穿透事件

//
//  UIImageView+MyImageView.m
//  ZHBWorker
//
//  Created by JackRen on 16/6/23.
//  Copyright © 2016年 atense. All rights reserved.
//

#import "UIImageView+MyImageView.h"

@implementation UIImageView (MyImageView)


- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event {
//    unsigned char pixel[1] = {0};
//    CGContextRef context = CGBitmapContextCreate(pixel,
//                                                 1, 1, 8, 1, NULL,
//                                                 kCGImageAlphaOnly);
//    UIGraphicsPushContext(context);
//    [self.image drawAtPoint:CGPointMake(-point.x, -point.y)];
//    UIGraphicsPopContext();
//    CGContextRelease(context);
//    CGFloat alpha = pixel[0]/255.0f;
//    NSLog(@"%f==%f==%f==",alpha,-point.x,-point.y);
//    BOOL transparent = alpha < 0.01f;
    
//    CGImageRef image = self.image.CGImage;
//    NSUInteger width = CGImageGetWidth(image);
//    NSUInteger height = CGImageGetHeight(image);
//    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    rawData = malloc(height * width * 4);
//    NSUInteger bytesPerPixel = 4;
//    NSUInteger bytesPerRow = bytesPerPixel * width;
//    
//    NSUInteger bitsPerComponent = 8;
//    CGContextRef context = CGBitmapContextCreate(
//                                                 pixel, width, height, bitsPerComponent, bytesPerRow, colorSpace,
//                                                 kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big
//                                                 );
    CGColorSpaceRelease(colorSpace);
//    UIGraphicsPushContext(context);
//        [self.image drawAtPoint:CGPointMake(-point.x, -point.y)];
//        UIGraphicsPopContext();
//        CGContextRelease(context);
    CGContextDrawImage(context, CGRectMake(0, 0, width, height), image);
    CGContextRelease(context);
    int byteIndex = (bytesPerRow * uiViewPoint.y) + uiViewPoint.x * bytesPerPixel;
    unsigned char alpha = rawData[byteIndex + 3];
//    CGFloat alpha = pixel[0]/255.0f;
//    NSLog(@"%f==%f==%f==",alpha,-point.x,-point.y);
//    BOOL transparent = alpha < 0.01f;
    
    return [self getPixelColorAtLocation:point];
}

- (BOOL) getPixelColorAtLocation:(CGPoint)point {
//    UIColor* color = nil;
    int alpha = 0;
    CGImageRef inImage = self.image.CGImage;
    NSLog(@"%@", inImage);
    // Create off screen bitmap context to draw the image into. Format ARGB is 4 bytes for each pixel: Alpa, Red, Green, Blue
    CGContextRef cgctx = [self createARGBBitmapContextFromImage:inImage];
    if (cgctx == NULL) { return nil;  }
    
    size_t w = CGImageGetWidth(inImage);
    size_t h = CGImageGetHeight(inImage);
    CGRect rect = {{0,0},{w,h}};
    
    // Draw the image to the bitmap context. Once we draw, the memory
    // allocated for the context for rendering will then contain the
    // raw image data in the specified color space.
    CGContextDrawImage(cgctx, rect, inImage);
    
    // Now we can get a pointer to the image data associated with the bitmap
    // context.
    unsigned char* data = CGBitmapContextGetData (cgctx);
    if (data != NULL) {
        //offset locates the pixel in the data from x,y.
        //4 for 4 bytes of data per pixel, w is width of one row of data.
        @try {
            int offset = 4*((w*round(point.y))+round(point.x));
            NSLog(@"offset: %d", offset);
            alpha =  data[offset];
            int red = data[offset+1];
            int green = data[offset+2];
            int blue = data[offset+3];
            NSLog(@"offset: %i colors: RGB A %i %i %i  %i",offset,red,green,blue,alpha);
//            color = [UIColor colorWithRed:(red/255.0f) green:(green/255.0f) blue:(blue/255.0f) alpha:(alpha/255.0f)];
        }
        @catch (NSException * e) {
            NSLog(@"%@",[e reason]);
        }
        @finally {
        }
        
    }
    // When finished, release the context
    CGContextRelease(cgctx);
    // Free image data memory for the context
    if (data) { free(data); }
    NSLog(@"%d",alpha);
    return alpha == 255;
}
//
//创建取点图片工作域:
- (CGContextRef) createARGBBitmapContextFromImage:(CGImageRef) inImage {
    
    CGContextRef    context = NULL;
    CGColorSpaceRef colorSpace;
    void *          bitmapData;
    long             bitmapByteCount;
    long             bitmapBytesPerRow;
    
    // Get image width, height. We'll use the entire image.
    size_t pixelsWide = CGImageGetWidth(inImage);
    size_t pixelsHigh = CGImageGetHeight(inImage);
    
    // Declare the number of bytes per row. Each pixel in the bitmap in this
    // example is represented by 4 bytes; 8 bits each of red, green, blue, and
    // alpha.
    bitmapBytesPerRow = (pixelsWide * 4);
    bitmapByteCount = (bitmapBytesPerRow * pixelsHigh);
    
    // Use the generic RGB color space.
    colorSpace = CGColorSpaceCreateDeviceRGB();
    
    if (colorSpace == NULL)
    {
        fprintf(stderr, "Error allocating color space\n");
        return NULL;
    }
    
    // Allocate memory for image data. This is the destination in memory
    // where any drawing to the bitmap context will be rendered.
    bitmapData = malloc( bitmapByteCount );
    if (bitmapData == NULL)
    {
        fprintf (stderr, "Memory not allocated!");
        CGColorSpaceRelease( colorSpace );
        return NULL;
    }
    
    // Create the bitmap context. We want pre-multiplied ARGB, 8-bits
    // per component. Regardless of what the source image format is
    // (CMYK, Grayscale, and so on) it will be converted over to the format
    // specified here by CGBitmapContextCreate.
    context = CGBitmapContextCreate (bitmapData,
                                     pixelsWide,
                                     pixelsHigh,
                                     8,      // bits per component
                                     bitmapBytesPerRow,
                                     colorSpace,
                                     kCGImageAlphaPremultipliedFirst);
    if (context == NULL)
    {
        free (bitmapData);
        fprintf (stderr, "Context not created!");
    }
    // Make sure and release colorspace before returning
    CGColorSpaceRelease( colorSpace );
    
    return context;
}

@end


-(UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {
    CGPoint centerpoint =  CGPointMake(170.0f, 170.0f);
    [self getIndexForCenter:centerpoint forCurPoint:point forMaxRadius:168*HomePageDefineWidth forMinRadius:50*HomePageDefineWidth];
    if ([self getIndexForCenter:centerpoint forCurPoint:point forMaxRadius:168*HomePageDefineWidth forMinRadius:50*HomePageDefineWidth] == 1) {
        [self RetrogradeRotation];
    }else if ([self getIndexForCenter:centerpoint forCurPoint:point forMaxRadius:168*HomePageDefineWidth forMinRadius:50*HomePageDefineWidth] == 2) {
        [self PositiveRotation];
    }else if ([self getIndexForCenter:centerpoint forCurPoint:point forMaxRadius:168*HomePageDefineWidth forMinRadius:50*HomePageDefineWidth] == 3) {
        [self diapTheThreeSection];
    }
//    CGPoint hitRedPoint = [self convertPoint:point toView:self.animationRedImageView];
//    
//    CGPoint hitBluePoint = [self convertPoint:point toView:self.animationBlueImageView];
//    
//    CGPoint hitGreenPoint = [self convertPoint:point toView:self.animationGreenImageView];
//    
//    
//    
//    if ([self.animationBlueImageView pointInside:hitBluePoint withEvent:event]) {
//        NSLog(@"蓝色");
//        return self.animationBlueImageView;
//    }
//    
//    if ([self.animationGreenImageView pointInside:hitGreenPoint withEvent:event]) {
//        NSLog(@"绿色");
//        return self.animationGreenImageView;
//    }
//    
//    if ([self.animationRedImageView pointInside:hitRedPoint withEvent:event]) {
//        NSLog(@"红色");
//        return self.animationRedImageView;
//    }
//    
    return nil;

}


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