资源大合集!1000+,490个g,附最全天涯神贴合集

今天阿星发送的文章,是为了解决部分男粉丝的资源匮乏现状。当然,有的内容男女皆宜。

对这类付费才能搞到的资源,要保存、保存、保存,不然就找不到啦!

注意:所有工具和资源的下载地址,请到文章末尾获取!

(PS:阿星的一些文件,由于各种原因,会压缩成rar、zip等格式。文件打开方式可查看本文资源文件夹的提示文档)

下面资源,有阿星自己的独有资源,因为某些原因,你懂!随时会失效!

一定要先转存,一定要先转存,一定要先转存!

1、韩国美女1000P(更新中)

不解释,直接转存就好,而且这个文件夹一直保持更新,更新后,网盘会自动提示。

图片

链接:https://pan.quark.cn/s/fd14f196c797

2、天涯神贴合集(全网最全)

天涯神贴,网络江湖的传奇篇章,曾是天涯论坛的璀璨明珠,汇聚了无数网友的智慧与热情。

如今,随着天涯论坛的落幕,这些神贴仿佛成了失落的宝藏,激起了人们对过往精彩讨论的无限怀念。

这些帖子在很多平台都有销售,但是阿星全部免费分享!

保存地址(阿星这个是目前全网最全的合集!):

https://pan.xunlei.com/s/VNotCpSG0bOh22UzRNDMX9kNA1?pwd=4jaj#

3、香港经典-*影(未删减版)

经典D影,千万别错过!截图不方便放,大约200部。

4、读者(1981-2023年合集)

读者杂志,按年进行了分类,截图不方便放。

5、衡水中学学霸笔记

这是阿星自己花钱购买,专门回馈给大家的!

家中有孩子的记得转存,用得到!

学霸笔记,包括语文,物理,数学,政治,生物,地理等等,所有学科资料。

保存地址:点击下载

6、全网D大合集

上头的短J,不用付费了,阿星全部免费分享!

图片

保存地址:

由于资源原因,系统经常删除,请查看文章免费获取:点击下载

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以下是UE4.17到UE5.0版本的常用宏定义: UE4.17: ```cpp #define WITH_EDITOR 1 #define WITH_ENGINE 1 #define WITH_UNREAL_DEVELOPER_TOOLS 1 #define WITH_APPLICATION_CORE 1 #define WITH_COREUOBJECT 1 #define USE_NULL_RHI 1 #define WITH_STATIC_LINKING 0 #define WITH_PLUGIN_SUPPORT 1 #define ENABLE_TETHERING 1 #define WITH_PERF_PROFILER 0 #define WITH_HOT_RELOAD 1 #define WITH_LIVE_CODING 1 #define WITH_SLATE 1 #define WITH_UNREALPNG 1 #define WITH_UNREALJPEG 1 #define WITH_UNREALEXR 1 #define WITH_HARDWARE_SURVEY 0 #define WITH_PUSH_MODEL 1 #define UBT_MODULE_MANIFEST "UE4Editor.modules" ``` UE4.18: ```cpp #define WITH_EDITOR 1 #define WITH_ENGINE 1 #define WITH_UNREAL_DEVELOPER_TOOLS 1 #define WITH_APPLICATION_CORE 1 #define WITH_COREUOBJECT 1 #define USE_NULL_RHI 1 #define WITH_STATIC_LINKING 0 #define WITH_PLUGIN_SUPPORT 1 #define ENABLE_TETHERING 1 #define WITH_PERF_PROFILER 0 #define WITH_HOT_RELOAD 1 #define WITH_LIVE_CODING 1 #define WITH_SLATE 1 #define WITH_UNREALPNG 1 #define WITH_UNREALJPEG 1 #define WITH_UNREALEXR 1 #define WITH_HARDWARE_SURVEY 0 #define WITH_PUSH_MODEL 1 #define UBT_MODULE_MANIFEST "UE4Editor.modules" ``` UE4.19: ```cpp #define WITH_EDITOR 1 #define WITH_ENGINE 1 #define WITH_UNREAL_DEVELOPER_TOOLS 1 #define WITH_APPLICATION_CORE 1 #define WITH_COREUOBJECT 1 #define USE_NULL_RHI 1 #define WITH_STATIC_LINKING 0 #define WITH_PLUGIN_SUPPORT 1 #define ENABLE_TETHERING 1 #define WITH_PERF_PROFILER 0 #define WITH_HOT_RELOAD 1 #define WITH_LIVE_CODING 1 #define WITH_SLATE 1 #define WITH_UNREALPNG 1 #define WITH_UNREALJPEG 1 #define WITH_UNREALEXR 1 #define WITH_HARDWARE_SURVEY 0 #define WITH_PUSH_MODEL 1 #define WITH_AUTOMATION_WORKER 0 #define UBT_MODULE_MANIFEST "UE4Editor.modules" ``` UE4.20: ```cpp #define WITH_EDITOR 1 #define WITH_ENGINE 1 #define WITH_UNREAL_DEVELOPER_TOOLS 1 #define WITH_APPLICATION_CORE 1 #define WITH_COREUOBJECT 1 #define USE_NULL_RHI 1 #define WITH_STATIC_LINKING 0 #define WITH_PLUGIN_SUPPORT 1 #define ENABLE_TETHERING 1 #define WITH_PERF_PROFILER 0 #define WITH_HOT_RELOAD 1 #define WITH_LIVE_CODING 1 #define WITH_SLATE 1 #define WITH_UNREALPNG 1 #define WITH_UNREALJPEG 1 #define WITH_UNREALEXR 1 #define WITH_HARDWARE_SURVEY 0 #define WITH_PUSH_MODEL 1 #define WITH_AUTOMATION_WORKER 0 #define UBT_MODULE_MANIFEST "UE4Editor.modules" ``` UE4.21: ```cpp #define WITH_EDITOR 1 #define WITH_ENGINE 1 #define WITH_UNREAL_DEVELOPER_TOOLS 1 #define WITH_APPLICATION_CORE 1 #define WITH_COREUOBJECT 1 #define USE_NULL_RHI 1 #define WITH_STATIC_LINKING 0 #define WITH_PLUGIN_SUPPORT 1 #define ENABLE_TETHERING 1 #define WITH_PERF_PROFILER 0 #define WITH_HOT_RELOAD 1 #define WITH_LIVE_CODING 1 #define WITH_SLATE 1 #define WITH_UNREALPNG 1 #define WITH_UNREALJPEG 1 #define WITH_UNREALEXR 1 #define WITH_HARDWARE_SURVEY 0 #define WITH_PUSH_MODEL 1 #define WITH_AUTOMATION_WORKER 0 #define UBT_MODULE_MANIFEST "UE4Editor.modules" ``` UE4.22: ```cpp #define WITH_EDITOR 1 #define WITH_ENGINE 1 #define WITH_UNREAL_DEVELOPER_TOOLS 1 #define WITH_APPLICATION_CORE 1 #define WITH_COREUOBJECT 1 #define USE_NULL_RHI 1 #define WITH_STATIC_LINKING 0 #define WITH_PLUGIN_SUPPORT 1 #define ENABLE_TETHERING 1 #define WITH_PERF_PROFILER 0 #define WITH_HOT_RELOAD 1 #define WITH_LIVE_CODING 1 #define WITH_SLATE 1 #define WITH_UNREALPNG 1 #define WITH_UNREALJPEG 1 #define WITH_UNREALEXR 1 #define WITH_HARDWARE_SURVEY 0 #define WITH_PUSH_MODEL 1 #define WITH_AUTOMATION_WORKER 0 #define UBT_MODULE_MANIFEST "UE4Editor.modules" ``` UE4.23: ```cpp #define WITH_EDITOR 1 #define WITH_ENGINE 1 #define WITH_UNREAL_DEVELOPER_TOOLS 1 #define WITH_APPLICATION_CORE 1 #define WITH_COREUOBJECT 1 #define USE_NULL_RHI 1 #define WITH_STATIC_LINKING 0 #define WITH_PLUGIN_SUPPORT 1 #define ENABLE_TETHERING 1 #define WITH_PERF_PROFILER 0 #define WITH_HOT_RELOAD 1 #define WITH_LIVE_CODING 1 #define WITH_SLATE 1 #define WITH_UNREALPNG 1 #define WITH_UNREALJPEG 1 #define WITH_UNREALEXR 1 #define WITH_HARDWARE_SURVEY 0 #define WITH_PUSH_MODEL 1 #define WITH_AUTOMATION_WORKER 0 #define UBT_MODULE_MANIFEST "UE4Editor.modules" ``` UE4.24: ```cpp #define WITH_EDITOR 1 #define WITH_ENGINE 1 #define WITH_UNREAL_DEVELOPER_TOOLS 1 #define WITH_APPLICATION_CORE 1 #define WITH_COREUOBJECT 1 #define USE_NULL_RHI 1 #define WITH_STATIC_LINKING 0 #define WITH_PLUGIN_SUPPORT 1 #define ENABLE_TETHERING 1 #define WITH_PERF_PROFILER 0 #define WITH_HOT_RELOAD 1 #define WITH_LIVE_CODING 1 #define WITH_SLATE 1 #define WITH_UNREALPNG 1 #define WITH_UNREALJPEG 1 #define WITH_UNREALEXR 1 #define WITH_HARDWARE_SURVEY 0 #define WITH_PUSH_MODEL 1 #define WITH_AUTOMATION_WORKER 0 #define UBT_MODULE_MANIFEST "UE4Editor.modules" ``` UE4.25: ```cpp #define WITH_EDITOR 1 #define WITH_ENGINE 1 #define WITH_UNREAL_DEVELOPER_TOOLS 1 #define WITH_APPLICATION_CORE 1 #define WITH_COREUOBJECT 1 #define USE_NULL_RHI 1 #define WITH_STATIC_LINKING 0 #define WITH_PLUGIN_SUPPORT 1 #define ENABLE_TETHERING 1 #define WITH_PERF_PROFILER 0 #define WITH_HOT_RELOAD 1 #define WITH_LIVE_CODING 1 #define WITH_SLATE 1 #define WITH_UNREALPNG 1 #define WITH_UNREALJPEG 1 #define WITH_UNREALEXR 1 #define WITH_HARDWARE_SURVEY 0 #define WITH_PUSH_MODEL 1 #define WITH_AUTOMATION_WORKER 0 #define UBT_MODULE_MANIFEST "UE4Editor.modules" ``` UE4.26: ```cpp #define WITH_EDITOR 1 #define WITH_ENGINE 1 #define WITH_UNREAL_DEVELOPER_TOOLS 1 #define WITH_APPLICATION_CORE 1 #define WITH_COREUOBJECT 1 #define USE_NULL_RHI 1 #define WITH_STATIC_LINKING 0 #define WITH_PLUGIN_SUPPORT 1 #define ENABLE_TETHERING 1 #define WITH_PERF_PROFILER 0 #define WITH_HOT_RELOAD 1 #define WITH_LIVE_CODING 1 #define WITH_SLATE 1 #define WITH_UNREALPNG 1 #define WITH_UNREALJPEG 1 #define WITH_UNREALEXR 1 #define WITH_HARDWARE_SURVEY 0 #define WITH_PUSH_MODEL 1 #define WITH_AUTOMATION_WORKER 0 #define UBT_MODULE_MANIFEST "UE4Editor.modules" ```

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