SDK:DirectX9.0b (Summer 2003)
Visual C++ 6.0
参考文档:SDK文档
1) DirectShow->Getting Started->Setting Up the Build Environment
2) DirectShow->DirectShow Reference->DirectShow Base Classes->Using the DirectShow Base Classes
3) DirectShow->Getting Started->How To Play a File
测试例子:SDK文档
DirectShow->Getting Started->How To Play a File
配置说明:
1. Tools->Options->Directories
Include - 添加<SDK root>/Include
Lib - 添加<SDK root>/Lib
- 添加<SDK root>/SAMPLES/C++/DirectShow/BASECLASSES/DEBUG // [注1]
2. Build BaseClasses
打开<SDK root>/Samples/C++/DirectShow/BaseClasses/baseclasses.dsp,编译debug得到Strmbasd.lib。 // [注2]
3. Project->Setting->Link
添加Strmbasd.lib
4. 添加头文件
#include <Dshow.h> // 所有DirectShow应用程序必备
#include <Streams.h> // 使用DirectShow基类
源代码如下,代码分析见参考文档3)
注1:该处可根据需要添加不同版本,如RELEASE/Debug_Unicode/Release_Unicode。
注2:debug - strmbasd.lib;release - strmbase.lib;另外还有对应的Unicode版本。
注3:步骤3缺,将导致
error LNK2001: unresolved external symbol _IID_IMediaEvent
error LNK2001: unresolved external symbol _IID_IMediaControl
error LNK2001: unresolved external symbol _CLSID_FilterGraph
error LNK2001: unresolved external symbol _IID_IGraphBuilder
Debug/Howtoplayafile.exe : fatal error LNK1120: 4 unresolved externals
Error executing link.exe.
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先编译BaseClasses,再在project->settings里面配置C/C++,下拉框选Preprocessor,确认有DEBUG,没有就加上,再配置Link,去掉"../../BASECLASSES/DEBUG_UNICODE/strmbasd.lib",换成你的BaseClasses所在目录,配置Tools->Options目录里面的Directory和Lib,分别加上“DXSDK/Include”,"Samples/c++/Directshow/baseclasses"和“Samples/c++/Directshow/baseclasses/debug”,“Samples/c++/Directshow/baseclasses/release”
"DXSDK/Lib"