#include <windows.h>
#include <iostream>
using namespace std;
DWORD WINAPI ThreadOne(LPVOID lpParameter);
DWORD WINAPI ThreadTwo(LPVOID lpParameter);
int ticket=100;
HANDLE hMutex;
void main()
{
/**
*互斥对象(mutex)属于内核对象,它能确保线程拥有对单个资源的互斥访问权
*互斥对象包含一个线程ID和一个计数器
*线程ID标识系统中当前哪个线程拥有互斥对象,计数器用于指明该线程拥有互斥对象的次数
*/
hMutex=CreateMutex(NULL,FALSE,NULL);
//创建一个互斥对象,但主线程并不拥有该互斥对象,且该互斥对象处于有信号状态
/*For the second value, If it is TRUE and the caller created the mutex,
*the calling thread obtains initial ownership of the mutex object.
*Otherwise, the calling thread does not obtain ownership of the mutex.
*/
HANDLE handle1;
HANDLE handle2;
/**
*第5个参数若为0,则创建线程后,立即执行该线程,
*若是CREATE_SUSPENDED,则应调用ResumeThread(),来启动线程
*/
handle1=CreateThread(NULL,0,ThreadOne,NULL,0,NULL);
handle2=CreateThread(NULL,0,ThreadTwo,NULL,0,NULL);
CloseHandle(handle1);
CloseHandle(handle2);
Sleep(1000);
}
DWORD WINAPI ThreadOne(LPVOID lpParameter)
{
while(true)
{
WaitForSingleObject(hMutex,INFINITE);
//如果互斥对象处于有信号状态,当前线程获得互斥对象的访问权,
//并且将互斥对象置为无信号状态
if(ticket>0)
{
Sleep(1);
cout<<"Thread 1 sells ticket :"<<ticket--<<endl;
}
else
break;
ReleaseMutex(hMutex);//释放该互斥对象
}
return 0;
}
DWORD WINAPI ThreadTwo(LPVOID lpParameter)
{
while(true)
{
WaitForSingleObject(hMutex,INFINITE);
if(ticket>0)
{
Sleep(1);
cout<<"Thread 2 sells ticket :"<<ticket--<<endl;
}
else
break;
ReleaseMutex(hMutex);
}
return 0;
}
现在正在学习操作系统,讲到线程同步那里,想在windows下创建线程,来做实验,可是发现很久以前学习的东西都忘了,到谷歌,百度上去搜,搜出来的都不尽如人意,最后才想起来我的博客上,曾经记载了相关方面的内容,虽然不怎么详细,但是是自己写的,看起来很是舒服。还是平时多做笔记好啊。