GLfloat light_position[] = {1.0,1.0,1.0,0.0};
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_COLOR_MATERIAL); //打开颜色材质(少了这一句,模型全是黑色的....)
在OPENGL中使用光照
最新推荐文章于 2023-05-08 18:55:59 发布
GLfloat light_position[] = {1.0,1.0,1.0,0.0};
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_COLOR_MATERIAL); //打开颜色材质(少了这一句,模型全是黑色的....)