判断多边形是否有核,利用半平面交即可。
直接套模板
#include <stdio.h>
#include <string.h>
const int INF=120000000;
struct Point
{
int x, y;
}pt[150];
typedef struct Point Point;
bool turn_right[150];
int det(Point s1, Point t1, Point s2, Point t2)
{
int d1x = t1.x-s1.x;
int d1y = t1.y-s1.y;
int d2x = t2.x-s2.x;
int d2y = t2.y-s2.y;
return d1x*d2y - d2x*d1y;
}
void Swap(int &a, int &b)
{
if (a>b)
{
int t=a;
a=b;
b=t;
}
}
int main ()
{
int n, i, cross, maxx, minx, maxy, miny, maxn, minn, countn=0;
while (scanf("%d", &n)==1&&n)
{
maxx=maxy=-INF;
minx=miny=INF;
//点按顺时针给出
for (i=1; i<=n; i++)
{
scanf("%d %d", &pt[i].x, &pt[i].y);
if (maxx<pt[i].x)
maxx=pt[i].x;
if (maxy<pt[i].y)
maxy=pt[i].y;
if (minx>pt[i].x)
minx=pt[i].x;
if (miny>pt[i].y)
miny=pt[i].y;
}
pt[n+1]=pt[1];
pt[n+2]=pt[2];
pt[n+3]=pt[3];
pt[n+4]=pt[4];
//求每条线段的转向
for (i=1; i<=n+1; i ++)
{
cross = det(pt[i],pt[i+1], pt[i+1], pt[i+2]);
if (cross<0)
turn_right[i+1]=true;
else
turn_right[i+1]=false;
}
//两条边连续右转的为凸处,只有此时才可影响“核”肯恩存在的范围
for (i=2; i<= n+1; i++)
if (turn_right[i] && turn_right[i+1])
{
if (pt[i].x==pt[i+1].x)
{
minn=pt[i].y;
maxn=pt[i+1].y;
Swap(minn, maxn);
if (minn>miny)
miny=minn;
if (maxn<maxy)
maxy=maxn;
}
else
{
minn=pt[i].x;
maxn=pt[i+1].x;
Swap(minn, maxn);
if (minn>minx)
minx=minn;
if (maxn<maxx)
maxx=maxn;
}
}
if (minx<=maxx && miny<=maxy)
printf("Floor #%d\nSurveillance is possible.\n\n", ++countn);
else
printf("Floor #%d\nSurveillance is impossible.\n\n", ++countn);
}
return 0;
}