package cn.hp.demo03;
/**
* 测试使用玩家类
*/
public class PlayerTest {
public static void main(String[] args) {
//创建玩家对象
Player p1 = new Player();
p1.setName("龙傲天");
p1.setType("战士");
p1.setLife(100);
p1.setDefense(20);
p1.setAttack(30);
Player p2 = new Player();
p2.setName("赵日天");
p2.setType("法师");
p2.setLife(60);
p2.setDefense(15);
p2.setAttack(55);
//开始PK
p1.pk(p2);
}
}
package cn.hp.demo03;
/**
* 玩家类
* 属性:名字,类型,血量,防御,攻击
* 行为:自我介绍、pk
*/
public class Player {
//封装:将属性设为private,提供公共的get和set方法间接访问,提升安全性
private String name; //玩家名称
private String type; //玩家类型:战士、法师
private int life; //生命
private int defense; //防御
private int attack; //攻击力
/**
* 自我介绍
*/
public void say(){
System.out.println("我叫"+name+",是一个"+type+",我的生命值高达"+life+",防御"+defense+",攻击"+attack);
}
/**
* pk的方法,和另一个玩家pk
* @param p
*/
public void pk(Player p){//对手
//定义一个标记,0表示我方进攻,1表示敌方进攻
int flag = 0;//默认我方先进攻
//回合制pk,直到一方死亡
while (true){
//每次都显示剩余的生命值
this.say();
p.say();
if(flag==0){
//我方进攻: 敌方生命值-(我方攻击力-敌方防御力)
int harm = (this.attack-p.defense);//得到伤害
//暴击:伤害翻倍
int sj = (int) Math.round(Math.random()*(2-1)+1);
if(sj==2){
System.out.println(p.name+"被暴击了!!掉血"+harm*2);
}else{
System.out.println(p.name+"掉血" + harm);
}
p.setLife(p.life-harm*sj);//敌人掉血
flag = 1 ; //改变进攻方
}else{
//敌方进攻: (敌方攻击力-我方防御力)
int harm = p.attack-this.defense;//得到伤害
int sj = (int) Math.round(Math.random()*(10-1)+1);
if(sj==3||sj==9){//如果随机的是3或9表示暴击
System.out.println(this.name+"被暴击了!!掉血"+harm*2);
this.setLife(this.life-harm*2);//我方掉血
}else{
System.out.println(this.name+"掉血" + harm);
this.setLife(this.life-harm);//我方掉血
}
flag = 0 ; //改变进攻方
}
//判别血量
if(this.life<=0){
System.out.println(this.name+"被KO了");
this.explosiveEquipment();//物品掉落的方法
break;//有人倒下,停止战斗
}
if(p.life<=0){
System.out.println(p.name+"被KO了");
this.explosiveEquipment();//物品掉落的方法
break;//有人倒下,停止战斗
}
//线程休眠
try {
Thread.sleep(2000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
//爆装备
public void explosiveEquipment(){
//装备仓库
String[]arr={"屠龙宝刀","方天画戟","五雷轰顶技能书","灭世套装","大还丹","10W金币"};
//随机数数组元素的下标:0 ~ arr.length-1
int sj = (int) Math.round(Math.random()*((arr.length-1)-0)+0);
System.out.println("爆了["+arr[sj]+"]!!!");
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getType() {
return type;
}
public void setType(String type) {
this.type = type;
}
public int getLife() {
return life;
}
public void setLife(int life) {
this.life = life;
}
public int getDefense() {
return defense;
}
public void setDefense(int defense) {
this.defense = defense;
}
public int getAttack() {
return attack;
}
public void setAttack(int attack) {
this.attack = attack;
}
}