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SurfaceView支持双缓冲,在实现游戏绘图上面比View更出色
它有几个重要方法
Canvas lockCanvas(): 锁定整个SurfaceView对象,获取该Surface上的Canvas
Canvas lockCanvas(Rect dirty): 锁定SurfaceView上Rect划分的区域,获取该Surface上的Canvas
unlockCanvasAndPost(canvas): 释放绘图,提交所绘制的图形
SurfaceView的特性是,图形可以覆盖显示,它控制了z轴的显示,后draw的图形可以把先draw的图形盖住
下面是示例效果
主界面放入一个SurfaceView
<?xml version="1.0" encoding="utf-8"?><LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <SurfaceView android:id="@+id/show" android:layout_width="fill_parent" android:layout_height="fill_parent" /></LinearLayout>
package org.crazyit.image;import android.app.Activity;import android.graphics.Bitmap;import android.graphics.BitmapFactory;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.Rect;import android.os.Bundle;import android.view.MotionEvent;import android.view.SurfaceHolder;import android.view.SurfaceHolder.Callback;import android.view.SurfaceView;import android.view.View;import android.view.View.OnTouchListener;public class SurfaceViewTest extends Activity{ // SurfaceHolder负责维护SurfaceView上绘制的内容 private SurfaceHolder holder; private Paint paint; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); paint = new Paint(); SurfaceView surface = (SurfaceView) findViewById(R.id.show); // 初始化SurfaceHolder对象 holder = surface.getHolder(); holder.addCallback(new Callback() { @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { } @Override public void surfaceCreated(SurfaceHolder holder) { // 锁定整个SurfaceView Canvas canvas = holder.lockCanvas(); // 绘制背景 Bitmap back = BitmapFactory.decodeResource( SurfaceViewTest.this.getResources(), R.drawable.sun); //绘制背景 canvas.drawBitmap(back, 0, 0, null); // 绘制完成,释放画布,提交修改 holder.unlockCanvasAndPost(canvas); //重新锁一次,"持久化"上次所绘制的内容 holder.lockCanvas(new Rect(0, 0, 0, 0)); holder.unlockCanvasAndPost(canvas); } @Override public void surfaceDestroyed(SurfaceHolder holder) { } }); //为surface的触摸事件绑定监听器 surface.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(View source, MotionEvent event) { // 只处理按下事件 if (event.getAction() == MotionEvent.ACTION_DOWN) { int cx = (int) event.getX(); int cy = (int) event.getY(); // 锁定SurfaceView的局部区域,只更新局部内容 Canvas canvas = holder.lockCanvas(new Rect(cx - 50, cy - 50, cx + 50, cy + 50)); // 保存canvas的当前状态 canvas.save(); // 旋转画布 canvas.rotate(30, cx, cy); paint.setColor(Color.RED); // 绘制红色方块 canvas.drawRect(cx - 40, cy - 40, cx, cy, paint); // 恢复Canvas之前的保存状态 canvas.restore(); paint.setColor(Color.GREEN); // 绘制绿色方块 canvas.drawRect(cx, cy, cx + 40, cy + 40, paint); // 绘制完成,释放画布,提交修改 holder.unlockCanvasAndPost(canvas); } return false; } }); }}