGDS3D.il
│   ├── ...
├── process_definition/
│   ├── example.def
│   ├── ...
├── data/
│   ├── example.gds
│   ├── ...

目录介绍

  • README.md: 项目介绍和使用说明。
  • LICENSE: 项目许可证文件。
  • src/: 包含项目的源代码文件。
  • win32/: 包含 Windows 平台的项目解决方案和相关文件。
  • skill/: 包含与 Cadence 集成的 Skill 脚本文件。
  • process_definition/: 包含处理定义文件,用于描述 3D 参数。
  • data/: 包含示例 GDSII 文件。

2. 项目的启动文件介绍

启动文件

  • src/main.cpp: 这是项目的入口文件,负责初始化和启动 GDS3D 应用程序。

启动步骤

  1. 编译项目: 根据操作系统选择相应的编译方式。
    • Windows: 使用 Visual Studio 打开 win32/GDS3D.sln 并进行编译。
    • Linux: 确保安装了必要的开发包,然后使用 Makefile 进行编译。
  2. 运行程序: 编译成功后,运行生成的可执行文件。

3. 项目的配置文件介绍

配置文件

  • process_definition/example.def: 这是一个示例处理定义文件,包含 3D 参数的详细配置。

配置文件内容

处理定义文件通常包含以下内容:

[Process]
layer1 = Material1, Thickness1, Color1
layer2 = Material2, Thickness2, Color2
...

配置步骤

  1. 编辑配置文件: 根据实际的工艺参数编辑处理定义文件。
  2. 加载配置文件: 在启动 GDS3D 时,指定相应的处理定义文件路径。

通过以上步骤,您可以成功编译、配置和运行 GDS3D 项目,实现对 IC 布局的 3D 渲染。

GDS3DGDS3D is an application that can interpret so called IC layouts and render them in 3D. The program accepts standard GDSII files as input data. Along with the layout file, it requires a so called process definition file which contains the 3D parameters of the process being used. These files combined allow the program to create a 3D representation of the layout, where the user has full, real time control over the camera position and angle, much like in a 3D video game. An other repo (https://github.com/skuep/GDS3D) as the same source and add few improvement like compression with server/client process. This release add two major feature with are assembly and export 3D model for GMSH. Assembly: this mean it’s possible to merge multi GDS (with different technologies) I also try to improve net highlight. 项目地址:https://gitcode.com/gh_mirrors/gd/GDS3D

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