#497 Shape Factory

题目描述:

Factory is a design pattern in common usage. Implement aShapeFactory that can generate correct shape.

You can assume that we have only tree different shapes:TriangleSquare and Rectangle.

Example
ShapeFactory sf = new ShapeFactory();
Shape shape = sf.getShape("Square");
shape.draw();
>>  ----
>> |    |
>> |    |
>>  ----

shape = sf.getShape("Triangle");
shape.draw();
>>   /\
>>  /  \
>> /____\

shape = sf.getShape("Rectangle");
shape.draw();
>>  ----
>> |    |
>>  ----
题目思路:

就是virtual function问题。

Mycode(AC = 3ms):

/**
 * Your object will be instantiated and called as such:
 * ShapeFactory* sf = new ShapeFactory();
 * Shape* shape = sf->getShape(shapeType);
 * shape->draw();
 */
class Shape {
public:
    virtual void draw() const=0;
};

class Rectangle: public Shape {
    // Write your code here
    void draw() const{
        cout << " ----" << endl;
        cout << "|    |" << endl;
        cout << " ----" << endl;
    }
};

class Square: public Shape {
    // Write your code here
    void draw() const{
        cout << " ----" << endl;
        cout << "|    |" << endl;
        cout << "|    |" << endl;
        cout << " ----" << endl;
    }
};

class Triangle: public Shape {
    // Write your code here
    void draw() const{
        cout << "  /\\" << endl;
        cout << " /  \\" << endl;
        cout << "/____\\" << endl;
    }
};

class ShapeFactory {
public:
    /**
     * @param shapeType a string
     * @return Get object of type Shape
     */
    Shape* getShape(string& shapeType) {
        // Write your code here
        if (shapeType == "Square") {
            Shape *shape = new Square();
            return shape;
        }
        else if (shapeType == "Triangle") {
            Shape *shape = new Triangle();
            return shape;
        }
        else {
            Shape *shape = new Rectangle();
            return shape;
        }
    }
};



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