/**
* Burning Words,
* Effect of burning text with an ability to customize colors,
* fonts, burning speed and other parameters.
*
* Version: 1.0
* Author: Michael Ryvkin, http://www.ponticstar.com
* License: GNU Lesser General Public License, http://www.gnu.org/licenses/lgpl.html
* Created: 2010-04-17
* Last updated: 2010-04-17
* Link: http://www.ponticstar.com/projects/burning-words/
*/
if(typeof(PonticStar) == "undefined"){ var PonticStar = {}; }
PonticStar.BurningWords = function (){
this.interval_id = null;
this.palette = null;
this.canvas = null;
this.stop = function(){
if(this.interval_id !== null) clearInterval(this.interval_id);
};
this.show = function(text, text_color, font, font_size, bg_color, bg_alpha, speed, id){
this.stop();
// Define a palette
if(this.palette === null){
this.palette = [];
for(var i = 0; i < 64; i++){
this.palette[i] = [i * 4, 0, 0];
this.palette[i + 64] = [255, i * 4, 0];
this.palette[i + 128] = [255, 255, i * 4];
this.palette[i + 192] = [255, 255, 255];
}
}
this.font_string = font_size + "px " + font;
this.text = text;
this.text_color_string = "rgb(" + parseInt(text_color.substring(0, 2), 16) + ","
+ parseInt(text_color.substring(2, 4), 16) + ","
+ parseInt(text_color.substring(4, 6), 16) + ")";
this.bg_color_r = parseInt(bg_color.substring(0, 2), 16);
this.bg_color_g = parseInt(bg_color.substring(2, 4), 16);
this.bg_color_b = parseInt(bg_color.substring(4, 6), 16);
this.bg_color_a = Math.floor(255 * bg_alpha / 100);
this.bg_color_a_pct = bg_alpha / 100;
this.bg_color_string = "rgba(" + this.bg_color_r + "," + this.bg_color_g + "," + this.bg_color_b + "," + this.bg_alpha + ")";
// If animation speed is given in milliseconds
var speed_msec;
if(speed && !isNaN(Number(speed)) && speed.toString().match(/^\s+$/) === null){
speed_msec = speed;
// Otherwise, if animation speed is given as a keyword
} else {
switch(speed){
case "x-fast":
speed_msec = 10; break;
case "fast":
speed_msec = 25; break;
case "slow":
speed_msec = 100; break;
case "x-slow":
speed_msec = 150; break;
default:
case "normal":
speed_msec = 50; break;
}
}
if(!id){ id = 'text-burning-' + this.counter; }
this.counter++;
var el = document.getElementById(id);
var canvas_id;
if(!el){
document.write('<canvas id="' + id + '" style="font-family:' + font + '; font-size:' + font_size + 'px"></canvas>');
canvas_id = id;
} else {
el.innerHTML = '<canvas id="' + id + '-canvas" style="font-family:' + font + '; font-size:' + font_size + 'px"></canvas>';
canvas_id = id + "-canvas";
}
this.canvas = document.getElementById(canvas_id);
if(this.canvas.getContext){
var dc = this.canvas.getContext('2d');
dc.font = this.font_string;
this.text_size = dc.measureText(text);
this.canvas.width = this.text_size.width + 10;
this.canvas.height = Math.floor(font_size * 1.5);
this.fire_decay = Math.floor(3 + Math.exp(3.6 - font_size/7));
dc.fillStyle = "rgb(0,0,0)"; //bg_color_string;
dc.fillRect (0, 0, this.canvas.width, this.canvas.height);
this.image = dc.getImageData(0, 0, this.canvas.width, this.canvas.height);
dc.fillStyle = "rgb(0,0,0)";
dc.fillRect (0, 0, this.canvas.width, this.canvas.height);
this.image_flame = dc.getImageData(0, 0, this.canvas.width, this.canvas.height);
// drawing code here
dc.fillStyle = "rgb(0,0,0)";
dc.fillRect (0, 0, this.canvas.width, this.canvas.height);
dc.fillStyle = "rgb(255,255,255)";
dc.font = this.font_string;
dc.textAlign = 'center';
dc.textBaseline = 'bottom';
dc.fillText(text, this.canvas.width/2, this.canvas.height);
this.image_src = dc.getImageData(0, 0, this.canvas.width, this.canvas.height);
dc.putImageData(this.image, 0, 0);
var that = this;
this.interval_id = setInterval(function(){ that.burn(); } , speed_msec);
} else {
el.innerHTML = "Canvas element is not supported";
}
};
this.burn = function(){
var dc = this.canvas.getContext('2d');
var image_data_len = this.canvas.width * this.canvas.height * 4;
for(var pos = 0; pos < image_data_len; pos+=4){
if(this.image_src.data[pos] == 255){
this.image_flame.data[pos] = Math.floor(Math.random() * 256);
}
}
var incr1 = (this.canvas.width * 4);
for(var pos = 0; pos < (image_data_len - incr1); pos+=4){
var x = pos % incr1;
var l = this.image_flame.data[ ((x == 0) ? pos + incr1 : pos) - 4 ];
var r = this.image_flame.data[ ((x == incr1 - 4) ? pos - incr1 : pos) + 4 ];
var b = this.image_flame.data[ pos + incr1 ];
var avg = Math.floor((l + r + b + b) / 4);
// auto reduce it so you get lest of the forced fade and more vibrant fire waves
if (avg > 0){ avg -= this.fire_decay; }
// normalize
if (avg < 0){ avg = 0; }
this.image_flame.data[pos] = avg;
}
// 4 for 4 ints per pixel
for(var pos = 0; pos < image_data_len; pos+=4){
if(this.image_flame.data[pos] != 0){
var c = this.image_flame.data[pos];
var pal = this.palette;
var a = (1 - (3 * c)/255);
if(a < 0){ a = 0; }
if(a > this.bg_color_a){ a = this.bg_color_a; }
this.image.data[pos] = Math.min(255, pal[c][0] + Math.floor(this.bg_color_r * a));
this.image.data[pos + 1] = Math.min(255, pal[c][1] + Math.floor(this.bg_color_g * a));
this.image.data[pos + 2] = Math.min(255, pal[c][2] + Math.floor(this.bg_color_b * a));
this.image.data[pos + 3] = Math.max(this.bg_color_a, Math.min(3 * c, 255));
} else {
this.image.data[pos] = this.bg_color_r;
this.image.data[pos + 1] = this.bg_color_g;
this.image.data[pos + 2] = this.bg_color_b;
this.image.data[pos + 3] = this.bg_color_a;
}
}
// put pixel data on canvas
dc.putImageData(this.image, 0, 0);
dc.fillStyle = this.text_color_string;
dc.font = this.font_string;
dc.textAlign = 'center';
dc.textBaseline = 'bottom';
dc.fillText(this.text, this.canvas.width/2, this.canvas.height);
}
};
燃烧字体哦,燃烧字体
最新推荐文章于 2021-06-04 18:09:36 发布