栈(类)

#include <iostream>
using namespace std;
template <class Type>
struct Node
{
	Type value;
	Node *next;
};
template <class Type>
class Stack
{
public:
	Stack();
	~Stack();
	void push(Type value);
	Type pop();
	int getSize();
private:
	int size;
	Node<Type> *top;
};
template <class Type>
Stack<Type>::Stack()
{
	size = 0;
	top = NULL;
}
template <class Type>
Stack<Type>::~Stack()
{
	Node<Type> *next;
	while (top != NULL)
	{
		next = top -> next;
		delete top;
		top = next;
	}
}
template <class Type>
void Stack<Type>::push(Type value)
{
	Node<Type> *temp;
	temp = new Node<Type>;
	temp -> value = value;
	temp -> next = top;
	top = temp;
	size++;
}
template <class Type>
Type Stack<Type>::pop()
{
	if (top == NULL)
	{
		cerr << "栈是空的!" << endl;
		throw(1);
		return 0;
	}
	Node<Type> *temp;
	temp = top;
	Type value = top -> value;
	top = temp -> next;
	delete temp;
	size--;
	return value;
}
template <class Type>
int Stack<Type>::getSize()
{
	return size;
}

int main()
{
	Stack<double> stack;
	for (int i = 5; i <= 10; i++)
	{
		stack.push(i+.5);
	}
	cout << "size:" << stack.getSize() << endl;
	while (stack.getSize() > 0)
	{
		cout << stack.pop() << endl;
	}
	return 0;
}

 

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