Java+Swing实现中国象棋游戏

目录

一、系统介绍

1.开发环境

2.技术选型

3.系统功能

二、系统展示

1.首页

2.黑棋走

3.红旗走

三、部分代码

ChineseCheseRule.java

四、其他

1.更多系统

JavaSwing系统系列实现

Java+JSP系统系列实现

Java+Servlet系统系列实现

Java+SSM系统系列实现

Java+SSH系统系列实现

Java+Springboot系统系列实现

2.源码下载

3.运行项目

4.备注

5.支持博主


一、系统介绍

1.开发环境

开发工具:Eclipse2021

JDK版本:jdk1.8

Mysql版本:8.0.13

2.技术选型

Java+Swing

3.系统功能

实现中国象棋游戏,开始游戏,悔棋,退出功能。

二、系统展示

1.首页

 

2.黑棋走

 

3.红旗走

三、部分代码

ChineseCheseRule.java

package com.sjsq;

import java.awt.event.MouseEvent;

import javax.swing.JLabel;

/* 定义中国象棋规则的类 */
public class ChineseCheseRule {
	/** 卒子的移动规则 */
	public void armsRule(int Man, JLabel chessMain, MouseEvent me) {
		int boardX = Math.round((float) (me.getX() - 24) / 57) * 57 + 24;
		int boardY = Math.round((float) (me.getY() - 56) / 57) * 57 + 56;
		// 黑卒向下
		if (Man < 21) {
			// 向下移动
			if (boardY - chessMain.getY() == 57 && boardX == chessMain.getX()
					&& boardY <= 569) {
				ChineseChessMainFrame.list.add(String.valueOf(1));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain.getX()));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain.getY()));
				ChineseChessMainFrame.list.add(String.valueOf(Man));
				chessMain.setBounds(chessMain.getX(), chessMain.getY() + 57,
						55, 55);
			}
			// 向右移动,必须过河
			else if (chessMain.getY() >= 341 && boardY == chessMain.getY()
					&& boardX - chessMain.getX() == 57 && boardX <= 480) {
				ChineseChessMainFrame.list.add(String.valueOf(1));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain.getX()));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain.getY()));
				ChineseChessMainFrame.list.add(String.valueOf(Man));
				chessMain.setBounds(chessMain.getX() + 57, chessMain.getY(),
						55, 55);
			}
			// 向左移动,必须过河
			else if (chessMain.getY() >= 341 && boardY == chessMain.getY()
					&& chessMain.getX() - boardX == 57 && boardX >= 24) {
				ChineseChessMainFrame.list.add(String.valueOf(1));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain.getX()));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain.getY()));
				ChineseChessMainFrame.list.add(String.valueOf(Man));
				chessMain.setBounds(chessMain.getX() - 57, chessMain.getY(),
						55, 55);
			}
		}
		// 红卒向上
		else {
			// 向上移动
			if (chessMain.getY() - boardY == 57 && boardX == chessMain.getX()
					&& boardY >= 56) {
				ChineseChessMainFrame.list.add(String.valueOf(1));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain.getX()));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain.getY()));
				ChineseChessMainFrame.list.add(String.valueOf(Man));
				chessMain.setBounds(chessMain.getX(), chessMain.getY() - 57,
						55, 55);
			}
			// 向右移动,必须过河
			else if (chessMain.getY() <= 284 && boardY == chessMain.getY()
					&& boardX - chessMain.getX() == 57 && boardX <= 480) {
				ChineseChessMainFrame.list.add(String.valueOf(1));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain.getX()));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain.getY()));
				ChineseChessMainFrame.list.add(String.valueOf(Man));
				chessMain.setBounds(chessMain.getX() + 57, chessMain.getY(),
						55, 55);
			}
			// 向左移动,必须过河
			else if (chessMain.getY() <= 284 && boardY == chessMain.getY()
					&& chessMain.getX() - boardX == 57 && boardX >= 24) {
				ChineseChessMainFrame.list.add(String.valueOf(1));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain.getX()));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain.getY()));
				ChineseChessMainFrame.list.add(String.valueOf(Man));
				chessMain.setBounds(chessMain.getX() - 57, chessMain.getY(),
						55, 55);
			}
		}
	}// 卒移动结束

	/** 卒吃棋规则 */
	public void armsRule(JLabel chessMain1, JLabel chessMain2) {
		// 向右走
		if (chessMain2.getX() - chessMain1.getX() == 57
				&& chessMain1.getY() == chessMain2.getY()
				&& chessMain2.isVisible()
				&& chessMain1.getName().charAt(1) != chessMain2.getName()
						.charAt(1)) {
			// 黑棋要过河才能吃棋
			if (chessMain1.getName().charAt(1) == '1'
					&& chessMain1.getY() >= 341) {
				ChineseChessMainFrame.list.add(String.valueOf(3));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain1.getX()));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain1.getY()));
				ChineseChessMainFrame.list.add(String.valueOf(chessMain1
						.getName().substring(2)));
				ChineseChessMainFrame.list.add(String.valueOf(2));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain2.getX()));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain2.getY()));
				ChineseChessMainFrame.list.add(String.valueOf(chessMain2
						.getName().substring(2)));
				chessMain2.setVisible(false);
				chessMain1.setBounds(chessMain2.getX(), chessMain2.getY(), 55,
						55);
			}
			// 红棋要过河才能吃棋
			else if (chessMain1.getName().charAt(1) == '2'
					&& chessMain1.getY() <= 284) {
				ChineseChessMainFrame.list.add(String.valueOf(3));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain1.getX()));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain1.getY()));
				ChineseChessMainFrame.list.add(String.valueOf(chessMain1
						.getName().substring(2)));
				ChineseChessMainFrame.list.add(String.valueOf(2));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain2.getX()));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain2.getY()));
				ChineseChessMainFrame.list.add(String.valueOf(chessMain2
						.getName().substring(2)));
				chessMain2.setVisible(false);
				chessMain1.setBounds(chessMain2.getX(), chessMain2.getY(), 55,
						55);
			}
		}
		// 向左走
		else if (chessMain1.getX() - chessMain2.getX() == 57
				&& chessMain1.getY() == chessMain2.getY()
				&& chessMain2.isVisible()
				&& chessMain1.getName().charAt(1) != chessMain2.getName()
						.charAt(1)) {
			// 黑棋要过河才能吃棋
			if (chessMain1.getName().charAt(1) == '1'
					&& chessMain1.getY() >= 341) {
				ChineseChessMainFrame.list.add(String.valueOf(3));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain1.getX()));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain1.getY()));
				ChineseChessMainFrame.list.add(String.valueOf(chessMain1
						.getName().substring(2)));
				ChineseChessMainFrame.list.add(String.valueOf(2));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain2.getX()));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain2.getY()));
				ChineseChessMainFrame.list.add(String.valueOf(chessMain2
						.getName().substring(2)));
				chessMain2.setVisible(false);
				chessMain1.setBounds(chessMain2.getX(), chessMain2.getY(), 55,
						55);
			}
			// 红棋要过河才能吃棋
			else if (chessMain1.getName().charAt(1) == '2'
					&& chessMain1.getY() <= 284) {
				ChineseChessMainFrame.list.add(String.valueOf(3));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain1.getX()));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain1.getY()));
				ChineseChessMainFrame.list.add(String.valueOf(chessMain1
						.getName().substring(2)));
				ChineseChessMainFrame.list.add(String.valueOf(2));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain2.getX()));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain2.getY()));
				ChineseChessMainFrame.list.add(String.valueOf(chessMain2
						.getName().substring(2)));
				chessMain2.setVisible(false);
				chessMain1.setBounds(chessMain2.getX(), chessMain2.getY(), 55,
						55);
			}
		}
		// 向上走或向下走
		else if (chessMain1.getX() == chessMain2.getX()
				&& Math.abs(chessMain1.getY() - chessMain2.getY()) == 57
				&& chessMain2.isVisible()
				&& chessMain1.getName().charAt(1) != chessMain2.getName()
						.charAt(1)) {
			// 黑棋只能向下吃棋
			if (chessMain1.getName().charAt(1) == '1'
					&& chessMain2.getY() - chessMain1.getY() == 57) {
				ChineseChessMainFrame.list.add(String.valueOf(3));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain1.getX()));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain1.getY()));
				ChineseChessMainFrame.list.add(String.valueOf(chessMain1
						.getName().substring(2)));
				ChineseChessMainFrame.list.add(String.valueOf(2));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain2.getX()));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain2.getY()));
				ChineseChessMainFrame.list.add(String.valueOf(chessMain2
						.getName().substring(2)));
				chessMain2.setVisible(false);
				chessMain1.setBounds(chessMain2.getX(), chessMain2.getY(), 55,
						55);
			}
			// 红棋只能向上吃棋
			else if (chessMain1.getName().charAt(1) == '2'
					&& chessMain1.getY() - chessMain2.getY() == 57) {
				ChineseChessMainFrame.list.add(String.valueOf(3));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain1.getX()));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain1.getY()));
				ChineseChessMainFrame.list.add(String.valueOf(chessMain1
						.getName().substring(2)));
				ChineseChessMainFrame.list.add(String.valueOf(2));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain2.getX()));
				ChineseChessMainFrame.list
						.add(String.valueOf(chessMain2.getY()));
				ChineseChessMainFrame.list.add(String.valueOf(chessMain2
						.getName().substring(2)));
				chessMain2.setVisible(false);
				chessMain1.setBounds(chessMain2.getX(), chessMain2.getY(), 55,
						55);
			}
		}

	}// 卒吃结束

	/** 炮、车移动规则 */
	public void cannonRule(JLabel chessMan, JLabel[] chessman, MouseEvent me) {
		int boardX = Math.round((float) (me.getX() - 24) / 57) * 57 + 24;
		int boardY = Math.round((float) (me.getY() - 56) / 57) * 57 + 56;
		// 起点和终点之间是否有棋子
		int count = 0;
		// 上、下移动
		if (chessMan.getX() == boardX && chessMan.getY() != boardY
				&& boardY >= 56 && boardY <= 569) {
			// 找出在同一条竖线的所有棋子、并不包括自己
			for (int j = 0; j < chessman.length; j++) {
				if (chessman[j].getX() == chessMan.getX()
						&& !chessman[j].getName().equals(chessMan.getName())
						&& chessman[j].isVisible()) {
					if ((chessman[j].getY() > chessMan.getY() && chessman[j]
							.getY() < boardY)
							|| (chessman[j].getY() < chessMan.getY() && chessman[j]
									.getY() > boardY)) {
						count++;
						break;
					}
				}

			}
			if (count == 0) {
				ChineseChessMainFrame.list.add(String.valueOf(1));
				ChineseChessMainFrame.list.add(String.valueOf(chessMan.getX()));
				ChineseChessMainFrame.list.add(String.valueOf(chessMan.getY()));
				for (int i = 0; i < chessman.length; i++) {
					if (chessman[i].getName().equals(chessMan.getName())) {
						ChineseChessMainFrame.list.add(String.valueOf(i));
						break;
					}
				}
				chessMan.setBounds(boardX, boardY, 55, 55);
			}
		}
		// 左、右移动
		if (chessMan.getY() == boardY && chessMan.getX() != boardX
				&& boardX >= 24 && boardX <= 480) {
			// 找出在同一条横线的所有棋子、并不包括自己
			for (int j = 0; j < chessman.length; j++) {
				if (chessman[j].getY() == chessMan.getY()
						&& !chessman[j].getName().equals(chessMan.getName())
						&& chessman[j].isVisible()) {
					if ((chessman[j].getX() > chessMan.getX() && chessman[j]
							.getX() < boardX)
							|| (chessman[j].getX() < chessMan.getX() && chessman[j]
									.getX() > boardX)) {
						count++;
						break;
					}
				}

			}
			if (count == 0) {
				ChineseChessMainFrame.list.add(String.valueOf(1));
				ChineseChessMainFrame.list.add(String.valueOf(chessMan.getX()));
				ChineseChessMainFrame.list.add(String.valueOf(chessMan.getY()));
				for (int i = 0; i < chessman.length; i++) {
					if (chessman[i].getName().equals(chessMan.getName())) {
						ChineseChessMainFrame.list.add(String.valueOf(i));
						break;
					}
				}
				chessMan.setBounds(boardX, boardY, 55, 55);
			}
		}
	}// 炮、车移动方法结束

	/** 炮、车吃棋规则 */
	public void cannonRule(int chess, JLabel chessMan, JLabel chessManTake,
			JLabel[] chessman) {

		// 起点和终点之间是否有棋子
		int count = 0;
		if (chessMan.getX() == chessManTake.getX()
				&& chessMan.getY() != chessManTake.getY()) {
			// 所有的棋子
			for (int i = 0; i < chessman.length; i++) {
				// 找出在同一条竖线的所有棋子、并不包括自己
				if (chessman[i].getX() == chessMan.getX()
						&& !chessman[i].getName().equals(chessMan.getName())
						&& chessman[i].isVisible()) {
					if ((chessman[i].getY() > chessMan.getY() && chessman[i]
							.getY() < chessManTake.getY())
							|| (chessman[i].getY() < chessMan.getY() && chessman[i]
									.getY() > chessManTake.getY())) {
						count++;
					}
				}
			}
		} else if (chessMan.getY() == chessManTake.getY()
				&& chessMan.getX() != chessManTake.getX()) {
			// 所有的棋子
			for (int i = 0; i < chessman.length; i++) {
				// 找出在同一条横线的所有棋子、并不包括自己
				if (chessman[i].getY() == chessMan.getY()
						&& !chessman[i].getName().equals(chessMan.getName())
						&& chessman[i].isVisible()) {
					if ((chessman[i].getX() > chessMan.getX() && chessman[i]
							.getX() < chessManTake.getX())
							|| (chessman[i].getX() < chessMan.getX() && chessman[i]
									.getX() > chessManTake.getX())) {
						count++;
					}
				}
			}
		}
		// 起点和终点之间只有一个棋子是炮的规则、并不能吃自己的棋子
		if (count == 1
				&& chess == 0
				&& chessMan.getName().charAt(1) != chessManTake.getName()
						.charAt(1)) {
			ChineseChessMainFrame.list.add(String.valueOf(3));
			ChineseChessMainFrame.list.add(String.valueOf(chessMan.getX()));
			ChineseChessMainFrame.list.add(String.valueOf(chessMan.getY()));
			ChineseChessMainFrame.list.add(String.valueOf(chessMan.getName()
					.substring(2)));
			ChineseChessMainFrame.list.add(String.valueOf(2));
			ChineseChessMainFrame.list.add(String.valueOf(chessManTake.getX()));
			ChineseChessMainFrame.list.add(String.valueOf(chessManTake.getY()));
			ChineseChessMainFrame.list.add(String.valueOf(chessManTake
					.getName().substring(2)));
			chessManTake.setVisible(false);
			chessMan.setBounds(chessManTake.getX(), chessManTake.getY(), 55, 55);
		}
		// 起点和终点之间没有棋子是车的规则、并不能吃自己的棋子
		else if (count == 0
				&& chess == 1
				&& chessMan.getName().charAt(1) != chessManTake.getName()
						.charAt(1)) {
			ChineseChessMainFrame.list.add(String.valueOf(3));
			ChineseChessMainFrame.list.add(String.valueOf(chessMan.getX()));
			ChineseChessMainFrame.list.add(String.valueOf(chessMan.getY()));
			ChineseChessMainFrame.list.add(String.valueOf(chessMan.getName()
					.substring(2)));
			ChineseChessMainFrame.list.add(String.valueOf(2));
			ChineseChessMainFrame.list.add(String.valueOf(chessManTake.getX()));
			ChineseChessMainFrame.list.add(String.valueOf(chessManTake.getY()));
			ChineseChessMainFrame.list.add(String.valueOf(chessManTake
					.getName().substring(2)));
			chessManTake.setVisible(false);
			chessMan.setBounds(chessManTake.getX(), chessManTake.getY(), 55, 55);
		}
	}// 炮、车吃棋方法结束

	/** 马移动规则 */
	public void horseRule(JLabel chessMan, JLabel[] chessman, MouseEvent me) {
		int boardX = Math.round((float) (me.getX() - 24) / 57) * 57 + 24;
		int boardY = Math.round((float) (me.getY() - 56) / 57) * 57 + 56;
		// 保存障碍
		int Move = 0;
		if (boardY >= 56 && boardY <= 569 && boardX >= 24 && boardX <= 480) {
			// 左移、上边
			if (chessMan.getX() - boardX == 114
					&& chessMan.getY() - boardY == 57) {
				// 正前方是否有别的棋子
				for (int i = 0; i < chessman.length; i++) {
					if (chessMan.getX() - chessman[i].getX() == 57
							&& chessMan.getY() == chessman[i].getY()
							&& chessman[i].isVisible()) {
						Move = 1;
						break;
					}
				}
				// 可以移动该棋子
				if (Move == 0) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					for (int i = 0; i < chessman.length; i++) {
						if (chessman[i].getName().equals(chessMan.getName())) {
							ChineseChessMainFrame.list.add(String.valueOf(i));
							break;
						}
					}
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
			}
			// 左移、下边
			else if (chessMan.getX() - boardX == 114
					&& boardY - chessMan.getY() == 57) {
				// 正前方是否有别的棋子
				for (int i = 0; i < chessman.length; i++) {
					if (chessMan.getX() - chessman[i].getX() == 57
							&& chessMan.getY() == chessman[i].getY()
							&& chessman[i].isVisible()) {
						Move = 1;
						break;
					}
				}
				// 可以移动该棋子
				if (Move == 0) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					for (int i = 0; i < chessman.length; i++) {
						if (chessman[i].getName().equals(chessMan.getName())) {
							ChineseChessMainFrame.list.add(String.valueOf(i));
							break;
						}
					}
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
			}
			// 右移、上边
			else if (boardX - chessMan.getX() == 114
					&& chessMan.getY() - boardY == 57) {
				// 正前方是否有别的棋子
				for (int i = 0; i < chessman.length; i++) {
					if (chessman[i].getX() - chessMan.getX() == 57
							&& chessMan.getY() == chessman[i].getY()
							&& chessman[i].isVisible()) {
						Move = 1;
						break;
					}
				}
				// 可以移动该棋子
				if (Move == 0) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					for (int i = 0; i < chessman.length; i++) {
						if (chessman[i].getName().equals(chessMan.getName())) {
							ChineseChessMainFrame.list.add(String.valueOf(i));
							break;
						}
					}
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
			}
			// 右移、下边
			else if (boardX - chessMan.getX() == 114
					&& boardY - chessMan.getY() == 57) {
				// 正前方是否有别的棋子
				for (int i = 0; i < chessman.length; i++) {
					if (chessman[i].getX() - chessMan.getX() == 57
							&& chessMan.getY() == chessman[i].getY()
							&& chessman[i].isVisible()) {
						Move = 1;
						break;
					}
				}
				// 可以移动该棋子
				if (Move == 0) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					for (int i = 0; i < chessman.length; i++) {
						if (chessman[i].getName().equals(chessMan.getName())) {
							ChineseChessMainFrame.list.add(String.valueOf(i));
							break;
						}
					}
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
			}
			// 上移、左边
			else if (chessMan.getX() - boardX == 57
					&& chessMan.getY() - boardY == 114) {
				// 正前方是否有别的棋子
				for (int i = 0; i < chessman.length; i++) {
					if (chessMan.getY() - chessman[i].getY() == 57
							&& chessMan.getX() == chessman[i].getX()
							&& chessman[i].isVisible()) {
						Move = 1;
						break;
					}
				}
				// 可以移动该棋子
				if (Move == 0) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					for (int i = 0; i < chessman.length; i++) {
						if (chessman[i].getName().equals(chessMan.getName())) {
							ChineseChessMainFrame.list.add(String.valueOf(i));
							break;
						}
					}
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
			}
			// 上移、右边
			else if (boardX - chessMan.getX() == 57
					&& chessMan.getY() - boardY == 114) {
				// 正前方是否有别的棋子
				for (int i = 0; i < chessman.length; i++) {
					if (chessMan.getY() - chessman[i].getY() == 57
							&& chessMan.getX() == chessman[i].getX()
							&& chessman[i].isVisible()) {
						Move = 1;
						break;
					}
				}
				// 可以移动该棋子
				if (Move == 0) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					for (int i = 0; i < chessman.length; i++) {
						if (chessman[i].getName().equals(chessMan.getName())) {
							ChineseChessMainFrame.list.add(String.valueOf(i));
							break;
						}
					}
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
			}
			// 下移、左边
			else if (chessMan.getX() - boardX == 57
					&& boardY - chessMan.getY() == 114) {
				// 正前方是否有别的棋子
				for (int i = 0; i < chessman.length; i++) {
					if (chessman[i].getY() - chessMan.getY() == 57
							&& chessMan.getX() == chessman[i].getX()
							&& chessman[i].isVisible()) {
						Move = 1;
						break;
					}
				}
				// 可以移动该棋子
				if (Move == 0) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					for (int i = 0; i < chessman.length; i++) {
						if (chessman[i].getName().equals(chessMan.getName())) {
							ChineseChessMainFrame.list.add(String.valueOf(i));
							break;
						}
					}
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
			}
			// 下移、右边
			else if (boardX - chessMan.getX() == 57
					&& boardY - chessMan.getY() == 114) {
				// 正前方是否有别的棋子
				for (int i = 0; i < chessman.length; i++) {
					if (chessman[i].getY() - chessMan.getY() == 57
							&& chessMan.getX() == chessman[i].getX()
							&& chessman[i].isVisible()) {
						Move = 1;
						break;
					}
				}
				// 可以移动该棋子
				if (Move == 0) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					for (int i = 0; i < chessman.length; i++) {
						if (chessman[i].getName().equals(chessMan.getName())) {
							ChineseChessMainFrame.list.add(String.valueOf(i));
							break;
						}
					}
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
			}
		}
	}// 马移动结束

	/** 马吃棋规则 */
	public void horseRule(JLabel chessMan, JLabel chessManTake,
			JLabel[] chessman) {
		// 保存障碍
		int Move = 0;
		boolean Chess = false;
		// 左移、上边
		if (chessMan.getName().charAt(1) != chessManTake.getName().charAt(1)
				&& chessMan.getX() - chessManTake.getX() == 114
				&& chessMan.getY() - chessManTake.getY() == 57) {
			// 正前方是否有别的棋子
			for (int i = 0; i < chessman.length; i++) {
				if (chessMan.getX() - chessman[i].getX() == 57
						&& chessMan.getY() == chessman[i].getY()
						&& chessman[i].isVisible()) {
					Move = 1;
					break;
				}
			}
			Chess = true;
		}
		// 左移、下边
		else if (chessMan.getName().charAt(1) != chessManTake.getName().charAt(
				1)
				&& chessMan.getX() - chessManTake.getX() == 114
				&& chessManTake.getY() - chessMan.getY() == 57) {
			// 正前方是否有别的棋子
			for (int i = 0; i < chessman.length; i++) {
				if (chessMan.getX() - chessman[i].getX() == 57
						&& chessMan.getY() == chessman[i].getY()
						&& chessman[i].isVisible()) {
					Move = 1;
					break;
				}
			}
			Chess = true;
		}
		// 右移、上边
		else if (chessMan.getName().charAt(1) != chessManTake.getName().charAt(
				1)
				&& chessManTake.getX() - chessMan.getX() == 114
				&& chessMan.getY() - chessManTake.getY() == 57) {
			// 正前方是否有别的棋子
			for (int i = 0; i < chessman.length; i++) {
				if (chessman[i].getX() - chessMan.getX() == 57
						&& chessMan.getY() == chessman[i].getY()
						&& chessman[i].isVisible()) {
					Move = 1;
					break;
				}
			}
			Chess = true;
		}
		// 右移、下边
		else if (chessMan.getName().charAt(1) != chessManTake.getName().charAt(
				1)
				&& chessManTake.getX() - chessMan.getX() == 114
				&& chessManTake.getY() - chessMan.getY() == 57) {
			// 正前方是否有别的棋子
			for (int i = 0; i < chessman.length; i++) {
				if (chessman[i].getX() - chessMan.getX() == 57
						&& chessMan.getY() == chessman[i].getY()
						&& chessman[i].isVisible()) {
					Move = 1;
					break;
				}
			}
			Chess = true;
		}
		// 上移、左边
		else if (chessMan.getName().charAt(1) != chessManTake.getName().charAt(
				1)
				&& chessMan.getX() - chessManTake.getX() == 57
				&& chessMan.getY() - chessManTake.getY() == 114) {
			// 正前方是否有别的棋子
			for (int i = 0; i < chessman.length; i++) {
				if (chessMan.getY() - chessman[i].getY() == 57
						&& chessMan.getX() == chessman[i].getX()
						&& chessman[i].isVisible()) {
					Move = 1;
					break;
				}
			}
			Chess = true;
		}
		// 上移、右边
		else if (chessMan.getName().charAt(1) != chessManTake.getName().charAt(
				1)
				&& chessManTake.getX() - chessMan.getX() == 57
				&& chessMan.getY() - chessManTake.getY() == 114) {
			// 正前方是否有别的棋子
			for (int i = 0; i < chessman.length; i++) {
				if (chessMan.getY() - chessman[i].getY() == 57
						&& chessMan.getX() == chessman[i].getX()
						&& chessman[i].isVisible()) {
					Move = 1;
					break;
				}
			}
			Chess = true;
		}
		// 下移、左边
		else if (chessMan.getName().charAt(1) != chessManTake.getName().charAt(
				1)
				&& chessMan.getX() - chessManTake.getX() == 57
				&& chessManTake.getY() - chessMan.getY() == 114) {
			// 正前方是否有别的棋子
			for (int i = 0; i < chessman.length; i++) {
				if (chessman[i].getY() - chessMan.getY() == 57
						&& chessMan.getX() == chessman[i].getX()
						&& chessman[i].isVisible()) {
					Move = 1;
					break;
				}
			}
			Chess = true;
		}
		// 下移、右边
		else if (chessMan.getName().charAt(1) != chessManTake.getName().charAt(
				1)
				&& chessManTake.getX() - chessMan.getX() == 57
				&& chessManTake.getY() - chessMan.getY() == 114) {
			// 正前方是否有别的棋子
			for (int i = 0; i < chessman.length; i++) {
				if (chessman[i].getY() - chessMan.getY() == 57
						&& chessMan.getX() == chessman[i].getX()
						&& chessman[i].isVisible()) {
					Move = 1;
					break;
				}
			}
			Chess = true;
		}
		// 没有障碍、并可以吃棋
		if (Move == 0 && Chess) {
			ChineseChessMainFrame.list.add(String.valueOf(3));
			ChineseChessMainFrame.list.add(String.valueOf(chessMan.getX()));
			ChineseChessMainFrame.list.add(String.valueOf(chessMan.getY()));
			ChineseChessMainFrame.list.add(String.valueOf(chessMan.getName()
					.substring(2)));
			ChineseChessMainFrame.list.add(String.valueOf(2));
			ChineseChessMainFrame.list.add(String.valueOf(chessManTake.getX()));
			ChineseChessMainFrame.list.add(String.valueOf(chessManTake.getY()));
			ChineseChessMainFrame.list.add(String.valueOf(chessManTake
					.getName().substring(2)));
			chessManTake.setVisible(false);
			chessMan.setBounds(chessManTake.getX(), chessManTake.getY(), 55, 55);
		}
	}// 马吃棋结束

	/** 相移动规则 */
	public void elephantRule(int Man, JLabel chessMan, JLabel[] chessman,
			MouseEvent me) {
		// 坐标和障碍
		int boardX = Math.round((float) (me.getX() - 24) / 57) * 57 + 24;
		int boardY = Math.round((float) (me.getY() - 56) / 57) * 57 + 56;
		int Move = 0;
		if (boardY >= 56 && boardY <= 569 && boardX >= 24 && boardX <= 480) {
			// 上左
			if (chessMan.getX() - boardX == 114
					&& chessMan.getY() - boardY == 114) {
				// 左上方是否有棋子
				for (int i = 0; i < chessman.length; i++) {
					if (chessman[i].isVisible()
							&& chessMan.getX() - chessman[i].getX() == 57
							&& chessMan.getY() - chessman[i].getY() == 57) {
						Move++;
						break;
					}
				}
				// 红旗不能过楚河
				if (Move == 0 && Man > 9 && boardY > 284) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					ChineseChessMainFrame.list.add(String.valueOf(Man));
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
				// 黑旗不能过汉界
				else if (Move == 0 && Man <= 9 && boardY <= 284) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					ChineseChessMainFrame.list.add(String.valueOf(Man));
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
			}
			// 上右
			else if (boardX - chessMan.getX() == 114
					&& chessMan.getY() - boardY == 114) {
				// 右上方是否有棋子
				for (int i = 0; i < chessman.length; i++) {
					if (chessman[i].isVisible()
							&& chessman[i].getX() - chessMan.getX() == 57
							&& chessMan.getY() - chessman[i].getY() == 57) {
						Move++;
						break;
					}
				}
				// 红旗不能过楚河
				if (Move == 0 && Man > 9 && boardY > 284) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					ChineseChessMainFrame.list.add(String.valueOf(Man));
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
				// 黑旗不能过汉界
				else if (Move == 0 && Man <= 9 && boardY <= 284) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					ChineseChessMainFrame.list.add(String.valueOf(Man));
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
			}
			// 下左
			else if (chessMan.getX() - boardX == 114
					&& boardY - chessMan.getY() == 114) {
				// 左下方是否有棋子
				for (int i = 0; i < chessman.length; i++) {
					if (chessman[i].isVisible()
							&& chessMan.getX() - chessman[i].getX() == 57
							&& chessman[i].getY() - chessMan.getY() == 57) {
						Move++;
						break;
					}
				}
				// 红旗不能过楚河
				if (Move == 0 && Man > 9 && boardY > 284) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					ChineseChessMainFrame.list.add(String.valueOf(Man));
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
				// 黑旗不能过汉界
				else if (Move == 0 && Man <= 9 && boardY <= 284) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					ChineseChessMainFrame.list.add(String.valueOf(Man));
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
			}
			// 下右
			else if (boardX - chessMan.getX() == 114
					&& boardY - chessMan.getY() == 114) {
				// 右下方是否有棋子
				for (int i = 0; i < chessman.length; i++) {
					if (chessman[i].isVisible()
							&& chessman[i].getX() - chessMan.getX() == 57
							&& chessman[i].getY() - chessMan.getY() == 57) {
						Move++;
						break;
					}
				}
				// 红旗不能过楚河
				if (Move == 0 && Man > 9 && boardY > 284) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					ChineseChessMainFrame.list.add(String.valueOf(Man));
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
				// 黑旗不能过汉界
				else if (Move == 0 && Man <= 9 && boardY <= 284) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					ChineseChessMainFrame.list.add(String.valueOf(Man));
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
			}
		}
	}// 相移动规则结束

	/** 相、象吃棋规则 */
	public void elephantRule(JLabel chessMan, JLabel chessManTake,
			JLabel[] chessman) {
		// 障碍
		int Move = 0;
		boolean Chess = false;
		// 上左
		if (chessMan.getX() - chessManTake.getX() == 114
				&& chessMan.getY() - chessManTake.getY() == 114) {
			// 左上方是否有棋子
			for (int i = 0; i < chessman.length; i++) {
				if (chessman[i].isVisible()
						&& chessMan.getX() - chessman[i].getX() == 57
						&& chessMan.getY() - chessman[i].getY() == 57) {
					Move++;
					break;
				}
			}
			Chess = true;
		}
		// 上右
		else if (chessManTake.getX() - chessMan.getX() == 114
				&& chessMan.getY() - chessManTake.getY() == 114) {
			// 右上方是否有棋子
			for (int i = 0; i < chessman.length; i++) {
				if (chessman[i].isVisible()
						&& chessman[i].getX() - chessMan.getX() == 57
						&& chessMan.getY() - chessman[i].getY() == 57) {
					Move++;
					break;
				}
			}
			Chess = true;
		}
		// 下左
		else if (chessMan.getX() - chessManTake.getX() == 114
				&& chessManTake.getY() - chessMan.getY() == 114) {
			// 左下方是否有棋子
			for (int i = 0; i < chessman.length; i++) {
				if (chessman[i].isVisible()
						&& chessMan.getX() - chessman[i].getX() == 57
						&& chessman[i].getY() - chessMan.getY() == 57) {
					Move++;
					break;
				}
			}
			Chess = true;
		}
		// 下右
		else if (chessManTake.getX() - chessMan.getX() == 114
				&& chessManTake.getY() - chessMan.getY() == 114) {
			// 右下方是否有棋子
			for (int i = 0; i < chessman.length; i++) {
				if (chessman[i].isVisible()
						&& chessman[i].getX() - chessMan.getX() == 57
						&& chessman[i].getY() - chessMan.getY() == 57) {
					Move++;
					break;
				}
			}
			Chess = true;
		}
		// 没有障碍、并不能吃自己的棋子
		if (Chess
				&& Move == 0
				&& chessMan.getName().charAt(1) != chessManTake.getName()
						.charAt(1)) {
			ChineseChessMainFrame.list.add(String.valueOf(3));
			ChineseChessMainFrame.list.add(String.valueOf(chessMan.getX()));
			ChineseChessMainFrame.list.add(String.valueOf(chessMan.getY()));
			ChineseChessMainFrame.list.add(String.valueOf(chessMan.getName()
					.substring(2)));
			ChineseChessMainFrame.list.add(String.valueOf(2));
			ChineseChessMainFrame.list.add(String.valueOf(chessManTake.getX()));
			ChineseChessMainFrame.list.add(String.valueOf(chessManTake.getY()));
			ChineseChessMainFrame.list.add(String.valueOf(chessManTake
					.getName().substring(2)));
			chessManTake.setVisible(false);
			chessMan.setBounds(chessManTake.getX(), chessManTake.getY(), 55, 55);
		}
	}// 相、象吃棋规则结束

	/** 士、仕移动方法 */
	public void chapRule(int Man, JLabel chessMan, JLabel[] chessman,
			MouseEvent me) {
		// 坐标
		int boardX = Math.round((float) (me.getX() - 24) / 57) * 57 + 24;
		int boardY = Math.round((float) (me.getY() - 56) / 57) * 57 + 56;
		if (boardY >= 56 && boardY <= 569 && boardX >= 24 && boardX <= 480) {
			// 上左
			if (chessMan.getX() - boardX == 57
					&& chessMan.getY() - boardY == 57) {
				// 士不能超过自己的界限
				if (Man < 14 && boardX >= 195 && boardX <= 252 && boardY >= 56
						&& boardY <= 113) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					ChineseChessMainFrame.list.add(String.valueOf(Man));
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
				// 仕不能超过自己的界限
				else if (Man > 13 && boardX >= 195 && boardX <= 252
						&& boardY >= 455 && boardY <= 512) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					ChineseChessMainFrame.list.add(String.valueOf(Man));
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
			}
			// 上右
			else if (boardX - chessMan.getX() == 57
					&& chessMan.getY() - boardY == 57) {
				// 士不能超过自己的界限
				if (Man < 14 && boardX >= 252 && boardX <= 309 && boardY >= 56
						&& boardY <= 113) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					ChineseChessMainFrame.list.add(String.valueOf(Man));
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
				// 仕不能超过自己的界限
				else if (Man > 13 && boardX >= 252 && boardX <= 309
						&& boardY >= 455 && boardY <= 512) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					ChineseChessMainFrame.list.add(String.valueOf(Man));
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
			}
			// 下左
			else if (chessMan.getX() - boardX == 57
					&& boardY - chessMan.getY() == 57) {
				// 士不能超过自己的界限
				if (Man < 14 && boardX >= 195 && boardX <= 252 && boardY >= 113
						&& boardY <= 170) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					ChineseChessMainFrame.list.add(String.valueOf(Man));
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
				// 仕不能超过自己的界限
				else if (Man > 13 && boardX >= 195 && boardX <= 252
						&& boardY >= 512 && boardY <= 569) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					ChineseChessMainFrame.list.add(String.valueOf(Man));
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
			}
			// 下右
			else if (boardX - chessMan.getX() == 57
					&& boardY - chessMan.getY() == 57) {
				// 士不能超过自己的界限
				if (Man < 14 && boardX >= 252 && boardX <= 309 && boardY >= 113
						&& boardY <= 170) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					ChineseChessMainFrame.list.add(String.valueOf(Man));
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
				// 仕不能超过自己的界限
				else if (Man > 13 && boardX >= 252 && boardX <= 309
						&& boardY >= 512 && boardY <= 569) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					ChineseChessMainFrame.list.add(String.valueOf(Man));
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
			}
		}
	}// 士移动规则结束

	/** 士吃棋规则 */
	public void chapRule(int Man, JLabel chessMan, JLabel chessManTake,
			JLabel[] chessman) {
		// 当前状态
		boolean Chap = false;
		// 上左
		if (chessMan.getX() - chessManTake.getX() == 57
				&& chessMan.getY() - chessManTake.getY() == 57) {
			// 士不能超过自己的界限
			if (Man < 14 && chessManTake.getX() >= 195
					&& chessManTake.getX() <= 252 && chessManTake.getY() >= 56
					&& chessManTake.getY() <= 113 && chessManTake.isVisible()) {
				Chap = true;
			}
			// 仕不能超过自己的界限
			else if (Man > 13 && chessManTake.getX() >= 195
					&& chessManTake.getX() <= 252 && chessManTake.getY() >= 455
					&& chessManTake.getY() <= 512 && chessManTake.isVisible()) {
				Chap = true;
			}
		}
		// 上右
		else if (chessManTake.getX() - chessMan.getX() == 57
				&& chessMan.getY() - chessManTake.getY() == 57) {
			// 士不能超过自己的界限
			if (Man < 14 && chessManTake.getX() >= 252
					&& chessManTake.getX() <= 309 && chessManTake.getY() >= 56
					&& chessManTake.getY() <= 113 && chessManTake.isVisible()) {
				Chap = true;
			}
			// 仕不能超过自己的界限
			else if (Man > 13 && chessManTake.getX() >= 252
					&& chessManTake.getX() <= 309 && chessManTake.getY() >= 455
					&& chessManTake.getY() <= 512 && chessManTake.isVisible()) {
				Chap = true;
			}
		}
		// 下左
		else if (chessMan.getX() - chessManTake.getX() == 57
				&& chessManTake.getY() - chessMan.getY() == 57) {
			// 士不能超过自己的界限
			if (Man < 14 && chessManTake.getX() >= 195
					&& chessManTake.getX() <= 252 && chessManTake.getY() >= 113
					&& chessManTake.getY() <= 170 && chessManTake.isVisible()) {
				Chap = true;
			}
			// 仕不能超过自己的界限
			else if (Man > 13 && chessManTake.getX() >= 195
					&& chessManTake.getX() <= 252 && chessManTake.getY() >= 512
					&& chessManTake.getY() <= 569 && chessManTake.isVisible()) {
				Chap = true;
			}
		}
		// 下右
		else if (chessManTake.getX() - chessMan.getX() == 57
				&& chessManTake.getY() - chessMan.getY() == 57) {
			// 士不能超过自己的界限
			if (Man < 14 && chessManTake.getX() >= 252
					&& chessManTake.getX() <= 309 && chessManTake.getY() >= 113
					&& chessManTake.getY() <= 170 && chessManTake.isVisible()) {
				Chap = true;
			}
			// 仕不能超过自己的界限
			else if (Man > 13 && chessManTake.getX() >= 252
					&& chessManTake.getX() <= 309 && chessManTake.getY() >= 512
					&& chessManTake.getY() <= 569 && chessManTake.isVisible()) {
				Chap = true;
			}
		}
		// 可移动、并不能吃自己的棋子
		if (Chap
				&& chessMan.getName().charAt(1) != chessManTake.getName()
						.charAt(1)) {
			ChineseChessMainFrame.list.add(String.valueOf(3));
			ChineseChessMainFrame.list.add(String.valueOf(chessMan.getX()));
			ChineseChessMainFrame.list.add(String.valueOf(chessMan.getY()));
			ChineseChessMainFrame.list.add(String.valueOf(chessMan.getName()
					.substring(2)));
			ChineseChessMainFrame.list.add(String.valueOf(2));
			ChineseChessMainFrame.list.add(String.valueOf(chessManTake.getX()));
			ChineseChessMainFrame.list.add(String.valueOf(chessManTake.getY()));
			ChineseChessMainFrame.list.add(String.valueOf(chessManTake
					.getName().substring(2)));
			chessManTake.setVisible(false);
			chessMan.setBounds(chessManTake.getX(), chessManTake.getY(), 55, 55);
		}
	}// 士、仕吃棋规则结束

	/** 将移动规则 */
	public void willRule(int Man, JLabel chessMan, JLabel[] chessman,
			MouseEvent me) {
		// 坐标
		int boardX = Math.round((float) (me.getX() - 24) / 57) * 57 + 24;
		int boardY = Math.round((float) (me.getY() - 56) / 57) * 57 + 56;
		if (boardY >= 56 && boardY <= 569 && boardX >= 24 && boardX <= 480) {
			// 上
			if (chessMan.getX() == boardX && chessMan.getY() - boardY == 57) {
				// 将不能超过自己的界限
				if (Man == 30 && boardY >= 56 && boardY <= 113) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					ChineseChessMainFrame.list.add(String.valueOf(Man));
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
				// 帅不能超过自己的界限
				else if (Man == 31 && boardY >= 455 && boardY <= 512) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					ChineseChessMainFrame.list.add(String.valueOf(Man));
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
			}
			// 下
			else if (chessMan.getX() == boardX
					&& boardY - chessMan.getY() == 57) {
				// 将不能超过自己的界限
				if (Man == 30 && boardY >= 113 && boardY <= 170) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					ChineseChessMainFrame.list.add(String.valueOf(Man));
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
				// 帅不能超过自己的界限
				else if (Man == 31 && boardY >= 512 && boardY <= 569) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					ChineseChessMainFrame.list.add(String.valueOf(Man));
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
			}
			// 左
			else if (chessMan.getY() == boardY
					&& chessMan.getX() - boardX == 57) {
				// 将不能超过自己的界限
				if (Man == 30 && boardX >= 195 && boardX <= 252) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					ChineseChessMainFrame.list.add(String.valueOf(Man));
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
				// 帅不能超过自己的界限
				else if (Man == 31 && boardX >= 195 && boardX <= 252) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					ChineseChessMainFrame.list.add(String.valueOf(Man));
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
			}
			// 右
			else if (chessMan.getY() == boardY
					&& boardX - chessMan.getX() == 57) {
				// 将不能超过自己的界限
				if (Man == 30 && boardX >= 252 && boardX <= 309) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					ChineseChessMainFrame.list.add(String.valueOf(Man));
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
				// 帅不能超过自己的界限
				else if (Man == 31 && boardX >= 252 && boardX <= 309) {
					ChineseChessMainFrame.list.add(String.valueOf(1));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getX()));
					ChineseChessMainFrame.list.add(String.valueOf(chessMan
							.getY()));
					ChineseChessMainFrame.list.add(String.valueOf(Man));
					chessMan.setBounds(boardX, boardY, 55, 55);
				}
			}
		}
	}// 将、帅移动规则结束

	/** 将吃棋规则 */
	public void willRule(int Man, JLabel chessMan, JLabel chessManTake,
			JLabel[] chessman) {
		// 当前状态
		boolean will = false;
		int count = 0;

		if (chessMan.getX() == chessManTake.getX()
				&& chessMan.getName().charAt(0) == '将'
				&& chessManTake.getName().charAt(0) == '将') {
			for (int i = 0; i < chessman.length; i++) {
				if (chessman[i].getX() == chessMan.getX()
						&& !chessman[i].getName().equals(chessMan.getName())
						&& !chessman[i].getName()
								.equals(chessManTake.getName())
						&& chessman[i].isVisible()) {
					count++;
				}
			}
			if (count == 0) {
				will = true;
			}
		}
		// 上
		else if (chessMan.getX() == chessManTake.getX()
				&& chessMan.getY() - chessManTake.getY() == 57) {

			// 将不能超过自己的界限
			if (Man == 30 && chessManTake.getY() >= 56
					&& chessManTake.getY() <= 113) {
				will = true;
			}
			// 帅不能超过自己的界限
			else if (Man == 31 && chessManTake.getY() >= 455
					&& chessManTake.getY() <= 512) {
				will = true;
			}
		}
		// 下
		else if (chessMan.getX() == chessManTake.getX()
				&& chessManTake.getY() - chessMan.getY() == 57) {
			// 将不能超过自己的界限
			if (Man == 30 && chessManTake.getY() >= 113
					&& chessManTake.getY() <= 170) {
				will = true;
			}
			// 帅不能超过自己的界限
			else if (Man == 31 && chessManTake.getY() >= 512
					&& chessManTake.getY() <= 569) {
				will = true;
			}
		}
		// 左
		else if (chessMan.getY() == chessManTake.getY()
				&& chessMan.getX() - chessManTake.getX() == 57) {
			// 将不能超过自己的界限
			if (Man == 30 && chessManTake.getX() >= 195
					&& chessManTake.getX() <= 252) {
				will = true;
			}
			// 帅不能超过自己的界限
			else if (Man == 31 && chessManTake.getX() >= 195
					&& chessManTake.getX() <= 252) {
				will = true;
			}
		}
		// 右
		else if (chessMan.getY() == chessManTake.getY()
				&& chessManTake.getX() - chessMan.getX() == 57) {
			// 将不能超过自己的界限
			if (Man == 30 && chessManTake.getX() >= 252
					&& chessManTake.getX() <= 309) {
				will = true;
			}
			// 帅不能超过自己的界限
			else if (Man == 31 && chessManTake.getX() >= 252
					&& chessManTake.getX() <= 309) {
				will = true;
			}
		}
		if (will
				&& chessMan.getName().charAt(1) != chessManTake.getName()
						.charAt(1)) {
			ChineseChessMainFrame.list.add(String.valueOf(3));
			ChineseChessMainFrame.list.add(String.valueOf(chessMan.getX()));
			ChineseChessMainFrame.list.add(String.valueOf(chessMan.getY()));
			ChineseChessMainFrame.list.add(String.valueOf(chessMan.getName()
					.substring(2)));
			ChineseChessMainFrame.list.add(String.valueOf(2));
			ChineseChessMainFrame.list.add(String.valueOf(chessManTake.getX()));
			ChineseChessMainFrame.list.add(String.valueOf(chessManTake.getY()));
			ChineseChessMainFrame.list.add(String.valueOf(chessManTake
					.getName().substring(2)));
			chessManTake.setVisible(false);
			chessMan.setBounds(chessManTake.getX(), chessManTake.getY(), 55, 55);
		}
	}// 将、帅吃棋规则结束

}

四、其他

1.更多系统

JavaSwing系统系列实现

Java+Swing实现斗地主游戏

Java+Swing实现图书管理系统

Java+Swing实现医院管理系统

Java+Swing实现考试管理系统

Java+Swing实现酒店管理系统

Java+Swing实现超市管理系统

Java+Swing实现电影购票系统

Java+Swing实现仓库管理系统-1

Java+Swing实现仓库管理系统-2

Java+Swing实现进销存管理系统

Java+Swing实现自助取款机系统

Java+Swing实现通讯录管理系统

Java+Swing实现停车场管理系统

Java+Swing实现学生信息管理系统

Java+Swing实现学生宿舍管理系统

Java+Swing实现学生选课管理系统

Java+Swing实现学生成绩管理系统

Java+Swing实现学校教材管理系统

Java+Swing实现学校教务管理系统

Java+Swing实现企业人事管理系统

Java+Swing实现电子相册管理系统

Java+Swing实现超市管理系统-TXT存储数据

Java+Swing实现自助取款机系统-TXT存储数据

Java+Swing实现宠物商店管理系统-TXT存储数据

Java+JSP系统系列实现

Java+JSP实现学生图书管理系统

Java+JSP实现学生信息管理系统

Java+JSP实现用户信息管理系统

Java+Servlet系统系列实现

Java+Servlet+JSP实现航空订票系统

Java+Servlet+JSP实现新闻发布系统

Java+Servlet+JSP学生宿舍管理系统

Java+Servlet+JSP实现图书管理系统

Java+Servlet+JSP实现停车场管理系统

Java+Servlet+JSP实现房屋租赁管理系统

Java+Servlet+JSP实现学生信息管理系统

Java+Servlet+JSP实现学生选课管理系统

Java+Servlet+JSP实现宠物诊所管理系统

Java+Servlet+JSP实现学生成绩管理系统-1

Java+Servlet+JSP实现学生成绩管理系统-2

Java+SSM系统系列实现

Java+SSM+JSP实现图书管理系统

Java+SSM+JSP实现超市订单系统

J​​​ava+SSM+JSP实现网上考试系统

Java+SSM+JSP实现宠物商城系统

Java+SSM+Layui实现学生成绩管理系统

Java+SSM+Bootstrap实现学生信息管理系统

Java+SSH系统系列实现

Java+SSH+JSP实现在线考试系统

Java+SSH+JSP实现医院在线挂号系统

Java+Springboot系统系列实现

Java+Springboot+H-ui+Maven实现营销管理系统

Java+Springboot+Bootstrap+Maven实现网上商城系统

Java+Springboot+Bootstrap+Maven实现景区旅游管理系统

1.更多JavaWeb系统请关注专栏。

https://blog.csdn.net/helongqiang/category_10020130.htmlhttps://blog.csdn.net/helongqiang/category_10020130.html

2.更多JavaSwing系统请关注专栏。

https://blog.csdn.net/helongqiang/category_6229101.htmlhttps://blog.csdn.net/helongqiang/category_6229101.html

2.源码下载

Java+Swing实现中国象棋游戏

3.运行项目

 请点击以下链接,部署你的项目。

Eclipse如何导入JavaSwing项目超详细图文教程

Eclipse如何导入JavaSwing项目超详细视频教程

4.备注

如有侵权请联系我删除。

5.支持博主

如果您觉得此文对您有帮助,请点赞加关注加收藏。祝您生活愉快!

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基于Java Swing的推箱子游戏设计与实现主要包括以下几个步骤: 1. 游戏界面设计:利用Swing提供的组件进行界面设计,包括游戏地图、箱子、目标点、人物等元素的图形化展示,并添加按钮以及文本框等交互组件。 2. 游戏逻辑设计:设计游戏规则和逻辑,包括人物移动、箱子推动、胜利判断等核心功能。通过监听按钮事件以及键盘事件来实现玩家的操作,并根据操作进行游戏状态的更新。 3. 地图设计与关卡:设计游戏地图以及关卡,可以通过二维数组或者读取外部文件的方式来表示地图。每个关卡的地图布局和目标点位置可以通过代码或者配置文件进行定义。 4. 碰撞检测与移动处理:在游戏中需要处理地图、箱子、目标点以及人物之间的碰撞关系,通过判断下一步的位置是否可行来确定是否进行移动操作,避免发生错误的移动。 5. 游戏状态管理:设计游戏的状态管理机制,包括游戏开始、暂停、重新开始、胜利、失败等状态的切换和更新。同时需要记录游戏的当前状态,并在界面上进行相应的显示和提示。 6. 游戏界面布局和美化:通过合理的布局和设计来提高游戏的美观度和可操作性,可以考虑添加音效、动画效果等来增加游戏的趣味性。 7. 优化和测试:在开发完成后进行测试,包括对游戏逻辑和界面的测试、异常处理的测试以及性能优化的测试,保证游戏的稳定性和流畅性。 通过以上步骤的设计和实现,基于Java Swing的推箱子游戏可以有效地展示出游戏的功能和特色,提供给用户一个良好的游戏体验。

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