设计模式---抽象工厂(C++版) 希望大家顶一下

#include  " iostream "
using   namespace  std;
// 抽象类部分------------------因为不想写太多类我直接把抽象类实例化了
class  CRoad
{
public:
    
virtual void RoadFunction()
    
{
        cout
<<"RoadFunction "<<endl;
    }

}
;
class  CBuilding
{
public:
    
virtual void BuildingFunction()
    
{
        cout
<<"BuildingFunction "<<endl;
    }

}
;
class  CTunnel
{
public:
    
virtual void TunnelFunction()
    
{
        cout
<<"TunnelFunction "<<endl;
    }

        
}
;
class  CJungle
{
public:
    
virtual void JungleFunction()
    
{
        cout
<<"JungleFunction "<<endl;
    }

}
;
class  CFactory
{
public:
    
virtual CRoad* CreateRode();
    
virtual CBuilding* CreateBuilding();
    
virtual CTunnel* CreateTunnel();
    
virtual CJungle* CreateJungle();
    
    
}
;
CRoad
*  CFactory::CreateRode()
{
    
return new CRoad();
}

CBuilding
*  CFactory::CreateBuilding()
{
    
return new CBuilding();
}

CTunnel
*  CFactory::CreateTunnel()
{
    
return new CTunnel();
}

CJungle
*  CFactory::CreateJungle()
{
    
return new CJungle();
}

// 具体类部分
class  CModernRode: public  CRoad
{
public:
    
void RoadFunction()
    
{
        cout
<<"ModernRoadFunction "<<endl;
    }


}
;
class  CModernBuilding: public  CBuilding
{
public:
    
void BuildingFunction()
    
{
        cout
<<"ModernBuildingFunction "<<endl;
    }


}
;
class  CModernTunnel: public  CTunnel
{
public:
    
void TunnelFunction()
    
{
        cout
<<"ModernTunnelFunction "<<endl;
    }

}
;
class  CModernJungle: public  CJungle
{
public:
    
void JungleFunction()
    
{
        cout
<<"ModernJungleFunction "<<endl;
    }

}
;
class  CModernFactory: public  CFactory
{
public:
    CRoad
* CreateRode();
    CBuilding
* CreateBuilding();
    CTunnel
* CreateTunnel();
    CJungle
* CreateJungle();

    
}
;
CRoad
*  CModernFactory::CreateRode()
{
    
return new CModernRode();
}

CBuilding
*  CModernFactory::CreateBuilding()
{
    
return new CModernBuilding();
}

CTunnel
*  CModernFactory::CreateTunnel()
{
    
return new CModernTunnel();
}

CJungle
*  CModernFactory::CreateJungle()
{
    
return new CModernJungle();
}


// 以下CModernFactory类方法的几个实现类似

/*************************************/
// ===============================================



// 下面是客户程序
class  CGameManager
{
private:
    CFactory
* factory;
    CRoad
* Rode;
    CTunnel
* Tunnel;
    CJungle
* Jungle;
    CBuilding
* Building;
public:
    
    CGameManager(CFactory
* factory)
    
{
        
this->factory = factory;
    }

    
void BuildGame()
    
{
        
this->Rode = factory->CreateRode();
        
this->Building = factory->CreateBuilding();
        
this->Tunnel = factory->CreateTunnel();
        
this->Jungle = factory->CreateJungle();
    }

    
void Run()
    
{
        Rode
->RoadFunction();
        Tunnel
->TunnelFunction();
        Jungle
->JungleFunction();
        Building
->BuildingFunction();
    }

}
;
int  main( int  argc,  char *  argv[])
{
    CFactory 
*pfactory = new CModernFactory();
    CGameManager game1(pfactory);
    game1.BuildGame();
    game1.Run();
    
return 0;
}

 
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