什么是Handler?
Handler是安卓消息机制的一个上层接口。
handler通过发送和处理Message和Runnable对象来关联相对应线程的MessageQueue。
1.可以让对应的Message和Runnable在未来某个时间点进行相应处理。
2.让自己想要处理的耗时操作放在子线程,让更新ui的操作放在主线程。
Handler的使用
private Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
}
};
//主线程执行的
Runnable runnable = new Runnable() {
@Override
public void run() {
mHandler.postDelayed(runnable, 1000);
}
};
//方式1:
mHandler.post(runnable);
//方式2:
Message msg=Message.obtain();
msg.what=1;
mHandler.sendMessage(msg);
Handler的使用主要有两种方式,如上。
方式1内部其实也是调用的sendMessage(msg)方法,但是它不会交给Handler的handleMessage(Message msg)来处理,而是调用Runnable的run()方法。这种主要在定时循环的需求上使用。
方式2是直接发了一个Message消息,最终会由Handler的handleMessage(Message msg)来处理。这种方式往往在子线程调用,用来更新UI。
这里可能大家会有个疑问,Looper呢?不是说Looper是用来循环读取消息的吗?在哪里呢?其实我们看ActivityThread的源码就知道了。程序启动的时候已经帮我们创建了Looper,并且开启了循环loop()。
public static void main(String[] args) {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
SamplingProfilerIntegration.start();
// CloseGuard defaults to true and can be quite spammy. We
// disable it here, but selectively enable it later (via
// StrictMode) on debug builds, but using DropBox, not logs.
CloseGuard.setEnabled(false);
Environment.initForCurrentUser();
// Set the reporter for event logging in libcore
EventLogger.setReporter(new EventLoggingReporter());
// Make sure TrustedCertificateStore looks in the right place for CA certificates
final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
TrustedCertificateStore.setDefaultUserDirectory(configDir);
Process.setArgV0("<pre-initialized>");
//创建Looper
Looper.prepareMainLooper();
ActivityThread thread = new ActivityThread();
thread.attach(false);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
// End of event ActivityThreadMain.
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
//开启循环
Looper.loop();
throw new RuntimeException("Main thread loop unexpectedly exited");
}
所以,我们使用的时候不再创建Looper。但是我们要在子线程去轮询并处理消息呢?是需要我们自己创建Looper的。
private void startThread(){
MyThread myThread=new MyThread();
myThread.start();
Message msg=Message.obtain();
myThread.handler.sendMessage(msg);
}
class MyThread extends Thread{
Handler handler;
@Override
public void run() {
Looper.prepare();
handler=new Handler(){
@Override
public void handleMessage(Message msg) {
}
};
Looper.loop();
}
}
Handler 核心类与源码分析
Message
Messgae是在线程之间传送的消息,它可以在内部携带少量的信息,用于在不同线程之间交换数据。Message的what子段表示携带了什么类型的信息,obj字段表示携带一个Object对象。
- Message的创建
/**
* Return a new Message instance from the global pool. Allows us to
* avoid allocating new objects in many cases.
*/
public static Message obtain() {
synchronized (sPoolSync) {
if (sPool != null) {
Message m = sPool;
sPool = m.next;
m.next = null;
m.flags = 0; // clear in-use flag
sPoolSize--;
return m;
}
}
return new Message();
}
我们创建消息,应避免使用new Message()的方式,而是使用obtain()。这个方法会从一个全局的pool里返回一个实例,避免分配过多的内存。其实采用了单链表存储已经回收了的Message,会每次取头结点的Message来复用,取完后第二个节点变成了头结点,单链表长度-1。当然了,没有可利用的Message,还是会默认通过new Message()来创建。
- Message的回收
void recycleUnchecked() {
// Mark the message as in use while it remains in the recycled object pool.
// Clear out all other details.
flags = FLAG_IN_USE;
what = 0;
arg1 = 0;
arg2 = 0;
obj = null;
replyTo = null;
sendingUid = -1;
when = 0;
target = null;
callback = null;
data = null;
synchronized (sPoolSync) {
if (sPoolSize < MAX_POOL_SIZE) {
next = sPool;
sPool = this;
sPoolSize++;
}
}
}
Message回收后,存储回收Message的单链表会将该Message添加为头结点。
需要注意区分的:
sPool是静态的,为所有该类实例共享。
next是非静态的,为该类每个实例单独所有。
Handler
Handler就是消息处理者,它主要用于发送消息和处理消息。发出的消息经过一系列处理,最终会传递到Handler对象的handleMessage()方法中再分门别类的处理。
我们先看一下和发消息相关的代码:
public final boolean post(Runnable r)
{
return sendMessageDelayed(getPostMessage(r), 0);
}
private static Message getPostMessage(Runnable r) {
Message m = Message.obtain();
m.callback = r;
return m;
}
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
post(Runnable r)内部封装了一个Message(这个Message的callback被赋值了,在处理消息时来区分交给谁来处理),最终也是调用了sendMessageAtTime(Message msg, long uptimeMillis)方法。不管是方式1还是方式2,最终都会调用queue.enqueueMessage(msg, uptimeMillis)来将消息添加到消息队列中。
/**
* Subclasses must implement this to receive messages.
*/
public void handleMessage(Message msg) {
}
/**
* Handle system messages here.
*/
public void dispatchMessage(Message msg) {
if (msg.callback != null) {//说明是post(Runnable r),交给run()方法处理
handleCallback(msg);
} else {
if (mCallback != null) {//如果我们创建Handler时传了回调
if (mCallback.handleMessage(msg)) {
return;
}
}
//如果我们创建Handler没有传Callback,那么由这个方法处理,我们需要重新这个方法。
handleMessage(msg);
}
}
dispatchMessage(Message msg)这个方法是在Looper的loop()方法中被调用的。
MessageQueue
MessageQueue是消息队列的意思,它主要用来存放发送的消息。通过Handler发送的消息会存入MessageQueue中等待处理,每个线程中只会有一个MessageQuery 对象。
它通过一个单链表的数据结构来维护消息队列的,在插入和删除上比较有优势。
我么先看一下插入的过程:
boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
mMessages是链表的头结点,when是消息执行的时间。
如果链表头结点为null(也就是链表空)或者该消息立即执行或者该消息执行的时间比头结点消息执行的时间还早,那么把该消息插入到头结点p的前面,该消息为头结点。
如果不是上面那几种情况,开启了死循环遍历链表。跳出死循环的条件是p == null || when < p.when,也就是说某个节点为null(前一个节点就是末尾了呗)或者该节点消息执行时间大于了该消息的时间。然后将该消息插入到合适的(按执行时间when)节点。
下面看一下取消息的过程,但是我们需要先知道一个概念:消息屏障,也可以说是同步屏障。简单来说,设置了同步屏障之后,Handler只会处理异步消息。因为在next()方法中,会判断忽略同步的消息。那么怎么设置同步屏障呢?postSyncBarrier()方法。
public int postSyncBarrier() {
return postSyncBarrier(SystemClock.uptimeMillis());
}
private int postSyncBarrier(long when) {
// Enqueue a new sync barrier token.
// We don't need to wake the queue because the purpose of a barrier is to stall it.
synchronized (this) {
final int token = mNextBarrierToken++;
final Message msg = Message.obtain();
msg.markInUse();
msg.when = when;
msg.arg1 = token;
Message prev = null;
Message p = mMessages;
if (when != 0) {
while (p != null && p.when <= when) {
prev = p;
p = p.next;
}
}
if (prev != null) { // invariant: p == prev.next
msg.next = p;
prev.next = msg;
} else {
msg.next = p;
mMessages = msg;
}
return token;
}
}
由源码可见,同步屏障的具体实现是在消息队列中添加了一个target==null的Message。
下面我们来看next()源码:
Message next() {
// Return here if the message loop has already quit and been disposed.
// This can happen if the application tries to restart a looper after quit
// which is not supported.
final long ptr = mPtr;
if (ptr == 0) {
return null;
}
int pendingIdleHandlerCount = -1; // -1 only during first iteration
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
//把绑定在当前线程中的命令,刷新到内核中,用来阻塞线程
Binder.flushPendingCommands();
}
nativePollOnce(ptr, nextPollTimeoutMillis);
synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
//如果设置了同步屏障
if (msg != null && msg.target == null) {
// Stalled by a barrier. Find the next asynchronous message in the queue.
do {
prevMsg = msg;
msg = msg.next;
//消息为异步则跳出该循环
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) {
if (now < msg.when) {//如果该消息的执行执行还没到
// Next message is not ready. Set a timeout to wake up when it is ready.
//设置一个等待时间
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {//如果该消息执行时间到了
// Got a message.
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
//那msg肯定是头结点,把头结点的next 赋值给mMessage头结点
mMessages = msg.next;
}
//移除当前msg的next指针域的引用
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();
return msg;
}
} else {
// No more messages.
nextPollTimeoutMillis = -1;
}
// Process the quit message now that all pending messages have been handled.
if (mQuitting) {
dispose();
return null;
}
// If first time idle, then get the number of idlers to run.
// Idle handles only run if the queue is empty or if the first message
// in the queue (possibly a barrier) is due to be handled in the future.
if (pendingIdleHandlerCount < 0
&& (mMessages == null || now < mMessages.when)) {
pendingIdleHandlerCount = mIdleHandlers.size();
}
if (pendingIdleHandlerCount <= 0) {
// No idle handlers to run. Loop and wait some more.
mBlocked = true;
continue;
}
if (mPendingIdleHandlers == null) {
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
}
// Run the idle handlers.
// We only ever reach this code block during the first iteration.
for (int i = 0; i < pendingIdleHandlerCount; i++) {
final IdleHandler idler = mPendingIdleHandlers[i];
mPendingIdleHandlers[i] = null; // release the reference to the handler
boolean keep = false;
try {
keep = idler.queueIdle();
} catch (Throwable t) {
Log.wtf(TAG, "IdleHandler threw exception", t);
}
if (!keep) {
synchronized (this) {
mIdleHandlers.remove(idler);
}
}
}
// Reset the idle handler count to 0 so we do not run them again.
pendingIdleHandlerCount = 0;
// While calling an idle handler, a new message could have been delivered
// so go back and look again for a pending message without waiting.
nextPollTimeoutMillis = 0;
}
}
有消息可以处理,则取出并移除该消息。如果没有,则阻塞。阻塞方法,主要是通过native层的epoll监听文件描述符的写入事件来实现的。也就是nativePollOnce(ptr, nextPollTimeoutMillis)这个方法。通过Native层的MessageQueue阻塞nextPollTimeoutMillis毫秒的时间。
- nextPollTimeoutMillis=-1 一直阻塞不会超时
- nextPollTimeoutMillis=0 不会阻塞,立即返回
- nextPollTimeoutMillis>0 阻塞nextPollTimeoutMillis毫秒,期间被唤醒则立即返回
我们经常为了防止内存泄漏而调用removeCallbacksAndMessages(Object token),这个方法内部会调用MessageQueue的下面方法:
void removeCallbacksAndMessages(Handler h, Object object) {
if (h == null) {
return;
}
synchronized (this) {
Message p = mMessages;
// Remove all messages at front.
while (p != null && p.target == h
&& (object == null || p.obj == object)) {
Message n = p.next;
mMessages = n;
p.recycleUnchecked();
p = n;
}
// Remove all messages after front.
while (p != null) {
Message n = p.next;
if (n != null) {
if (n.target == h && (object == null || n.obj == object)) {
Message nn = n.next;
n.recycleUnchecked();
p.next = nn;
continue;
}
}
p = n;
}
}
}
从队列中删除所有匹配的元素。先从队首删除,如果删除了则队首指向接下来的元素,重复这个过程,直到第一个不匹配的元素出现。接着从这个元素之后开始查找并删除。
Looper
Looper是每个线程中的MessageQueue的管家,每当发现MessageQueue中存在一条消息,就会将它取出,并传递到Handler的dispatchMessage(msg)方法中。每个线程也只会有一个Looper对象。
我们先看一下Looper的创建:
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
public static void prepareMainLooper() {
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}
我们可以通过prepare(boolean quitAllowed)在子线程中创建一个Looper,quitAllowed参数表示是否允许退出。应用启动的时候已经通过prepareMainLooper()创建了Looper了,不需要也不允许我们再次在主线程中创建。并且提供了一个getMainLooper()来获取主线程的Looper。
Looper最重要的方法就是loop()方法:
/**
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*/
public static void loop() {
// //获取当前Looper对象 因为是ThreadLocal中取出可以的保证拿到的是当前线程的Looper。
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
final long traceTag = me.mTraceTag;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
final long start = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
final long end;
try {
msg.target.dispatchMessage(msg);
end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (slowDispatchThresholdMs > 0) {
final long time = end - start;
if (time > slowDispatchThresholdMs) {
Slog.w(TAG, "Dispatch took " + time + "ms on "
+ Thread.currentThread().getName() + ", h=" +
msg.target + " cb=" + msg.callback + " msg=" + msg.what);
}
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
loop()里面获取了当前线程的Looper以及与之关联的MessageQueue。开启了一个死循环,不断地从消息队列MessageQueue拿出消息处理。那么问题就来了。
- Question1:这个死循环什么时候退出呢?
queue.next()返回的为null,死循环退出。那么什么时候返回null呢?
如果你是在子线程中自己创建的Looper,你可以调用Looper的quit()或者quitSafely()即可退出循环。二者的区别是前者直接退出,后者将消息队列中已有的消息处理完再退出。
主线程的Looper呢?很抱歉,Main thread not allowed to quit.主线程的这个死循环退出了应用程序就结束了。
- Question2:主线程的Looper开启了loop()死循环,为什么不会卡死?
1.首先需要说明的一点是,正是这个死循环保证了应用程序的正常运行。
2.Looper.loop() 当消息队列为空时,是阻塞状态。Looper空闲,线程进入阻塞,释放CPU执行权,等待唤醒。当有消息的时候就进行消息处理,然后在这个循环里面去执行的。
3.卡死,我们一般说在主线程进行了耗时操作,可能会卡死。四大组件相关等一些操作都是通过Handler机制进行的,如果在主线程进行耗时操作,可能会导致期间其它的事件无法处理,进而卡死。
- Question3:从消息队列MessageQueue拿出消息来交给谁处理?
由msg.target.dispatchMessage(msg)可以看出,消息交给了msg.target来处理,也就是Handler的实例。
- Question4:Message会不会被回收?
消息被对应的Handler处理完以后,调用msg.recycleUnchecked();相关源码见上文。
内存泄漏
原因:非静态内部类持有外部类的引用。
正确的写法:Handler写成静态的内部类,并持有外部类弱引用。
MyHandler myHandler=new MyHandler(this);
private static class MyHandler extends Handler {
private WeakReference<Context> reference;
public MyHandler(Context context) {
reference=new WeakReference<>(context);
}
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
AccountActivity accountActivity = (AccountActivity) reference.get();
}
}
@Override
protected void onDestroy() {
super.onDestroy();
myHandler.removeCallbacksAndMessages(null);
}
结束语
欢迎留言交流。
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