#include<Windows.h>
#include <gl/glut.h>
#include <gl/GLu.h>
#include <gl/GL.h>
const GLint screenWidth = 640;
const GLint screenHeight = 480;
const GLint xPosition = 100;
const GLint yPosition = 150;
struct GLPoint{
GLint x, y;
};
GLPoint pt[2]= {{0,0},{0,0}};
static GLint btnstate = 0;
void myDisplay(void);
void myInit();
void myMouse(int button, int state , int x, int y);
void myMovedMouse(int x, int y);
int main(int argc, char ** argv){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE); //单缓冲
glutInitWindowSize(screenWidth,screenHeight);
glutInitWindowPosition(xPosition,yPosition);
glutCreateWindow("Rubber Rectangle");
glutDisplayFunc(myDisplay);
glutMouseFunc(myMouse);
glutPassiveMotionFunc(myMovedMouse);
myInit();
glutMainLoop();
return 0;
}
void myDisplay(void){
glClear(GL_COLOR_BUFFER_BIT);
if(btnstate) {
glRecti(pt[0].x,pt[0].y,pt[1].x,pt[1].y);
}
glFlush();
}
void myMouse(int button , int state , int x, int y){
if (state == GLUT_DOWN)
{
if (button == GLUT_LEFT_BUTTON)
{
pt[0].x = x;
pt[0].y = screenHeight - y;
btnstate = 1;
glutPostRedisplay();
}
else
{
btnstate = 0 ;
}
}
}
void myMovedMouse(int x , int y){
pt[1].x = x;
pt[1].y = screenHeight - y;
glutPostRedisplay();
}
void myInit(void){
glClearColor(1.0,1.0,1.0,0.0);
glColor3f(0.0f,0.0f,0.0f);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0,(GLdouble)screenWidth,0.0,(GLdouble)screenHeight);
#include <gl/glut.h>
#include <gl/GLu.h>
#include <gl/GL.h>
const GLint screenWidth = 640;
const GLint screenHeight = 480;
const GLint xPosition = 100;
const GLint yPosition = 150;
struct GLPoint{
GLint x, y;
};
GLPoint pt[2]= {{0,0},{0,0}};
static GLint btnstate = 0;
void myDisplay(void);
void myInit();
void myMouse(int button, int state , int x, int y);
void myMovedMouse(int x, int y);
int main(int argc, char ** argv){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE); //单缓冲
glutInitWindowSize(screenWidth,screenHeight);
glutInitWindowPosition(xPosition,yPosition);
glutCreateWindow("Rubber Rectangle");
glutDisplayFunc(myDisplay);
glutMouseFunc(myMouse);
glutPassiveMotionFunc(myMovedMouse);
myInit();
glutMainLoop();
return 0;
}
void myDisplay(void){
glClear(GL_COLOR_BUFFER_BIT);
if(btnstate) {
glRecti(pt[0].x,pt[0].y,pt[1].x,pt[1].y);
}
glFlush();
}
void myMouse(int button , int state , int x, int y){
if (state == GLUT_DOWN)
{
if (button == GLUT_LEFT_BUTTON)
{
pt[0].x = x;
pt[0].y = screenHeight - y;
btnstate = 1;
glutPostRedisplay();
}
else
{
btnstate = 0 ;
}
}
}
void myMovedMouse(int x , int y){
pt[1].x = x;
pt[1].y = screenHeight - y;
glutPostRedisplay();
}
void myInit(void){
glClearColor(1.0,1.0,1.0,0.0);
glColor3f(0.0f,0.0f,0.0f);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0,(GLdouble)screenWidth,0.0,(GLdouble)screenHeight);
}