webrtc-m79-音频处理-音频的解码流程

 1 函数调用流程图

2 代码

AudioDeviceWindowsCore::DoRenderThread
===>
          int32_t nSamples =
              _ptrAudioBuffer->RequestPlayoutData(_playBlockSize); //  AudioDeviceBuffer::RequestPlayoutData


int32_t AudioDeviceBuffer::RequestPlayoutData(size_t samples_per_channel) {
  // The consumer can change the requested size on the fly and we therefore
  // resize the buffer accordingly. Also takes place at the first call to this
  // method.
  const size_t total_samples = play_channels_ * samples_per_channel;
  if (play_buffer_.size() != total_samples) {
    play_buffer_.SetSize(to
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