第一个Wayland程序

这是楼主的第一个Wayland程序:

效果图:



程序源代码:

//wayland-hello.h

/*
	Copyright (c) 第三界主 2014
	代码使用MIT协议发布
*/
#ifndef WAYLAND_HELLO_H
#define WAYLAND_HELLO_H


#include 
   
   
    
    
#include 
    
    
     
     
#include 
     
     
      
      
#include 
      
      
       
       
#include 
       
       
         #include 
        
          #include 
         
           #include 
          
            /* 某些struct wl_开头的对象实际上是wl_proxy对象的id,与windows下的Handle类似。 */ typedef struct wl_display* HDISPLAY; typedef struct wl_registry* HREGISTRY; typedef struct wl_compositor* HCOMPOSITOR; typedef struct wl_shell* HSHELL; typedef struct wl_shm* HSHM; typedef struct wl_shm_pool* HSHMPOOL; typedef struct wl_seat* HSEAT; typedef struct wl_pointer* HPOINTER; typedef struct wl_surface* HSURFACE; typedef struct wl_shell_surface * HSHELLSURFACE; typedef struct wl_callback* HCALLBACK; typedef struct wl_buffer* HBUFFER; typedef struct wl_keyboard* HKEYBOARD; typedef void* LPVOID; typedef struct _WAYLANDREGISTRY { /* 所有API都需要wl_display */ HDISPLAY s_display; /* 合成器 */ HCOMPOSITOR s_compositor; /* shell提供接口,与窗口操作有关 */ HSHELL s_shell; /* 缓存管理器,与绘制相关 */ HSHM s_shm; uint32_t shm_formats; /* 输入设备管理器,管理键盘鼠标 */ HSEAT s_seat; /* 鼠标控制器 */ HPOINTER s_pointer; /* 键盘控制器 */ HKEYBOARD s_keyboard; /* 鼠标当前窗口 */ HSURFACE s_pointer_surface; /* 键盘当前窗口 */ HSURFACE s_kb_surface; } WAYLANDREGISTRY, *LPWAYLANDREGISTRY; /* wayland的全局对象都放在registry中 */ LPWAYLANDREGISTRY wlGetRegistry(); typedef struct _PAINTBUFFER { HBUFFER buffer; void *data; int busy; }PAINTBUFFER, *LPPAINTBUFFER; typedef struct _PAINTSTRUCTURE { LPPAINTBUFFER buffer; } PAINTSTRUCTURE, *LPPAINTSTRUCTURE; typedef void(*REPAINTPROC)(HSURFACE hSurface, LPPAINTSTRUCTURE lpPaint, uint32_t time); typedef struct _SURFACEPRIVATE { struct wl_surface *surface; struct wl_shell_surface *shell_surface; int width, height; REPAINTPROC surfaceproc; PAINTBUFFER buffer[2]; } SURFACEPRIVATE, *LPSURFACEPRIVATE; typedef struct _SIZE { int width, height; } SIZE; typedef int POINTERPROC; typedef int KEYBOARDPROC; static inline HDISPLAY wlGetDisplay() { return wlGetRegistry()->s_display; } static inline HCOMPOSITOR wlGetCompositor() { return wlGetRegistry()->s_compositor; } static inline HSHELL wlGetShell() { return wlGetRegistry()->s_shell; } static inline HPOINTER wlGetPointer() { return wlGetRegistry()->s_pointer; } static inline HKEYBOARD wlGetKeyboard() { return wlGetRegistry()->s_keyboard; } LPSURFACEPRIVATE _wlGetSurfacePrivate(HSURFACE surface); void _wlCreatePaintStructure(int width, int height, LPPAINTBUFFER lpBuffer); void _wlSetFrameListener(HSURFACE surface); void _wlDrawFrame(HSURFACE surface, uint32_t time); void wlBeginPaint(HSURFACE surface, LPPAINTSTRUCTURE lpPaint); void wlEndPaint(HSURFACE surface, LPPAINTSTRUCTURE lpPaint); int wlInit(); void wlTerminate(); HSURFACE wlCreateSurface(const char* title, int width, int height); void wlSetPaintProc(
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