pygame开发小游戏

pygame开发小游戏

话不多说,直接上例子!

import pygame,sys

pygame.init()
icon = pygame.image.load("PYG03-flower.png")
pygame.display.set_icon(icon)
size = width,height = 600,400
speed = [1,-1]
BLACK = 0,0,0
screen = pygame.display.set_mode(size,pygame.RESIZABLE)
pygame.display.set_caption("Pygame壁球")
ball = pygame.image.load("PYG02-ball.gif")
ballrect = ball.get_rect()
fbs = 300
fclock = pygame.time.Clock()
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit()
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                speed[0] = speed[0] if speed[0] == 0 else (abs(speed[0]) - 1) * int(speed[0] / abs(speed[0]))
            elif event.key == pygame.K_RIGHT:
                speed[0] = speed[0] + 1 if speed[0] > 0 else speed[0] - 1
            elif event.key == pygame.K_UP:
                speed[1] = speed[1] + 1 if speed[1] > 0 else speed[1] - 1
            elif event.key == pygame.K_DOWN:
                speed[1] = speed[1] if speed[1] == 0 else (abs(speed[1]) - 1) * int(speed[1] / abs(speed[1]))
            elif event.key == pygame.K.ESCAPE:
                sys.exit()
        elif event.type == pygame.VIDEORESIZE:
            size = width,height = event.size[0],event.size[1]
            screen = pygame.display.set_mode(size,pygame.RESIZABLE)
    if pygame.display.get_active():
        ballrect = ballrect.move(speed[0], speed[1])
    if ballrect.left <0 or ballrect.right > width:
        speed[0] = -speed[0]
    if ballrect.top < 0 or ballrect.bottom > height:
        speed[1] = -speed[1]
    screen.fill(BLACK)
    screen.blit(ball,ballrect)
    pygame.display.update()
    fclock.tick(fbs)

运行效果:
在这里插入图片描述

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