转载请标明出处:http://blog.csdn.NET/lmj623565791/article/details/24500107
一个朋友今天有这么个需求(下图),我觉得那自定义View来做还是很适合的,就做了下,顺便和大家分享下,对于自定义View多练没坏处么。如果你看了前两篇,那么这篇一定so easy 。
效果就这样,分析了一下,大概有这几个属性,两个颜色,一个速度,一个圆环的宽度。
还是我们自定View的那几个步骤:
1、自定义View的属性
2、在View的构造方法中获得我们自定义的属性
[ 3、重写onMesure ]
4、重写onDraw
——————————————————————————————————————-
1、自定义属性:
- <?xml version=“1.0” encoding=“utf-8”?>
- <resources>
- <attr name=”firstColor” format=“color” />
- <attr name=”secondColor” format=“color” />
- <attr name=”circleWidth” format=“dimension” />
- <attr name=”speed” format=“integer” />
- <declare-styleable name=”CustomProgressBar”>
- <attr name=”firstColor” />
- <attr name=”secondColor” />
- <attr name=”circleWidth” />
- <attr name=”speed” />
- </declare-styleable>
- </resources>
<?xml version="1.0" encoding="utf-8"?>
<resources>
<attr name="firstColor" format="color" />
<attr name="secondColor" format="color" />
<attr name="circleWidth" format="dimension" />
<attr name="speed" format="integer" />
<declare-styleable name="CustomProgressBar">
<attr name="firstColor" />
<attr name="secondColor" />
<attr name="circleWidth" />
<attr name="speed" />
</declare-styleable>
</resources>
2、 在View的构造方法中获得我们自定义的属性
- /**
- * 第一圈的颜色
- */
- private int mFirstColor;
- /**
- * 第二圈的颜色
- */
- private int mSecondColor;
- /**
- * 圈的宽度
- */
- private int mCircleWidth;
- /**
- * 画笔
- */
- private Paint mPaint;
- /**
- * 当前进度
- */
- private int mProgress;
- /**
- * 速度
- */
- private int mSpeed;
- /**
- * 是否应该开始下一个
- */
- private boolean isNext = false;
- public CustomProgressBar(Context context, AttributeSet attrs)
- {
- this(context, attrs, 0);
- }
- public CustomProgressBar(Context context)
- {
- this(context, null);
- }
- /**
- * 必要的初始化,获得一些自定义的值
- *
- * @param context
- * @param attrs
- * @param defStyle
- */
- public CustomProgressBar(Context context, AttributeSet attrs, int defStyle)
- {
- super(context, attrs, defStyle);
- TypedArray a = context.getTheme().obtainStyledAttributes(attrs, R.styleable.CustomProgressBar, defStyle, 0);
- int n = a.getIndexCount();
- for (int i = 0; i < n; i++)
- {
- int attr = a.getIndex(i);
- switch (attr)
- {
- case R.styleable.CustomProgressBar_firstColor:
- mFirstColor = a.getColor(attr, Color.GREEN);
- break;
- case R.styleable.CustomProgressBar_secondColor:
- mSecondColor = a.getColor(attr, Color.RED);
- break;
- case R.styleable.CustomProgressBar_circleWidth:
- mCircleWidth = a.getDimensionPixelSize(attr, (int) TypedValue.applyDimension(
- TypedValue.COMPLEX_UNIT_PX, 20, getResources().getDisplayMetrics()));
- break;
- case R.styleable.CustomProgressBar_speed:
- mSpeed = a.getInt(attr, 20);// 默认20
- break;
- }
- }
- a.recycle();
- mPaint = new Paint();
- // 绘图线程
- new Thread()
- {
- public void run()
- {
- while (true)
- {
- mProgress++;
- if (mProgress == 360)
- {
- mProgress = 0;
- if (!isNext)
- isNext = true;
- else
- isNext = false;
- }
- postInvalidate();
- try
- {
- Thread.sleep(mSpeed);
- } catch (InterruptedException e)
- {
- e.printStackTrace();
- }
- }
- };
- }.start();
- }
/**
* 第一圈的颜色
*/
private int mFirstColor;
/**
* 第二圈的颜色
*/
private int mSecondColor;
/**
* 圈的宽度
*/
private int mCircleWidth;
/**
* 画笔
*/
private Paint mPaint;
/**
* 当前进度
*/
private int mProgress;
/**
* 速度
*/
private int mSpeed;
/**
* 是否应该开始下一个
*/
private boolean isNext = false;
public CustomProgressBar(Context context, AttributeSet attrs)
{
this(context, attrs, 0);
}
public CustomProgressBar(Context context)
{
this(context, null);
}
/**
* 必要的初始化,获得一些自定义的值
*
* @param context
* @param attrs
* @param defStyle
*/
public CustomProgressBar(Context context, AttributeSet attrs, int defStyle)
{
super(context, attrs, defStyle);
TypedArray a = context.getTheme().obtainStyledAttributes(attrs, R.styleable.CustomProgressBar, defStyle, 0);
int n = a.getIndexCount();
for (int i = 0; i < n; i++)
{
int attr = a.getIndex(i);
switch (attr)
{
case R.styleable.CustomProgressBar_firstColor:
mFirstColor = a.getColor(attr, Color.GREEN);
break;
case R.styleable.CustomProgressBar_secondColor:
mSecondColor = a.getColor(attr, Color.RED);
break;
case R.styleable.CustomProgressBar_circleWidth:
mCircleWidth = a.getDimensionPixelSize(attr, (int) TypedValue.applyDimension(
TypedValue.COMPLEX_UNIT_PX, 20, getResources().getDisplayMetrics()));
break;
case R.styleable.CustomProgressBar_speed:
mSpeed = a.getInt(attr, 20);// 默认20
break;
}
}
a.recycle();
mPaint = new Paint();
// 绘图线程
new Thread()
{
public void run()
{
while (true)
{
mProgress++;
if (mProgress == 360)
{
mProgress = 0;
if (!isNext)
isNext = true;
else
isNext = false;
}
postInvalidate();
try
{
Thread.sleep(mSpeed);
} catch (InterruptedException e)
{
e.printStackTrace();
}
}
};
}.start();
}
3、直接重写onDraw,这不需要重写onMeasure
- @Override
- protected void onDraw(Canvas canvas)
- {
- int centre = getWidth() / 2; // 获取圆心的x坐标
- int radius = centre - mCircleWidth / 2;// 半径
- mPaint.setStrokeWidth(mCircleWidth); // 设置圆环的宽度
- mPaint.setAntiAlias(true); // 消除锯齿
- mPaint.setStyle(Paint.Style.STROKE); // 设置空心
- RectF oval = new RectF(centre - radius, centre - radius, centre + radius, centre + radius); // 用于定义的圆弧的形状和大小的界限
- if (!isNext)
- {// 第一颜色的圈完整,第二颜色跑
- mPaint.setColor(mFirstColor); // 设置圆环的颜色
- canvas.drawCircle(centre, centre, radius, mPaint); // 画出圆环
- mPaint.setColor(mSecondColor); // 设置圆环的颜色
- canvas.drawArc(oval, -90, mProgress, false, mPaint); // 根据进度画圆弧
- } else
- {
- mPaint.setColor(mSecondColor); // 设置圆环的颜色
- canvas.drawCircle(centre, centre, radius, mPaint); // 画出圆环
- mPaint.setColor(mFirstColor); // 设置圆环的颜色
- canvas.drawArc(oval, -90, mProgress, false, mPaint); // 根据进度画圆弧
- }
- }
@Override
protected void onDraw(Canvas canvas)
{
int centre = getWidth() / 2; // 获取圆心的x坐标
int radius = centre - mCircleWidth / 2;// 半径
mPaint.setStrokeWidth(mCircleWidth); // 设置圆环的宽度
mPaint.setAntiAlias(true); // 消除锯齿
mPaint.setStyle(Paint.Style.STROKE); // 设置空心
RectF oval = new RectF(centre - radius, centre - radius, centre + radius, centre + radius); // 用于定义的圆弧的形状和大小的界限
if (!isNext)
{// 第一颜色的圈完整,第二颜色跑
mPaint.setColor(mFirstColor); // 设置圆环的颜色
canvas.drawCircle(centre, centre, radius, mPaint); // 画出圆环
mPaint.setColor(mSecondColor); // 设置圆环的颜色
canvas.drawArc(oval, -90, mProgress, false, mPaint); // 根据进度画圆弧
} else
{
mPaint.setColor(mSecondColor); // 设置圆环的颜色
canvas.drawCircle(centre, centre, radius, mPaint); // 画出圆环
mPaint.setColor(mFirstColor); // 设置圆环的颜色
canvas.drawArc(oval, -90, mProgress, false, mPaint); // 根据进度画圆弧
}
}
大功完成了,当然了,唯一比较纠结的地方就是两个颜色何时切换,如何切换,我采用上面的办法,你也可以自己想想怎么实现。
好了,各位看官留个言,顶一个吧~