KYVedioPlayer 开源项目教程
1. 项目的目录结构及介绍
KYVedioPlayer 项目的目录结构如下:
KYVedioPlayer/
├── KYVedioPlayer/
│ ├── Assets/
│ ├── Controllers/
│ ├── Models/
│ ├── Views/
│ ├── AppDelegate.swift
│ ├── Info.plist
│ └── Main.storyboard
├── KYVedioPlayerTests/
├── KYVedioPlayerUITests/
├── KYVedioPlayer.xcodeproj
└── README.md
目录结构介绍
- KYVedioPlayer/: 主项目目录,包含应用的主要代码和资源。
- Assets/: 存放应用的图片和其他资源文件。
- Controllers/: 存放应用的控制器文件,负责处理业务逻辑。
- Models/: 存放应用的数据模型文件,负责数据处理。
- Views/: 存放应用的视图文件,负责界面展示。
- AppDelegate.swift: 应用的入口文件,负责应用的生命周期管理。
- Info.plist: 应用的配置文件,包含应用的基本信息和配置。
- Main.storyboard: 应用的主界面布局文件。
- KYVedioPlayerTests/: 存放单元测试文件。
- KYVedioPlayerUITests/: 存放UI测试文件。
- KYVedioPlayer.xcodeproj: Xcode 项目文件,用于管理和构建项目。
- README.md: 项目的说明文档。
2. 项目的启动文件介绍
项目的启动文件是 AppDelegate.swift
,它负责应用的生命周期管理。以下是 AppDelegate.swift
的主要内容:
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
启动文件功能介绍
- application(_:didFinishLaunchingWithOptions:): 应用启动后调用的方法,用于初始化应用。
- applicationWillResignActive(_:): 应用即将从活跃状态变为非活跃状态时调用的方法。
- applicationDidEnterBackground(_:): 应用进入后台时调用的方法。
- applicationWillEnterForeground(_:): 应用即将从后台进入前台时调用的方法。
- applicationDidBecomeActive(_:): 应用变为活跃状态时调用的方法。
- applicationWillTerminate(_:): 应用即将终止时调用的方法。
3. 项目的配置文件介绍
项目的配置文件是 Info.plist
,它包含了应用的基本信息和配置。以下是 Info.plist
的主要内容:
<?xml version="1.0"