初学opengl 先写个简单的球体运动
代码如下
static double year = 0;
static double month = 0;
static double day = 0;
const static double PI = 2*acos(0);
//画地球运行轨迹
void drawCicle(float r)
{
int n = 1000;
glPushMatrix();
glColor3f(0, 1, 1);
glBegin(GL_LINE_LOOP);
for (int i=0; i<n; i++) {
glVertex3d(r*cos(2*PI*i/n), 0, r*sin(2*PI*i/n));
}
glEnd();
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1, 1, 0);
glutWireSphere(20, 1000, 1000);
glRotated(year, 0, 1, 0);
drawCicle(100);
glTranslated(100, 0, 0);