考虑场景:设想线程需要在全局消息队列里插入消息,首先它要判断是否还有空闲,如果没有,要继续等待直到其他线程释放了该空间。
使用条件变量要注意以下步骤
1.获取全局资源(消息队列)锁。
2.检查条件(消息队列有空闲吗?)
3.如果没有wait().(注:条件变量的wait()会释放1中的锁,以使其他线程能获取全局资源。一旦收到signal()信号,会继续获得锁,并检查条件2。)
4.如果条件为真,则在全局资源上进行操作。
#include "ace/Condition_T.h"
#include "ace/Thread.h"
#include "ace/Synch.h"
#include "ace/Log_Msg.h"
static int number = 0;
static int seed = 0 ;
class Args{
public:
Args(ACE_Condition<ACE_Thread_Mutex> *cond,int nThreads):_pCond(cond),
nThreads(nThreads),_mutex()
{
}
ACE_Condition<ACE_Thread_Mutex> *_pCond;
ACE_Thread_Mutex _mutex;
int nThreads;
};
static void* worker(void* arguments)
{
Args *args = (Args*)arguments;
ACE_DEBUG((LM_DEBUG,"【%t】created to do some work\n"));
ACE_OS::sleep(ACE_OS::rand()%2);
args->_mutex.acquire();
::number++;
ACE_DEBUG((LM_DEBUG,"【%t】thread is done\n"));
args->_mutex.release();
if(args->nThreads==number)
{
ACE_DEBUG((LM_DEBUG,"【%t】All threads complete\n"));
args->_pCond->signal();
}
return 0;
}
int main(int argc,char* argv[])
{
int thread_num = 0;
thread_num = 5;
ACE_OS::srand(::seed);
ACE_Thread_Mutex mutex;
ACE_Condition<ACE_Thread_Mutex> cond(mutex);
Args arg(&cond,thread_num);
for(int i=0;i<thread_num;i++)
{
if(ACE_Thread::spawn((ACE_THR_FUNC)worker,(void*)&arg,
THR_DETACHED|THR_NEW_LWP)==-1)
ACE_DEBUG((LM_DEBUG,"Error spawn threads\n"));
}
mutex.acquire();
while(::number!=thread_num)
cond.wait();
ACE_DEBUG((LM_DEBUG,"【%t】 Main thread end\n"));
mutex.release();
ACE_OS::exit(0);
return 0;
}