Sprite* LoginScene::initCursorSprite(cocos2d::ui::TextField* textField)
{
int column = 4;
int nHeight = 20;
int pixels[20][4];
for (int i=0; i<nHeight; ++i)
{
for (int j=0; j<column; ++j)
{
pixels[i][j] = 0xffffffff;
}
}
Texture2D* texture = new Texture2D();
texture->initWithData(pixels,20,Texture2D::PixelFormat::RGB888, 2.5 ,25, Size(2.5, 25));//CCSizeMake
Sprite* pCursorSprite = Sprite::createWithTexture(texture);
pCursorSprite->setColor(Color3B(255,0,0));
pCursorSprite->setName("cursor");
pCursorSprite->setPosition(Vec2(2,textField->getContentSize().height/2));
pCursorSprite->setPosition(Vec2(textField->getAutoRenderSize().width/2 + 2 + textField->getContentSize().width/2,
textField->getContentSize().height/2));
textField->addChild(pCursorSprite);
_pCursorAction = RepeatForever::create((ActionInterval *) Sequence::create(FadeOut::create(0.20f), FadeIn::create(0.20f), NULL));
pCursorSprite->runAction(_pCursorAction);
return pCursorSprite;
}