DirectDraw学习中碰到的问题(1)

 WINDOWS游戏编程大师技巧中导入BMP的这段程序在VC6.0中可以运行但在VC2005报错,说是LSEEK中参数有错,问题出在io.h中的变化
需要做如下修改
1。红字地方-〉file_handle = _open(filename,_O_RDONLY
2。_lread-〉_read
原程序如下:
int Load_Bitmap_File(BITMAP_FILE_PTR bitmap, char *filename)
{
// this function opens a bitmap file and loads the data into bitmap
int file_handle,  // the file handle
    index;        // looping index
UCHAR   *temp_buffer = NULL; // used to convert 24 bit images to 16 bit
OFSTRUCT file_data;          // the file data information
// open the file if it exists
if (( file_handle = OpenFile(filename,&file_data,OF_READ ))==-1)
   return(0);
// now load the bitmap file header
_ lread (file_handle, &bitmap->bitmapfileheader,sizeof(BITMAPFILEHEADER));
// test if this is a bitmap file
if (bitmap->bitmapfileheader.bfType!=BITMAP_ID)
   {
   // close the file
   _lclose(file_handle);
   // return error
   return(0);
   } // end if
// now we know this is a bitmap, so read in all the sections
// first the bitmap infoheader
// now load the bitmap file header
_ lread (file_handle, &bitmap->bitmapinfoheader,sizeof(BITMAPINFOHEADER));
// now load the color palette if there is one
if (bitmap->bitmapinfoheader.biBitCount == 8)
   {
   _ lread (file_handle, &bitmap->palette,MAX_COLORS_PALETTE*sizeof(PALETTEENTRY));
   // now set all the flags in the palette correctly and fix the reversed
   // BGR RGBQUAD data format
   for (index=0; index < MAX_COLORS_PALETTE; index++)
       {
       // reverse the red and green fields
       int temp_color                = bitmap->palette[index].peRed;
       bitmap->palette[index].peRed  = bitmap->palette[index].peBlue;
       bitmap->palette[index].peBlue = temp_color;
      
       // always set the flags word to this
       bitmap->palette[index].peFlags = PC_NOCOLLAPSE;
       } // end for index
    } // end if
// finally the image data itself
_lseek(file_handle,-(int)(bitmap->bitmapinfoheader.biSizeImage),SEEK_END);
// now read in the image, if the image is 8 or 16 bit then simply read it
// but if its 24 bit then read it into a temporary area and then convert
// it to a 16 bit image
if (bitmap->bitmapinfoheader.biBitCount==8 || bitmap->bitmapinfoheader.biBitCount==16 ||
    bitmap->bitmapinfoheader.biBitCount==24)
   {
   // delete the last image if there was one
   if (bitmap->buffer)
       free(bitmap->buffer);
   // allocate the memory for the image
   if (!(bitmap->buffer = (UCHAR *)malloc(bitmap->bitmapinfoheader.biSizeImage)))
      {
      // close the file
      _lclose(file_handle);
      // return error
      return(0);
      } // end if
   // now read it in
   _ lread (file_handle,bitmap->buffer,bitmap->bitmapinfoheader.biSizeImage);
   } // end if
else
   {
   // serious problem
   return(0);
   } // end else
#if 0
// write the file info out
printf("/nfilename:%s /nsize=%d /nwidth=%d /nheight=%d /nbitsperpixel=%d /ncolors=%d /nimpcolors=%d",
        filename,
        bitmap->bitmapinfoheader.biSizeImage,
        bitmap->bitmapinfoheader.biWidth,
        bitmap->bitmapinfoheader.biHeight,
  bitmap->bitmapinfoheader.biBitCount,
        bitmap->bitmapinfoheader.biClrUsed,
        bitmap->bitmapinfoheader.biClrImportant);
#endif
// close the file
_lclose(file_handle);
// flip the bitmap
Flip_Bitmap(bitmap->buffer,
            bitmap->bitmapinfoheader.biWidth*(bitmap->bitmapinfoheader.biBitCount/8),
            bitmap->bitmapinfoheader.biHeight);
// return success
return(1);
} // end Load_Bitmap_File
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