一,计算Bitmap的Byte大小
1.在SDK >= 3.1
直接调用 Bitmap的 getByteCount() 方法。
2.在SDK<3.1
bitmap.getRowBytes() * bitmap.getHeight();
二,计算Bitmap的像素数
其实就是 bitmap.getHeight()*bitmap.getWidth();
另外补充一点:就是Bitmap占的存储空间大小(Bitmap的Byte大小)和Bitmap的像素数不一样。。。。
三,按尺寸裁剪Bitmap的方法(来自google官方),这个方法会返回 BitmapFactory.Options 的inSampleSize参数值
/**
* Calculate an inSampleSize for use in a {@link BitmapFactory.Options}
* object when decoding bitmaps using the decode* methods from
* {@link BitmapFactory}. This implementation calculates the closest
* inSampleSize that will result in the final decoded bitmap having a width
* and height equal to or larger than the requested width and height. This
* implementation does not ensure a power of 2 is returned for inSampleSize
* which can be faster when decoding but results in a larger bitmap which
* isn't as useful for caching purposes.
*
* @param options
* An options object with out* params already populated (run
* through a decode* method with inJustDecodeBounds==true
* @param reqWidth
* The requested width of the resulting bitmap
* @param reqHeight
* The requested height of the resulting bitmap
* @return The value to be used for inSampleSize
*/
public static int calculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
if (width > height) {
inSampleSize = Math.round((float) height / (float) reqHeight);
} else {
inSampleSize = Math.round((float) width / (float) reqWidth);
}
// This offers some additional logic in case the image has a strange
// aspect ratio. For example, a panorama may have a much larger
// width than height. In these cases the total pixels might still
// end up being too large to fit comfortably in memory, so we should
// be more aggressive with sample down the image (=larger
// inSampleSize).
final float totalPixels = width * height;
// Anything more than 2x the requested pixels we'll sample down
// further.
// 任何超过2倍的请求像素,我们将品尝简化
// 更多。
final float totalReqPixelsCap = reqWidth * reqHeight * 2;
while (totalPixels / (inSampleSize * inSampleSize) > totalReqPixelsCap) {
inSampleSize++;
}
}
return inSampleSize;
}