传递自定义对象类型

创建Person类
/**
 * 当该对象需要在网络上传输时,一定要实现Serializable接口
 */
public class Person implements Serializable {
    private String name;
    private int age;

    public String getName(){
        return name;
    }
    
    public void setName(String name){
        this.name = name;
    }

    public int getAge(){
        return age;
    }

    public void setAge(int age){
        this.age = age;
    }

    @Override
    public String toString(){
        return "Person{" +
                "name='" + name + '\'' +
                ",age=" + age +
                '}';
    }
}
创建服务端
public class ObjectTypeServer {
    public static void main(String[] args){
        try(DatagramSocket datagramSocket = new DatagramSocket(9999);){
            byte[] b = new byte[1024];
            DatagramPacket dp = new DatagramPacket(b,b.length);
            datagramSocket.receive(dp);
            //对接收的内容做类型转换
            try(ObjectInputStream objectInputStream = new ObjectInputStream(new ByteArrayInputStream(dp.getData()))){
                System.out.println(objectInputStream.readObject());
            }catch(Exception e){
                e.printStackTrace();
            }
        }
    }
}
创建客户端
public class ObjectTypeClient {
    public static void main(String[] args){
        try(DatagramSocket datagramSocket = new DatagramSocket(8888);
            ByteArrayOutputStream bos = new ByteArrayOutputStream();
            ObjectOutputStream oos = new ObjectOutputStream()
        ){
            Person p = new Person();
            p.setName("abc");
            p.setAge(18);

            oss.writeObject(p);
            byte[] arr = bos.toByteArray();
            DatagramPacket dp = new DatagramPacket(arr,arr.length,new InetSocketAddress("127.0.0.1",9999));
            datagramSocket.send(dp);
        }catch(Exception e){
            e.printStackTrace();
        }
    }
}
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值