参考:
http://blog.csdn.net/crazy_ac/article/details/8034206
http://www.cnblogs.com/kuangbin/archive/2013/04/21/3034081.html
区间翻转
关键注意:有flip操作时,down() 的调用
#pragma comment(linker, "/STACK:102400000000,102400000000")
#include <cstdio>
#include <ctime>
#include <cstdlib>
#include <cstring>
#include <queue>
#include <string>
#include <set>
#include <stack>
#include <map>
#include <cmath>
#include <vector>
#include <iostream>
#include <algorithm>
#include <bitset>
using namespace std;
//LOOP
#define FF(i, a, b) for(int i = (a); i < (b); ++i)
#define FE(i, a, b) for(int i = (a); i <= (b); ++i)
#define FED(i, b, a) for(int i = (b); i>= (a); --i)
#define REP(i, N) for(int i = 0; i < (N); ++i)
#define CLR(A,value) memset(A,value,sizeof(A))
//INPUT
#define RI(n) scanf("%d", &n)
#define RII(n, m) scanf("%d%d", &n, &m)
#define RIII(n, m, k) scanf("%d%d%d", &n, &m, &k)
typedef long long LL;
typedef vector <int> VI;
const int INF = 0x3f3f3f3f;
const double eps = 1e-10;
const int maxn = 111111;
#define ll ch[x][0]
#define rr ch[x][1]
#define KT (ch[ch[rt][1]][0])
struct Point{
int a, b;
bool operator<(const Point &rhs) const
{
return a < rhs.a || (a == rhs.a && b < rhs.b);
}
}P[maxn];
int id[maxn], bb[maxn];
struct SplayTree{
int ch[maxn][2];
int pre[maxn], sz[maxn];
int val[maxn], flip[maxn];
int rt, tot;
void Rotate(int x, int f)
{
int y = pre[x];
down(y); down(x);///
ch[y][!f] = ch[x][f];
pre[ch[x][f]] = y;
pre[x] = pre[y];
if (pre[x]) ch[pre[y]][ch[pre[y]][1] == y] = x;
ch[x][f] = y;
pre[y] = x;
up(y);///
}
void Splay(int x, int goal)
{
down(x);///
while (pre[x] != goal)
{
down(pre[pre[x]]); down(pre[x]); down(x); /// 翻转操作down!!!
if (pre[pre[x]] == goal) Rotate(x, ch[pre[x]][0] == x);
else
{
int y = pre[x], z = pre[y];
int f = ( ch[z][0] == y );
if (ch[y][f] == x) Rotate(x, !f), Rotate(x, f);
else Rotate(y, f), Rotate(x, f);
}
}
up(x);///
if (goal == 0) rt = x;
}
void RTO(int k, int goal)
{
int x = rt;
while (sz[ll] + 1 != k)
{
if (k < sz[ll] + 1) x = ll;
else
{
k -= (sz[ll] + 1);
x = rr;
}
}
Splay(x, goal);
}
void up(int x)
{
sz[x] = 1 + sz[ll] + sz[rr];
}
void Reverse(int x)///
{
// if (!x) return ;//???
swap(ll, rr);///!!!
flip[x] ^= 1;
}
void down(int x)
{
if (flip[x])
{
Reverse(ll); Reverse(rr);
flip[x] = 0;
}
}
void newnode(int &x, int c, int f)///&
{
x = ++tot;
ll = rr = 0; pre[x] = f;
sz[x] = 1; flip[x] = 0;
val[x] = c; id[bb[c]] = x;
}
void build(int &x, int l, int r, int f)///&
{
if (l > r) return ;
int m = (l + r) >> 1;
newnode(x, m, f);
build(ll, l, m - 1, x);
build(rr, m + 1, r, x);
up(x);
}
void Init(int n)
{
ch[0][0] = ch[0][1] = pre[0] = sz[0] = 0;
val[0] = 0; flip[0] = 0;
rt = tot = 0;
newnode(rt, 0, 0);
newnode(ch[rt][1], 0, rt);
build(KT, 1, n, ch[rt][1]);///
up(ch[rt][1]); up(rt);///
}
///
int Getnext(int x)
{
down(x);///flip!!!
while (ll)
{
x = ll;
down(x);
}
return x;
}
void solve(int i)
{
Splay(id[i], 0);
printf("%d", sz[ch[rt][0]]);
RTO(i, 0);
down(id[i]);
Splay(Getnext(ch[id[i]][1]), rt);
Revers(KT);
}
}sp;
int main()
{
int n, m;
while (scanf("%d", &n) != EOF && n)
{
FE(i, 1, n)
{
scanf("%d", &P[i].a);
P[i].b = i;
}
sort(P + 1, P + 1 + n);
FE(i, 1, n) bb[P[i].b] = i;
sp.Init(n);
for (int i = 1; i <= n; i++)
{
if (i != 1) printf(" ");
sp.solve(i);
}
printf("\n");
}
return 0;
}
关键注意:有flip操作时,down() 的调用