初学Android 图形图像之使用SurfaceView 三十九

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SurfaceView支持双缓冲,在实现游戏绘图上面比View更出色

它有几个重要方法

Canvas lockCanvas(): 锁定整个SurfaceView对象,获取该Surface上的Canvas

Canvas lockCanvas(Rect dirty): 锁定SurfaceView上Rect划分的区域,获取该Surface上的Canvas

unlockCanvasAndPost(canvas):  释放绘图,提交所绘制的图形


SurfaceView的特性是,图形可以覆盖显示,它控制了z轴的显示,后draw的图形可以把先draw的图形盖住

下面是示例效果


主界面放入一个SurfaceView

<?xml version="1.0" encoding="utf-8"?><LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"    android:layout_width="fill_parent"    android:layout_height="fill_parent"    android:orientation="vertical" >    <SurfaceView        android:id="@+id/show"        android:layout_width="fill_parent"        android:layout_height="fill_parent" /></LinearLayout>


主界面draw图形的代码 

package org.crazyit.image;import android.app.Activity;import android.graphics.Bitmap;import android.graphics.BitmapFactory;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.Rect;import android.os.Bundle;import android.view.MotionEvent;import android.view.SurfaceHolder;import android.view.SurfaceHolder.Callback;import android.view.SurfaceView;import android.view.View;import android.view.View.OnTouchListener;public class SurfaceViewTest extends Activity// SurfaceHolder负责维护SurfaceView上绘制的内容 private SurfaceHolder holder; private Paint paint; @Override public void onCreate(Bundle savedInstanceState) {  super.onCreate(savedInstanceState);  setContentView(R.layout.main);  paint = new Paint();   SurfaceView surface = (SurfaceView) findViewById(R.id.show);  // 初始化SurfaceHolder对象  holder = surface.getHolder();  holder.addCallback(new Callback()  {   @Override   public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2,    int arg3)   {   }   @Override   public void surfaceCreated(SurfaceHolder holder)   {    // 锁定整个SurfaceView    Canvas canvas = holder.lockCanvas();    // 绘制背景    Bitmap back = BitmapFactory.decodeResource(     SurfaceViewTest.this.getResources(), R.drawable.sun);    //绘制背景    canvas.drawBitmap(back, 0, 0, null);    // 绘制完成,释放画布,提交修改    holder.unlockCanvasAndPost(canvas);    //重新锁一次,"持久化"上次所绘制的内容    holder.lockCanvas(new Rect(0, 0, 0, 0));    holder.unlockCanvasAndPost(canvas);   }   @Override   public void surfaceDestroyed(SurfaceHolder holder)   {   }  });  //为surface的触摸事件绑定监听器  surface.setOnTouchListener(new OnTouchListener()  {   @Override   public boolean onTouch(View source, MotionEvent event)   {    // 只处理按下事件    if (event.getAction() == MotionEvent.ACTION_DOWN)    {     int cx = (int) event.getX();     int cy = (int) event.getY();     // 锁定SurfaceView的局部区域,只更新局部内容     Canvas canvas = holder.lockCanvas(new Rect(cx - 50,      cy - 50, cx + 50, cy + 50));     // 保存canvas的当前状态     canvas.save();     // 旋转画布     canvas.rotate(30, cx, cy);     paint.setColor(Color.RED);     // 绘制红色方块     canvas.drawRect(cx - 40, cy - 40, cx, cy, paint);     // 恢复Canvas之前的保存状态     canvas.restore();     paint.setColor(Color.GREEN);     // 绘制绿色方块     canvas.drawRect(cx, cy, cx + 40, cy + 40, paint);     // 绘制完成,释放画布,提交修改     holder.unlockCanvasAndPost(canvas);    }    return false;   }  }); }}



           

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