autodesk-forge 模型旋转代码

源码部分,不晓得咋调

 var that = this;
  (function animate() {
    if (that.recordTime) {
      requestAnimationFrame(animate);
    }
    // Is there an assumption here about the order of animation frame callbacks?
    var now = Date.now();
    deltaTime = now - startTime;
    startTime = now;
  })();

自己实现方法

setInterval("zizhuan()",100)

function zizhuan() {
    const nav = this.viewer.navigation

    const up = nav.getCameraUpVector()

    const pos = nav.getPosition()

    const axis = new THREE.Vector3(0, 0, -1)
    const speed = 5.0 * Math.PI / 180
    const dt = getElapsedMs() * 0.001

    const matrix = new THREE.Matrix4().makeRotationAxis(
        axis, speed * dt)

    pos.applyMatrix4(matrix)
    up.applyMatrix4(matrix)

    nav.setView(pos, new THREE.Vector3(0, 0, 0))
    nav.setCameraUpVector(up)
}
var _lastTime = performance.now()

function getElapsedMs () {
    var time = performance.now()

    var elapsedMs = time - this._lastTime

    this._lastTime = time

    return elapsedMs
}
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值