原生js打砖块

一个功能简单的打砖块
效果图
在这里插入图片描述
html + css

    <style>
        * {
            margin: 0;
            padding: 0;
        }

        .box {
            width: 700px;
            height: 500px;
            border: 1px solid #333;
            margin: 20px auto;
            position: relative;
        }

        .brick {
            background: darkgray;
            position: absolute;
            border-radius: 5px;
        }

        .ball {
            width: 30px;
            height: 30px;
            background: red;
            position: absolute;
            top: 445px;
            left: 45%;
            border-radius: 50%;
        }
        .guard{
            position: absolute;
            top:475px;
            left:35%;
            width:200px;
            height: 15px;
            border-radius: 10px;
            background: #333;
        }
        .tc{
            width:300px;
            height: 200px;
            border:1px solid #ccc;
            position: absolute;
            top:50%;
            left:50%;
            margin-left: -150px;
            margin-top: -200px;
            background: #eee;
            border-radius: 20px;
            display: none;
            text-align: center;
        }
        .btn{
            width:100px;
            height: 30px;
            position: absolute;
            top:50%;
            left:50%;
            margin-left: -50px;
            margin-top: -15px;
        }
    </style>
</head>

<body>
    <!-- 外面的大盒子,球和挡板,动态生成砖块,都放里面 -->
    <div class="box">
        <div class="ball"></div>
        <div class="guard"></div>
    </div>
    <!-- 砖块全部消失或者触底失败,弹出结束框,可单击按钮,重新开始 -->
    <div class="tc">
        <span></span>
        <button class="btn">再来一局!!</button>
    </div>
</body>

js

<script>
    function Brick() {
        this.box = document.querySelector(".box");
        this.ball = document.querySelector(".ball");
        this.guard = document.querySelector(".guard");
        this.tc = document.querySelector(".tc");
        //重置
        this.reset();
        // 小球初始速度
        this.speedX = - 10;
        this.speedY = - 10;
        // 判断当前状态,false为暂停,true为运动
        this.flag = false;
        // 小球移动
        this.ballMove();
        // 挡板移动
        this.guardMove();
        // 赢或输?
        this.note = "";
    }
    //游戏结束,,弹出结束框,清除定时器,重置为暂停状态
    Brick.prototype.gameover = function () {
        this.tc.style.display = "block";
        clearInterval(this.timer);
        this.flag = false;
        this.tc.firstElementChild.innerHTML = this.note;
        // 单击按钮,重新开始
        this.tc.lastElementChild.onclick = function () {
            this.reset();
        }.bind(this);
    }
    //胜利,所有小砖块消失,调用游戏结束
    Brick.prototype.win = function () {
        this.div = document.querySelectorAll(".brick");
        console.log(this.div.length);
        if (this.div.length == 0) {
            this.note = "恭喜你,你赢了";
            // this.tc.style.display = "block";  
            // this.flag = flase;
            this.gameover();
            // clearInterval(this.timer);
        }
    }
    // 删除页面上存在所有砖块
    Brick.prototype.del = function () {
        this.div = document.querySelectorAll(".brick");
        for (var i = 0; i < this.div.length; i++) {
            this.div[i].style.display = "none";
        }
    }
    // 碰撞检测
    Brick.prototype.collide = function (obj1, obj2) {
        var l1 = obj1.offsetLeft;
        var r1 = obj1.offsetLeft + obj1.offsetWidth;
        var t1 = obj1.offsetTop;
        var b1 = obj1.offsetTop + obj1.offsetHeight;
        var l2 = obj2.offsetLeft;
        var r2 = obj2.offsetLeft + obj2.offsetWidth;
        var t2 = obj2.offsetTop;
        var b2 = obj2.offsetTop + obj2.offsetHeight;
        if (r1 < l2 || l1 > r2 || b1 < t2 || t1 > b2) {
            return false;
        } else {
            return true;
        }
    }
    //砖块与球的检测
    Brick.prototype.brickAndBall = function () {
        this.div = document.querySelectorAll(".brick");
        for (var i = 0; i < this.div.length; i++) {
            var collide = this.collide(this.div[i], this.ball);
            if (collide) {
                this.div[i].remove();
                this.speedY = - this.speedY;
            }
        }
    }
    //挡板与球的检测
    Brick.prototype.guardAndBall = function () {
        var collide = this.collide(this.guard, this.ball);
        if (collide) {
            this.speedY = -this.speedY;
        }
    }
    // 挡板的移动
    Brick.prototype.guardMove = function () {
        document.onkeydown = function (e) {
            var e = e || window.event;
            if (this.flag == true) {
                if (e.keyCode == 37 && this.guard.offsetLeft > 5) {
                    this.guard.style.left = this.guard.offsetLeft - 30 + "px";
                } else if (e.keyCode == 39 && this.box.offsetWidth > this.guard.offsetLeft + this.guard.offsetWidth + 17) {
                    this.guard.style.left = this.guard.offsetLeft + 30 + "px";
                }
            }
        }.bind(this);

    }
    // 球的移动
    Brick.prototype.ballMove = function () {
        this.box.onclick = function () {
            if (this.flag == false) {
                this.flag = true;
                clearInterval(this.timer);
                this.timer = setInterval(function () {
                    this.win();
                    this.guardAndBall();
                    this.brickAndBall();
                    this.ball.style.top = this.ball.offsetTop + this.speedY + "px";
                    this.ball.style.left = this.ball.offsetLeft + this.speedX + "px";
                    if (this.ball.offsetLeft < 0) {
                        this.speedX = -this.speedX;
                    }
                    if (this.ball.offsetTop < 0) {
                        this.speedY = -this.speedY;
                    }
                    if (this.box.offsetWidth - this.ball.offsetLeft - this.ball.offsetWidth < Math.abs(this.speedX)) {
                        this.ball.style.left = this.box.offsetWidth;
                        this.speedX = -this.speedX;
                    }
                    if (this.box.offsetHeight - this.ball.offsetTop - this.ball.offsetHeight <= 0) {
                        this.speedY = -this.speedY;
                        this.note = "可惜,你输了";
                        this.gameover();
                    }
                }.bind(this), 30);
            } else {
                clearInterval(this.timer);
                this.flag = false;
            }
        }.bind(this);
    }
    //创建砖块
    Brick.prototype.createBrick = function () {
        var brickW = 70;
        var brickH = 20;
        var numW = parseInt(this.box.offsetWidth / brickW);
        var numH = parseInt(this.box.offsetHeight / brickH);
        for (var i = 0; i < 8; i++) {
            for (var j = 0; j < numW - 1; j++) {
                var brick = document.createElement("div");
                brick.className = "brick";
                brick.style.width = brickW + "px";
                brick.style.height = brickH + "px";
                brick.style.left = j * (brickW + 5) + 15 + "px";
                brick.style.top = i * (brickH + 5) + 10 + "px";
                this.box.appendChild(brick);
            }
        }
    }
    // 重置所有
    Brick.prototype.reset = function () {
        this.del();
        this.createBrick();
        this.tc.style.display = "none";
        this.ball.style.top = "444px";
        this.ball.style.left = "45%";
        this.guard.style.top = "475px";
        this.guard.style.left = "35%";
    }
    new Brick();
</script>

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