【设计模式】命令模式

命令模式实现将发起请求的对象与执行请求的对象解耦,但应该注意的是该模式会导致具体的命令类过多。
package com.depthmind.designpattern;

public class CommandPattern {
    public static void main(String[] args) {
        General general = new General();
        Solider infantry = new Infantry();
        Command command = new ConcreteCommand(infantry);
        general.setCommand(command);
        general.orderFight();
        general.orderRetreat();

        Solider cavalry = new Cavalry();
        Command command1 = new ConcreteCommand(cavalry);
        general.setCommand(command1);
        general.orderFight();
    }
}

interface Command {
    void execute();
    void undo();
}

interface Solider {
    void fight();

    void retreat();
}

class ConcreteCommand implements Command {

    private Solider solider;

    public ConcreteCommand(Solider solider) {
        this.solider = solider;
    }

    @Override
    public void execute() {
        solider.fight();
    }

    @Override
    public void undo() {
        solider.retreat();
    }
}

class Infantry implements Solider {

    @Override
    public void fight() {
        System.out.println("Infantry Fight!");
    }

    @Override
    public void retreat() {
        System.out.println("Infantry Retreat!");
    }
}

class Cavalry implements Solider {

    @Override
    public void fight() {
        System.out.println("Cavalry Fight!");
    }

    @Override
    public void retreat() {
        System.out.println("Cavalry Fight!");
    }
}

class General {
    private Command command;

    public void setCommand(Command command) {
        this.command = command;
    }

    public void orderFight() {
        command.execute();
    }

    public void orderRetreat() {
        command.undo();
    }
}
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