原理: 扩散滤镜的效果是局部混乱而整体有序,可在邻域中随机取值实现,这样在邻域中便是混乱的,而邻域间仍保持有序,从而保证了整体的有序。
代码:
#include <iostream>
#include <opencv2/core/core.hpp>
#include <opencv2/imgproc.hpp>
#include <opencv2/highgui/highgui.hpp>
#include <time.h>
using namespace std;
int main()
{
cv::Mat img = cv::imread("D:\\timg.jpg");
cv::Mat Result(img.rows, img.cols, CV_8UC3, cv::Scalar(0, 0, 0));
int offset = 4; //随机取值范围,控制模糊程度 offset=1时效果接近photoshop扩散滤镜
int offL, offR, offU, offD; //左右上下的索引范围
int i, j, idxX, idxY;
cv::RNG rng(time(0));
for (i = 0; i < img.rows; i++)
{
offU = i - offset >= 0 ? i - offset : 0;
offD = i + offset <= img.rows - 1 ? i + offset : img.rows - 1;
for (j = 0; j < img.cols; j++)
{
offL = j - offset >= 0 ? j - offset : 0;
offR = j + offset <= img.cols - 1 ? j + offset : img.cols - 1;
idxX = rng.uniform(offL, offR);
idxY = rng.uniform(offU, offD);
Result.at<cv::Vec3b>(i, j)[0] = img.at<cv::Vec3b>(idxY, idxX)[0];
Result.at<cv::Vec3b>(i, j)[1] = img.at<cv::Vec3b>(idxY, idxX)[1];
Result.at<cv::Vec3b>(i, j)[2] = img.at<cv::Vec3b>(idxY, idxX)[2];
}
}
cv::imshow("result", Result);
cv::waitKey(20000);
return 0;
}
效果:
原图
效果图