pygame开发小游戏
话不多说,直接上例子!
import pygame,sys
pygame.init()
icon = pygame.image.load("PYG03-flower.png")
pygame.display.set_icon(icon)
size = width,height = 600,400
speed = [1,-1]
BLACK = 0,0,0
screen = pygame.display.set_mode(size,pygame.RESIZABLE)
pygame.display.set_caption("Pygame壁球")
ball = pygame.image.load("PYG02-ball.gif")
ballrect = ball.get_rect()
fbs = 300
fclock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
speed[0] = speed[0] if speed[0] == 0 else (abs(speed[0]) - 1) * int(speed[0] / abs(speed[0]))
elif event.key == pygame.K_RIGHT:
speed[0] = speed[0] + 1 if speed[0] > 0 else speed[0] - 1
elif event.key == pygame.K_UP:
speed[1] = speed[1] + 1 if speed[1] > 0 else speed[1] - 1
elif event.key == pygame.K_DOWN:
speed[1] = speed[1] if speed[1] == 0 else (abs(speed[1]) - 1) * int(speed[1] / abs(speed[1]))
elif event.key == pygame.K.ESCAPE:
sys.exit()
elif event.type == pygame.VIDEORESIZE:
size = width,height = event.size[0],event.size[1]
screen = pygame.display.set_mode(size,pygame.RESIZABLE)
if pygame.display.get_active():
ballrect = ballrect.move(speed[0], speed[1])
if ballrect.left <0 or ballrect.right > width:
speed[0] = -speed[0]
if ballrect.top < 0 or ballrect.bottom > height:
speed[1] = -speed[1]
screen.fill(BLACK)
screen.blit(ball,ballrect)
pygame.display.update()
fclock.tick(fbs)
运行效果: