闲来无事,用java写了一个魔方小程序。附源码

博主利用业余时间使用Java编程语言,构建了一个简单的魔方应用程序。通过三维数组来表示魔方结构,实现过程相对直观易懂。
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闲来无事,用java写了一个魔方小程序。附源码


使用三维数组。相对来说还是简单。呵呵。


import java.util.ArrayList;
import java.util.List;
import java.util.Random;


public class Cube {
		long operationTimes=0;
		Random rdm = new Random();
		String w[][] = {
  {"white","white","white"},{"white","white","white"},{"white","white","white"},{"white","white","white"}};
		String y[][] = {
  {"yellow","yellow","yellow"},{"yellow","yellow","yellow"},{"yellow","yellow","yellow"},{"yellow","yellow","yellow"}};
		String b[][] = {
  {"blue","blue","blue"},{"blue","blue","blue"},{"blue","blue","blue"},{"blue","blue","blue"}};
		String g[][] = {
  {"green","green","green"},{"green","green","green"},{"green","green","green"},{"green","green","green"}};
		String r[][] = {
  {"red","red","red"},{"red","red","red"},{"red","red","red"},{"red","red","red"}};
		String o[][] = {
  {"orange","orange","orange"},{"orange","orange","orange&
//存为MoFang.java import java.applet.Applet ; import java.awt.*; import com.sun.j3d.utils.applet.MainFrame ; import java.awt.BorderLayout ; import com.sun.j3d.utils.universe.SimpleUniverse ; import javax.media.j3d.*; import javax.vecmath.*; import com.sun.j3d.utils.behaviors.mouse.*; import com.sun.j3d.utils.behaviors.keyboard.*; import com.sun.j3d.utils.picking.behaviors.*; import com.sun.j3d.utils.geometry.*; import com.sun.j3d.utils.image.TextureLoader ; import javax.swing.*; import java.awt.*; import java.awt.event.*; import javax.swing.JFrame.*; import javax.swing.*; class mySimpleUniverse extends Applet { BranchGroup createSceneGraph(Canvas3D canvas) { //System.out.print("**1**"); //创建变换组,无用的t3D Transform3D t3d=new Transform3D(); TransformGroup trans=new TransformGroup(t3d); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); //创建分枝组 BranchGroup objRoot=new BranchGroup(); //测试 //SomeShape3D.book3D( this, trans); SomeShape3D.addText3DDonghua(trans,"魔方",new Point3f(-7.0f,6.0f,6.0f),0.1f,new Color3f(1.0f,0.0f,0.0f),1); //初始化数据结构 System.out.println("\n\n载入方块,并向变换组中加入每个方块的坐标系和方块..."); for(int i=0;i<=2;i++) for(int j=0;j<=2;j++) for(int k=0;k<=2;k++) { int[] p; p=Position.getPxyzFromPositionAy(i,j,k,MoFang.positionArray); MoFang.blockArray[i][j][k]=new Block(i,j,k,p[0],p[1],p[2],trans,t3d,objRoot,this); } System.out.println("加入每个方块的坐标系和方块,完成.\n"); //创建大坐标轴,自动加到主坐标系 SomeShape3D.zuoBiaoZhuBigXShape3D(trans); SomeShape3D.zuoBiaoZhuBigYShape3D(trans); SomeShape3D.zuoBiaoZhuBigZShape3D(trans); //创建边界对象 BoundingSphere bounds=new BoundingSphere(new Point3d(0.0,0.0,0.0),100); //创建鼠标pick行为,加到分支组objRoot PickRotateBehavior pickRotate=new PickRotateBehavio
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