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原创 塔防TDTK 敌人移动到目标转向
using UnityEngine; using System.Collections; public class enimiy : MonoBehaviour { public Transform target; public float moveSpeed =1; private Transform thisT; void Start () { }
2015-08-17 12:01:48 950
原创 rouser 移动脚本
using UnityEngine; using System.Collections; namespace Completed { //The abstract keyword enables you to create classes and class members that are incomplete and must be implemented in a der
2015-08-03 09:48:37 409
原创 Loader 管理gameMansager 和soundmanager
using UnityEngine; using System.Collections; namespace Completed { public class Loader : MonoBehaviour { public GameObject gameManager; //GameManager prefab to instantiate. public GameOb
2015-08-03 09:33:43 389
原创 Rouser GameManager
using UnityEngine; using System.Collections; namespace Completed { using System.Collections.Generic; //Allows us to use Lists. using UnityEngine.UI; //Allows us to use UI. public class
2015-08-03 09:31:40 711
原创 Rogue BoardManager 自动成成内外墙 和食物 敌人
using UnityEngine; using System; using System.Collections.Generic; //Allows us to use Lists.允许使用数组 using Random = UnityEngine.Random; //使用unity自己的随机引擎 namespace Completed { public cla
2015-08-02 17:57:56 705
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