抽象工厂模式(Abstract Factory Pattern)

抽象工厂模式(Abstract Factory Pattern):
提供一个创建一系列相关或相互依赖对象的接口,而无需指定它们具体的类。

AbstractFactory:抽象工厂。声明生成抽象产品的方法
ConcreteFactory:具体工厂。执行生成抽象产品的方法,生成一个具体的产品。
AbstractProduct:抽象产品。为一种产品声明接口。
Product:具体产品类。定义具体工厂生成的具体产品的对象,实现产品接口。

实例:
(1)大陆生态系统
把动物分成两类,一种食草,一种食肉。食肉动物吃食草动物。美洲狮属于食肉动物,野牛属于食草动物,
美洲狮猎吃野牛;非洲的狮子属于食肉动物,角马属于食草动物,狮子猎吃角马。

//食草动物--抽象产品类
    public abstract class Herbivore
    {

    }
    //食肉动物--抽象产品类
    public abstract class Carnivore
    {
        //猎吃食草动物的方法
        abstract public void Eat(Herbivore h);
    }

    //角马--具体产品类
    public class Wildebeest : Herbivore
    {

    }

    //狮子--具体产品类
    public class Lion : Carnivore
    {
        public override void Eat(Herbivore h)
        {
            Console.WriteLine(this + " eats " + h);
        }
    }
    //野牛--具体产品类
    public class Bison : Herbivore
    {

    }
    //狼----具体产品类
    public class Wolf : Carnivore
    {
        public override void Eat(Herbivore h)
        {
            Console.WriteLine(this + " eats " + h);
        }
    }
    //抽象工厂类--定义抽象创建产品类的接口
    public abstract class ContinentFactory
    {
        abstract public Herbivore ConcreteHerBivore();
        abstract public Carnivore ConcreteCarnivore();
    }
    //非洲大陆,有角马,狮子--具体的工厂类
    public class AfricaFactory : ContinentFactory
    {
        public override Herbivore ConcreteHerBivore()
        {
            return new Wildebeest();
        }

        public override Carnivore ConcreteCarnivore()
        {
            return new Lion();
        }
    }
    //美洲大陆,有狼,野牛--具体的工厂类
    public class AmericaFactory : ContinentFactory
    {

        public override Herbivore ConcreteHerBivore()
        {
            return new Bison();
        }

        public override Carnivore ConcreteCarnivore()
        {
            return new Wolf();
        }
    }

    public class AnimalWorld
    {
        private Herbivore _herbivore;
        private Carnivore _carivore;

        public AnimalWorld(ContinentFactory factory)
        {
            this._carivore = factory.ConcreteCarnivore();
            this._herbivore = factory.ConcreteHerBivore();
        }

        public void RunFoodChain()
        {
            _carivore.Eat(_herbivore);
        }
    }

 

客户端调用

           ContinentFactory africa = new AfricaFactory();
            AnimalWorld world = new AnimalWorld(africa);
            world.RunFoodChain();

            ContinentFactory america = new AmericaFactory();
            world = new AnimalWorld(america);
            world.RunFoodChain();


(2)数据访问程序

 

//用户类
    public class User
    {
        private int _id;
        public int Id
        {
          get { return _id; }
          set { _id = value; }
        }
        private string _name;

        public string Name
        {
            get { return _name; }
            set { _name = value; }
        }
    }

    //抽象产品类--用于客户端访问,解除与具体数据库访问的耦合
    public interface IUser
    {
        void Insert(User user);
        User GetUser(int id);
    }

    //具体产品类--用于访问SQL Server的User
    public class SqlServerUser : IUser
    {

        #region IUser 成员

        public void Insert(User user)
        {
            Console.WriteLine("在Sql Server中给User表增加一条记录");
        }

        public User GetUser(int id)
        {
            Console.WriteLine("在Sql Server中根据ID得到User表一条记录");
            return null;
        }

        #endregion
    }

    //具体产品类--用于访问Access的User
    public class AccessUser : IUser
    {

        #region IUser 成员

        public void Insert(User user)
        {
            Console.WriteLine("在Access中给User表增加一条记录");
        }

        public User GetUser(int id)
        {
            Console.WriteLine("在Access中根据ID得到User表一条记录");
            return null;
        }

        #endregion
    }

    //部门类
    public class DepartMent
    {
        private int _id;
        public int Id
        {
            get { return _id; }
            set { _id = value; }
        }
        private string _name;

        public string Name
        {
            get { return _name; }
            set { _name = value; }
        }
    }

    //抽象产品类
    public interface IDepartMent
    {
        void Insert(DepartMent department);
        DepartMent GetDepartMent(int id);
    }

    //具体产品类
    public class SqlServerDepartMent : IDepartMent
    {

        #region IDepartMent 成员

        public void Insert(DepartMent department)
        {
            Console.WriteLine("在Sql Server中给DepartMent表增加一条记录");
        }

        public DepartMent GetDepartMent(int id)
        {
            Console.WriteLine("在Sql Server中根据ID得到DepartMent表一条记录");
            return null;
        }

        #endregion
    }

    public class AccessDepartMent : IDepartMent
    {
        #region IDepartMent 成员

        public void Insert(DepartMent department)
        {
            Console.WriteLine("在Access中给DepartMent表增加一条记录");
        }

        public DepartMent GetDepartMent(int id)
        {
            Console.WriteLine("在Access中根据ID得到DepartMent表一条记录");
            return null;
        }

        #endregion
    }
    //抽象工厂--创建一系列相关或相互依赖对象的接口,而无需指定它们具体的类
    public interface IFactory
    {
        IUser CreateUser();
        IDepartMent CreateDepartMent();
    }
    //具体工厂类--继承抽象工厂类,决定创建哪个子类
    public class SqlServerFactory:IFactory
    {

        #region IFactory 成员

        public IUser CreateUser()
        {
            return new SqlServerUser();
        }

        public IDepartMent CreateDepartMent()
        {
            return new SqlServerDepartMent();
        }

        #endregion
    }

    //具体工厂类--继承抽象工厂类,决定创建哪个子类
    public class AccessFactory : IFactory
    {
        #region IFactory 成员

        public IUser CreateUser()
        {
            return new AccessUser();
        }

        public IDepartMent CreateDepartMent()
        {
            return new AccessDepartMent();
        }

        #endregion
    }

    //引用--只需要抽象产品和抽象工厂类,与具体的产品类和具体工厂类无关
    //减少耦合;使得细节与依赖抽象,抽象不依赖于细节(依赖倒转原则)
    public class DataAccess
    {
        private IUser _iuser;
        private IDepartMent _departMent;
        private User user;
        private DepartMent departMent;
        public DataAccess(IFactory factory)
        {
            _iuser = factory.CreateUser();
            _departMent = factory.CreateDepartMent();
            user = new User();
            departMent = new DepartMent();
        }

        public void RunUser(int id)
        {
            _iuser.Insert(user);
            _iuser.GetUser(id);
        }

        public void RunDepartMent(int id)
        {
            _departMent.Insert(departMent);
            _departMent.GetDepartMent(id);
        }
    }

 

客户端调用:

           //数据访问程序
            Console.WriteLine("SQL Server 访问:在客户端指定需要用什么来访问");
            AbstractFactoryPattern.IFactory abstractfactory = new SqlServerFactory();
            DataAccess dataaccess = new DataAccess(abstractfactory);
            dataaccess.RunUser(1);
            dataaccess.RunDepartMent(1);

            Console.WriteLine();
            Console.WriteLine("Access 访问:在客户端指定需要用什么来访问");
            abstractfactory = new AccessFactory();
            dataaccess = new DataAccess(abstractfactory);
            dataaccess.RunUser(1);
            dataaccess.RunDepartMent(1);

 

//用简单工厂来改进抽象工厂
    //去除IFactory、SqlServerFactory、Accessfactory三个工厂类,用DataAccess2这个类代替
    public class DataAccess2
    {
        //private static readonly string db = "SqlServer";
        private static readonly string db = "Access";

        public static  IUser CreateUser()
        {
            IUser iuser=null;
            switch(db)
            {
                case "SqlServer":
                    iuser=new SqlServerUser();
                    break;
                case "Access":
                    iuser=new AccessUser();
                    break;
            }

            return iuser;
        }

        public static IDepartMent CreateDepartMent()
        {
            IDepartMent idepartment = null;
            switch (db)
            {
                case "SqlServer":
                    idepartment = new SqlServerDepartMent();
                    break;
                case "Access":
                    idepartment = new AccessDepartMent();
                    break;
            }
            return idepartment;
        }
    }

    //用简单工厂来改进抽象工厂--引用
    public class RunDataAccess2
    {
        private IUser _iuser;
        private IDepartMent _departMent;
        private User user;
        private DepartMent departMent;

        public RunDataAccess2()
        {
            _iuser = DataAccess2.CreateUser();
            _departMent = DataAccess2.CreateDepartMent();
            user = new User();
            departMent = new DepartMent();
        }

        public void RunUser(int id)
        {
            _iuser.Insert(user);
            _iuser.GetUser(id);
        }

        public void RunDepartMent(int id)
        {
            _departMent.Insert(departMent);
            _departMent.GetDepartMent(id);
        }
    }

 

客户端调用:

           Console.WriteLine("用简单工厂来改进抽象工厂,如果要换访问方式,只需修改简单工厂DataAccess2类");
            RunDataAccess2 dataaccess2 = new RunDataAccess2();
            dataaccess2.RunUser(1);
            dataaccess2.RunDepartMent(1);

 

//用反射+抽象工厂
     class ReflectionDataAccess
    {
        private static readonly string AssemblyName = "AbstractFactoryPattern";
        private static readonly string db = "SqlServer";

        public static IUser CreateUser()
        {
            string className = AssemblyName + "." + db + "User";
            return (IUser)Assembly.Load(AssemblyName).CreateInstance(className);
        }

        public static IDepartMent CreateDepartMent()
        {
            string className = AssemblyName + "." + db + "DepartMent";
            return (IDepartMent)Assembly.Load(AssemblyName).CreateInstance(className);
        }
    }

    //用反射+抽象工厂--引用
    public class RunReflectionDataAccess
    {
        private IUser _iuser;
        private IDepartMent _departMent;
        private User user;
        private DepartMent departMent;

        public RunReflectionDataAccess()
        {
            _iuser = ReflectionDataAccess.CreateUser();
            _departMent = ReflectionDataAccess.CreateDepartMent();
            user = new User();
            departMent = new DepartMent();
        }

        public void RunUser(int id)
        {
            _iuser.Insert(user);
            _iuser.GetUser(id);
        }

        public void RunDepartMent(int id)
        {
            _departMent.Insert(departMent);
            _departMent.GetDepartMent(id);
        }
    }

 

客户端调用:

           Console.WriteLine("用反射+抽象工厂,减少了Swith的判断,这样如果需要增加Oracle数据访问,不需要修改简单工厂类");
            RunReflectionDataAccess reflectionDataAccess = new RunReflectionDataAccess();
            reflectionDataAccess.RunUser(1);
            reflectionDataAccess.RunDepartMent(1);

 

 

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